Difference between revisions of "Weapons"
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==Year 3 Weapons== | ==Year 3 Weapons== | ||
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===Year 3 Legendary Weapons=== | ===Year 3 Legendary Weapons=== | ||
{{:Year 3 Legendary Weapons}} | {{:Year 3 Legendary Weapons}} |
Revision as of 20:59, 25 September 2016
General Information
In Destiny Weapons are divided into 3 types: Primary, Special and Heavy. Primary Weapons consist of Auto Rifles, Hand Cannons, Pulse Rifles and Scout Rifles. Secondary Weapons consist of Fusion Rifles, Sniper Rifles, Shotguns and Sidearms. Heavy Weapons consist of Machine Guns and Rocket Launchers. There are, however, exceptions to this rule that exist.
Endgame Weapons - Max Level Weapons and their upgrades and stats.
Year 3 Weapons
Year 3 Exotic Weapons
The following exotic weapons were added to Destiny with or following the Rise of Iron expansion.
Visual Guide
Year 3 Exotic Primaries | Description | |
---|---|---|
Khvostov 7G-0X Auto Rifle |
An ancient instrument of war, renewed and enhanced by Light, not unlike you. | |
Thorn Hand Cannon |
"To rend one's enemies is to see them not as equals, but objects—hollow of spirit and meaning." —13th Understanding, 7th Book of Sorrow | |
Outbreak Prime Pulse Rifle |
"I've done the math. When you pull this trigger, one plus one equals zero. Every time." —Shiro-4 | |
The Trespasser Sidearm |
"You are not welcome." —Unknown "I beg to differ." —Shiro-4 | |
Ice Breaker Sniper Rifle |
Please replace these components if use causes fatal damage: HEAT SINK. MAGAZINE. OPERATOR | |
Nova Mortis Machine Gun |
"From the space between I come. Fragments of stars burn in my footsteps. In my hands I hold Death." —Song of the Nova Mortis | |
Abbadon Machine Gun |
"I am one with the flame. The conflagration reborn. I am your funeral pyre." —Anthem of the Abbadon | |
Nemesis Star Machine Gun |
What is the answer when the question is extinction? | |
The Young Wolf's Howl Sword |
"To the first of the new Iron Lords." —Lord Saladin | |
Gjallarhorn Rocket Launcher |
"If there is beauty in destruction, why not also in its delivery?" —Feizel Crux | |
Iron Gjallarhorn Rocket Launcher |
A finely-crafted testament to the many heroes of the Last City |
Related Links
Year 3 Legendary Weapons
Primary Weapons
Special Weapons
Heavy Weapons
Machine Guns
Weapon | Type | Damage Type | Attack | Impact | Range | Stability | Reload | Rate of Fire | Magazine | Zoom | Recoil | Equip Speed | Aim Assist |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bonekruscher | Machine Guns | Void | 350 | 61 | 32 | 22 | 31 | 59 | 25 | 15 | 52 | 29 | 31 |
Chaotic Neutral | Machine Guns | Void | 350 | 53 | 20 | 49 | 33 | 66 | 26 | 15 | 77 | 37 | 70 |
Corrective Measure (Year 3) | Machine Guns | Void | 365–400 | 27–31 | 18–22 | 38–79 | 39 | 88 | 58 | 15 | 71 | 51–55 | 59–79 |
First Citizen IX | Machine Guns | Void | 350 | 25 | 14 | 38 | 41 | 100 | 77 | 15 | 55 | 49 | 71 |
Harrowed Qullim's Terminus (Year 3) | Machine Guns | Solar | 365–400 | 53–55 | 15–25 | 39–66 | 9–16 | 66 | 52–70 | 15 | 75–95 | 54 | 55–65 |
IF MATERIA~ | Machine Guns | Multiple | 380 | 25 | 19 | 35 | 47 | 100 | 70 | 15 | 80 | 55 | 80 |
Song of Ir Yut (Year 3) | Machine Guns | Arc | 365–400 | 25-29 | 10-28 | 11-42 | 48-61 | 100 | 87 | 15 | 58-78 | 45-50 | 65-80 |
The Silvered Dread | Machine Guns | Void | 350 | 37 | 30 | 47 | 43 | 77 | 40 | 15 | 77 | 46 | 51 |
Unending Deluge III (Year 3) | Machine Guns | Void | 300 | 29 | 27 | 51 | 36 | 88 | 70 | 15 | 70 | 40 | 40 |
Rocket Launchers
Weapon | Type | Damage Type | Attack | Blast Radius | Velocity | Stability | Reload | Rate of Fire | Magazine | Zoom | Recoil | Equip Speed | Aim Assist |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Disassembly Required | Rocket Launchers | Void | 350 | 84 | 55 | 46 | 66 | 9 | 2 | 20 | 68 | 52 | 61 |
Harrowed Elulim's Frenzy (Year 3) | Rocket Launchers | Void | 365–400 | 94–98 | 41–56 | 48–58 | 38 | 18 | 2 | 20 | 80–100 | 39 | 19–29 |
Hezen Vengeance (Year 3) | Rocket Launchers | Solar | 365–400 | 96–100 | 65–86 | 24–43 | 62–76 | 4 | 2 | 20 | 65–85 | 35 | 21–31 |
Hunger of Crota (Year 3) | Rocket Launchers | Solar | 365–400 | 66–80 | 72–90 | 53–62 | 71 | 11 | 2 | 20 | 78–98 | 51 | 35–50 |
SOUND AND FURY~ | Rocket Launchers | Multiple | 365 | 68 | 75 | 62 | 72 | 11 | 2 | 20 | 66 | 40 | 36 |
Something Wicked | Rocket Launchers | Void | 350 | 96 | 67 | 43 | 57 | 4 | 2 | 20 | 68 | 30 | 31 |
Steel Oracle Z-11 (Year 3) | Rocket Launchers | Void | 300 | 96 | 41 | 58 | 49 | 18 | 2 | 20 | 75 | 17 | 11 |
The Titanium Orchid | Rocket Launchers | Void | 350 | 68 | 82 | 63 | 72 | 11 | 2 | 20 | 70 | 47 | 48 |
The Warpath | Rocket Launchers | Void | 350 | 96 | 41 | 66 | 50 | 18 | 2 | 20 | 71 | 17 | 23 |
Unto Dust 00 | Rocket Launchers | Void | 350 | 60 | 47 | 47 | 80 | 25 | 2 | 20 | 49 | 80 | 68 |
Swords
Primary Weapons
Auto Rifles
Auto Rifles are fully automatic weapons.
Hand Cannons
Hand Cannons are semi-automatic pistols with powerful single shots but limited magazine size and heavy recoil.
Pulse Rifles
Pulse Rifles are burst-fire weapons.
Scout Rifles
Scout Rifles are long-range, high-impact semi-automatic weapons.
Special Weapons
Fusion Rifles
Fusion Rifles fire powerful bursts of energetic shots after short charge-ups. Unlike most other weapon types, the bolts fired from these weapons have travel time from the barrel to the target.
Shotguns
Shotguns fire a wide spray of buckshot that is highly effective at close range but is useless at longer ranges.
Sidearms
Sidearms are fast-firing, semi-automatic pistols introduced in House of Wolves expansion.
Sniper Rifles
Sniper Rifles are long-range, high-impact semi-automatic weapons that can zoom very close into targets and (in PvP situations) are capable of one-hit kills as long as the shot hits the head of the enemy Guardian.
Heavy Weapons
Machine Guns
Machine Guns are fully automatic weapons with strong shots and heavy recoil.
Rocket Launchers
Rocket Launchers fire rockets that explode upon impact. Unlike most other weapon types, the projectiles fired from these weapons have travel time from the barrel to the target.
Swords
Swords are melee weapons introduced in The Taken King. Unlike any other weapon type, swords can be used even if there is no ammo remaining for them in the player's inventory. In this case, the hilt of the weapon is used instead for a considerably slower attack.
Weapon Perks
- Main article: Weapon Upgrades
Weapon Perks are addons arranged as a "Talent Grid" that enhance or customize the stats and attributes of the weapon that are viewable by inspecting the weapon whilst in the player menu. Uncommon or rarer weapons gain Experience Points when players use the weapons or by the use of Motes of Light. As the weapons gain EXP, upgrades will be unlocked. Players can unlock these upgrades by spending certain currencies such as Glimmer.
- The rarer the weapon, the more upgrades it'll have.
How to Obtain Weapons
Weapons can be obtained through fighting enemies in the Story mode, the Crucible. They can be given as rewards for completing daily bounties, Daily and Weekly Heroic Strikes and the Weekly Nightfall. They are sometimes found in loot chests, engrams, and earned as rewards for fighting in the Crucible.
Year 1 and 2 Information
In House of Wolves, players can upgrade their old Legendary and Exotic weapons to the highest Attack (170) with Ascend perk that requires Etheric Light and Exotic Shard respectively.
In The Taken King, players can infuse their unused weapons into other weapons of their choice, consuming the first weapon and, as of April 12th 2016, increasing the Attack of the second weapon to match that of the first (to a maximum of 335). Rare, Legendary and Exotic weapons can be infused into Legendary weapons whilst only Legendary and Exotic weapons can be infused into other Exotics.
House of Wolves Weapons - Weapons released in House of Wolves expansion.
The Dark Below Weapons - Weapons exclusive to The Dark Below expansion.
The Taken King Weapons - Weapons exclusive to The Taken King expansion.
Images
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