Endgame Weapons
- See also: Endgame Gear
Contents
Vanguard Quartermaster
Purchased from Vanguard Quartermaster, each weapon requires 150 Legendary Marks and rank 3 with Vanguard Faction
Type | Damage Type | Attack | Impact | Rate of Fire | Range | Stability | Reload | Magazine | |
---|---|---|---|---|---|---|---|---|---|
1000-Yard Stare | Sniper Rifles | Multiple | 280 | 31 | 19 | 66 | 57 | 62 | 4 |
An Answering Chord | Auto Rifles | Kinetic | 280 | 28 | 77 | 54 | 32 | 63 | 27 |
Apple of Discord | Pulse Rifles | Kinetic | 280 | 14 | 66 | 44 | 59 | 68 | 33 |
Choleric Dragon SRT-49 | Rocket Launchers | Multiple | 280 | 18 | 66 | 51 | 2 | ||
Conspiracy Theory-D | Shotguns | Multiple | 300 | 67 | 5 | 16 | 30 | 23 | 6 |
Diluvian 10/4x | Machine Guns | Multiple | 280 | 25 | 100 | 10 | 30 | 37 | 30 |
Down and Doubt 00-0 | Hand Cannons | Kinetic | 280 | 74 | 32 | 15 | 60 | 48 | 8 |
JabberHäkke-D | Sidearms | Multiple | 280 | 5 | 100 | 38 | 80 | 87 | 15 |
Long Far Gone | Fusion Rifles | Multiple | 300 | 76 | 31 | 48 | 73 | 6 | |
Not Like the Others | Scout Rifles | Kinetic | 280 | 48 | 37 | 65 | 46 | 59 | 17 |
Questing Beast | Auto Rifles | Kinetic | 280 | 28 | 77 | 17 | 41 | 59 | 50 |
Crucible Quartermaster
Purchased from Crucible Quartermaster, each weapon requires 150 Legendary Marks and rank 3 with Crucible Faction
Type | Damage Type | Attack | Impact | Rate of Fire | Range | Stability | Reload | Magazine | |
---|---|---|---|---|---|---|---|---|---|
Antipodal Hindsight | Auto Rifles | Kinetic | 280 | 28 | 77 | 32 | 54 | 62 | 34 |
Byronic Hero | Hand Cannons | Kinetic | 280 | 81 | 22 | 25 | 41 | 30 | 9 |
Havoc Pigeon | Sidearms | Multiple | 280 | 5 | 100 | 40 | 81 | 85 | 12 |
Hawksaw | Pulse Rifles | Kinetic | 280 | 7 | 73 | 27 | 72 | 80 | 27 |
Last Extremity | Scout Rifles | Kinetic | 280 | 61 | 27 | 74 | 36 | 59 | 12 |
Panta Rhei | Fusion Rifles | Multiple | 280 | 86 | 36 | 54 | 59 | 6 | |
Ruin Wake | Machine Guns | Multiple | 280 | 53 | 66 | 15 | 60 | 39 | 39 |
Tao Hua Yuan | Sniper Rifles | Multiple | 280 | 16 | 37 | 79 | 47 | 62 | 4 |
The Dealbreaker | Auto Rifles | Kinetic | 280 | 28 | 77 | 40 | 37 | 41 | 26 |
The Next Big Thing | Shotguns | Multiple | 280 | 52 | 23 | 10 | 60 | 35 | 5 |
The Smolder | Rocket Launchers | Multiple | 280 | 25 | 52 | 73 | 2 |
Dead Orbit Vendor
Purchased from Dead Orbit Vendor, each weapon requires 150 Legendary Marks and rank 3 with Dead Orbit Faction
Type | Damage Type | Attack | Impact | Rate of Fire | Range | Stability | Reload | Magazine | |
---|---|---|---|---|---|---|---|---|---|
Ceres Lost BMJ-46 | Rocket Launchers | Multiple | 280 | 9 | 57 | 59 | 2 | ||
Extrasolar RR4 | Sniper Rifles | Multiple | 280 | 16 | 37 | 78 | 49 | 68 | 4 |
Hitchhiker FR4 | Fusion Rifles | Multiple | 280 | 100 | 40 | 36 | 52 | 5 | |
Hung Jury SR4 | Scout Rifles | Kinetic | 280 | 48 | 37 | 72 | 63 | 75 | 17 |
Paleocontact JPK-43 | Auto Rifles | Kinetic | 280 | 8 | 88 | 20 | 72 | 68 | 57 |
Patch-A | Shotguns | Multiple | 280 | 52 | 23 | 11 | 57 | 35 | 6 |
Future War Cult Vendor
Purchased from Future War Cult Vendor, each weapon requires 150 Legendary Marks and rank 3 with Future War Cult Faction
Type | Damage Type | Attack | Impact | Rate of Fire | Range | Stability | Reload | Magazine | |
---|---|---|---|---|---|---|---|---|---|
The Vacancy | Fusion Rifles | Multiple | 280 | 95 | 40 | 72 | 55 | 6 | |
The Vanity | Hand Cannons | Kinetic | 280 | 87 | 22 | 24 | 70 | 40 | 8 |
The Variable | Machine Guns | Multiple | 280 | 29 | 88 | 18 | 50 | 30 | 78 |
The Vertigo | Rocket Launchers | Multiple | 280 | 4 | 45 | 51 | 2 | ||
The Villainy | Pulse Rifles | Kinetic | 280 | 14 | 66 | 39 | 65 | 71 | 27 |
The Vortex | Fusion Rifles | Multiple | 280 | 76 | 38 | 37 | 73 | 8 |
New Monarchy Vendor
Purchased from New Monarchy Vendor, each weapon requires 150 Legendary Marks and rank 3 with New Monarchy Faction
Type | Damage Type | Attack | Impact | Rate of Fire | Range | Stability | Reload | Magazine | |
---|---|---|---|---|---|---|---|---|---|
Antinomy XVI | Sniper Rifles | Multiple | 280 | 22 | 26 | 78 | 36 | 73 | 4 |
Appellant III | Hand Cannons | Kinetic | 280 | 68 | 32 | 25 | 27 | 56 | 9 |
Burden of Proof XI | Shotguns | Multiple | 280 | 40 | 35 | 14 | 27 | 50 | 5 |
Conviction II | Sidearms | Multiple | 280 | 5 | 100 | 39 | 78 | 86 | 15 |
Objection IV | Machine Guns | Multiple | 280 | 53 | 66 | 20 | 51 | 33 | 87 |
Righteous VII | Auto Rifles | Kinetic | 280 | 8 | 88 | 17 | 68 | 49 | 32 |
Xur
Purchased from Xur, Exotic Primary Weapons cost 23 Strange Coins each while Exotic Special and Heavy Weapons cost 17 Coins each.
Exotic Weapon Bounties
These Exotic weapons are obtained from Exotic Bounties
Type | Damage Type | Attack | Impact | Rate of Fire | Range | Stability | Reload | Magazine | Perk 1 | Perk 2 | Perk 3 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Bad Juju (Year 1) | Pulse Rifles | Kinetic | 331-365 | 7 | 73 | 33 | 55 | 65 | 24 | Full Auto | Hip Fire | String of Curses |
Fate of All Fools | Scout Rifles | Kinetic | 302-365 | 61 | 27 | 94 | 24 | 65 | 13 | Zen Moment | Fate of All Fools (Perk) | |
Invective (Year 1) | Shotguns | Solar | 302-365 | 42 | 31 | 23 | 51 | 36 | 4 | Full Auto | Final Round | Invective (Perk) |
Pocket Infinity | Fusion Rifles | Solar | 302-365 | 78 | 25 | 15 | 86 | 3 | Surplus | Pocket Infinity (Perk) | ||
Super Good Advice (Year 1) | Machine Guns | Solar | 331-365 | 29 | 88 | 15 | 41 | 22 | 58 | Crowd Control | Super Good Advice (Perk) | |
Thorn (Year 1) | Hand Cannons | Kinetic | 334-365 | 68 | 32 | 38 | 22 | 16 | 9 | Final Round | Mark of the Devourer |
Trials of Osiris
Each weapons requires 7 wins on your Trials Passage. They can also randomly drop from winning ToO matches. Adept Weapons require Flawless Victory to obtain.
Type | Damage Type | Attack | Impact | Rate of Fire | Magazine | Range | Stability | Reload | |
---|---|---|---|---|---|---|---|---|---|
Blind Perdition | Pulse Rifles | Kinetic | 300 | 7 | 73 | 21 | 38 | 64 | 76 |
Burning Eye | Scout Rifles | Kinetic | 300 | 48 | 37 | 16 | 76 | 49 | 69 |
Exile's Student | Hand Cannons | Kinetic | 300 | 68 | 32 | 9 | 19 | 39 | 49 |
Stellar Vestige | Fusion Rifles | Void | 300 | 87 | 6 | 38 | 56 | 66 | |
The Winged Word | Sniper Rifles | Void | 300 | 31 | 19 | 4 | 70 | 51 | 69 |
Unraveling Thread | Shotguns | Void | 300 | 61 | 14 | 5 | 18 | 40 | 40 |
Vision Stone | Auto Rifles | Kinetic | 300 | 8 | 88 | 37 | 31 | 55 | 83 |
Adept Weapons
Require Flawless Victory (9 wins and 0 losses). These weapons are elemental damage counterpart of the primary ToO weapons.
Type | Damage Type | Attack | Impact | Rate of Fire | Magazine | Range | Stability | Reload | |
---|---|---|---|---|---|---|---|---|---|
Abyss Defiant (Adept) | Auto Rifles | Solar | 400 | 8 | 88 | 31 | 25 | 44 | 85 |
Anguish of Drystan (Adept) | Auto Rifles | Arc | 400 | 28 | 77 | 51 | 21 | 60 | 54 |
Atheon's Epilogue (Adept) | Auto Rifles | Void | 400 | 2 | 100 | 60 | 15 | 34 | 71 |
Blind Perdition (Adept) | Pulse Rifles | Kinetic | 380 | 7 | 73 | 21 | 38 | 64 | 76 |
Burning Eye (Adept) | Scout Rifles | Kinetic | 380 | 48 | 37 | 16 | 76 | 49 | 69 |
Doom of Chelchis (Adept) | Scout Rifles | Void | 320–400 | 48–49 | 37 | 18–20 | 48–60 | 35–58 | 40–48 |
Exile's Student (Adept) | Hand Cannons | Kinetic | 380 | 68 | 32 | 9 | 19 | 39 | 49 |
Fang of Ir Yut (Adept) | Scout Rifles | Arc | 320–400 | 48 | 37 | 15 | 75-83 | 49–74 | 67-73 |
Fatebringer (Adept) | Hand Cannons | Arc | 320–400 | 81 | 22 | 12 | 40 | 32–38 | 33–43 |
Oversoul Edict (Adept) | Pulse Rifles | Arc | 320–400 | 4 | 77 | 30 | 33–37 | 54–71 | 61–64 |
Smite of Merain (Adept) | Pulse Rifles | Solar | 320–400 | 14–15 | 66 | 30 | 41–68 | 43–66 | 51 |
Vision Stone (Adept) | Auto Rifles | Kinetic | 380 | 8 | 88 | 37 | 31 | 55 | 83 |
Vision of Confluence (Adept) | Scout Rifles | Solar | 320–400 | 48 | 37 | 19 | 59–63 | 57–84 | 64–73 |
Word of Crota (Adept) | Hand Cannons | Void | 320–400 | 68 | 32 | 12 | 25–37 | 45–51 | 45–60 |
Zaouli's Bane (Adept) | Hand Cannons | Void | 320–400 | 68–70 | 32 | 11 | 9–42 | 11–54 | 29 |
Iron Banner
Primary Weapons can be purchased from Iron Banner Vendor at rank 5. Special and Heavy Weapons can be purchased from IB Vendor at rank 4 or higher. Each weapon cost 25 Legendary Marks. They can also drop from Iron Banner matches at any rank.
Type | Damage Type | Attack | Impact | Rate of Fire | Magazine | Range | Stability | Reload | |
---|---|---|---|---|---|---|---|---|---|
The Binding Blaze | Sidearms | Void | 350 | 8 | 98 | 15 | 25 | 73 | 90 |
The Branded Lord | Fusion Rifles | Void | 350 | 74 | 4 | 42 | 47 | 82 | |
The Clever Dragon | Pulse Rifles | Kinetic | 350 | 4 | 77 | 27 | 31 | 58 | 59 |
The Distant Star | Scout Rifles | Kinetic | 350 | 38 | 42 | 15 | 59 | 40 | 76 |
The Laughing Heart | Sniper Rifles | Void | 350 | 22 | 26 | 4 | 70 | 52 | 68 |
The Lingering Song | Hand Cannons | Kinetic | 350 | 94 | 15 | 8 | 46 | 24 | 32 |
The Proud Spire | Shotguns | Void | 350 | 40 | 35 | 6 | 13 | 43 | 53 |
The Silvered Dread | Machine Guns | Void | 350 | 37 | 77 | 40 | 30 | 47 | 43 |
The Titanium Orchid | Rocket Launchers | Void | 350 | 11 | 2 | 63 | 72 | ||
The Unbent Tree | Auto Rifles | Kinetic | 350 | 2 | 100 | 57 | 16 | 32 | 77 |
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