Difference between revisions of "Pocket Infinity"
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m (Text replacement - "Category:Weapons" to "Category:Weapons Category:Vanilla") |
m (Text replacement - "'''Unique Upgrade'''" to "'''Unique Exotic Perk'''") |
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{{Weapon Infobox | {{Weapon Infobox | ||
− | |image=pocket infinity | + | |image=pocket infinity icon1.jpg |
|Type=[[Fusion Rifle]] | |Type=[[Fusion Rifle]] | ||
+ | |Slot=[[Special Weapon]] | ||
|Level=20 | |Level=20 | ||
|Item Level=70 | |Item Level=70 | ||
|Rarity=[[Exotic]] | |Rarity=[[Exotic]] | ||
− | |Attack= | + | |Damage Type=[[Solar]] |
+ | |Attack=302-365 | ||
|Impact=78 | |Impact=78 | ||
+ | |Blast Radius= | ||
+ | |Rate of Fire= | ||
+ | |Charge Rate=10 | ||
|Range=25 | |Range=25 | ||
+ | |Velocity= | ||
|Stability=15 | |Stability=15 | ||
|Reload=86 | |Reload=86 | ||
− | |||
|Magazine=3 | |Magazine=3 | ||
− | |||
|Zoom=15 | |Zoom=15 | ||
|Recoil=70 | |Recoil=70 | ||
− | |||
|Equip Speed=70 | |Equip Speed=70 | ||
+ | |Aim Assist=30 | ||
|Sights=Smooth Ballistics, Soft Ballistics, Linear Compensator | |Sights=Smooth Ballistics, Soft Ballistics, Linear Compensator | ||
− | | | + | |Perk 1=[[Surplus]] |
− | | | + | |Perk 2=[[Pocket Infinity (Perk)]] |
− | |Optional | + | |Optional Perks=Hand Loaded, Enhanced Battery, Perfect Balance |
|Acquired by=[[Shattered Memory Fragment]] | |Acquired by=[[Shattered Memory Fragment]] | ||
|Cost= | |Cost= | ||
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Pocket Infinity is a level 20 [[Exotic]] [[Fusion Rifle]]. Pocket Infinity can be obtained by completing the [[Exotic Weapon Bounty]] [[Shattered Memory Fragment]]. | Pocket Infinity is a level 20 [[Exotic]] [[Fusion Rifle]]. Pocket Infinity can be obtained by completing the [[Exotic Weapon Bounty]] [[Shattered Memory Fragment]]. | ||
− | '''Unique | + | '''Unique Exotic Perk''': [[Pocket Infinity (Perk)]] - Fires in full auto mode and has a chance to return rounds that miss to the magazine. |
__NOTOC__ | __NOTOC__ | ||
− | == | + | ==Perks== |
===Sights=== | ===Sights=== | ||
*[[Smooth Ballistics]], [[Soft Ballistics]], [[Linear Compensator]] | *[[Smooth Ballistics]], [[Soft Ballistics]], [[Linear Compensator]] | ||
− | ===Special | + | ===Special Perks=== |
*[[Surplus]] | *[[Surplus]] | ||
− | *[[Pocket Infinity ( | + | *[[Pocket Infinity (Perk)]] |
− | ===Optional | + | ===Optional Perks=== |
*[[Hand Loaded]], [[Enhanced Battery]], [[Perfect Balance]] | *[[Hand Loaded]], [[Enhanced Battery]], [[Perfect Balance]] | ||
===Damage Upgrades=== | ===Damage Upgrades=== | ||
− | *[[Upgrade Damage]] X | + | *[[Upgrade Damage]] X 5 |
==Tips and Tricks== | ==Tips and Tricks== | ||
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*A 'missed shot' from the Pocket Infinity appears to mean 'a one-ammo fusion burst where EVEN ONLY ONE of the bolts in the burst missed'. This means that ammo can be returned to the magazine even if some of the burst hit an enemy. | *A 'missed shot' from the Pocket Infinity appears to mean 'a one-ammo fusion burst where EVEN ONLY ONE of the bolts in the burst missed'. This means that ammo can be returned to the magazine even if some of the burst hit an enemy. | ||
+ | |||
+ | *I'm not really a fan of Fusion Rifles. I usually want a [[Sniper Rifle]] as my [[Special Weapons|special weapon]] but this is one of the most enjoyable weapons in the game. You can just run into a room full of enemies and hold the trigger and *POOM POOM POOM POOM POOM POOM POOM* all that will be left is the ashes of your enemies. The [[recoil]] is quite powerful but the perk basically counters any missed shots by giving you more. I recommend using the extended mag perk over the recoil one as having and extra two shots, so you'll have 5 in total. Its more useful with a fully automatic fast firing Fusion Rifle. The "cone pattern" it makes is quite wide so you'll need to be close to your targets but not as close as you need be like with a [[shotgun]]. | ||
+ | |||
+ | ==History== | ||
+ | After the release of [[The Dark Below]], [[Attack]] of the weapon was increased from 274-300 to 302-331. Players can upgrade old versions of the weapon into the new one by visiting [[Xur]] and paying 1 [[Exotic Shard]] and some [[Glimmer]]. | ||
==Images== | ==Images== | ||
− | [[Category:Fusion Rifles]] [[Category:Exotic]] {{Special Weapons}} [[Category:Weapons]] [[Category: | + | [[Category:Fusion Rifles]] [[Category:Exotic]] {{Special Weapons}} [[Category:Weapons]] [[Category:Year 1]] [[Category:The Dark Below]] [[Category:Exotic Weapon Bounty Rewards]] |
Latest revision as of 16:47, 26 August 2015
Pocket Infinity | |
---|---|
Information | |
Type | Fusion Rifle |
Slot | Special Weapon |
Level | 20 |
Item Level | 70 |
Rarity | Exotic |
Damage Type | Solar |
Attack | 302-365 |
Impact | 78 |
Charge Rate | 10 |
Range | 25 |
Stability | 15 |
Reload | 86 |
Magazine | 3 |
Zoom | 15 |
Recoil | 70 |
Equip Speed | 70 |
Aim Assist | 30 |
Sights | Smooth Ballistics, Soft Ballistics, Linear Compensator |
Perk 1 | Surplus |
Perk 2 | Pocket Infinity (Perk) |
Optional Perks | Hand Loaded, Enhanced Battery, Perfect Balance |
Acquired by | Shattered Memory Fragment |
Description | It is not enough to kill the enemy. The act of violence must become self-sustaining. |
Pocket Infinity is a level 20 Exotic Fusion Rifle. Pocket Infinity can be obtained by completing the Exotic Weapon Bounty Shattered Memory Fragment.
Unique Exotic Perk: Pocket Infinity (Perk) - Fires in full auto mode and has a chance to return rounds that miss to the magazine.
Perks
Sights
Special Perks
Optional Perks
Damage Upgrades
- Upgrade Damage X 5
Tips and Tricks
- Ideal for completing the Vanguard Bounty Overcharge because the entire clip of Pocket Infinity counts as 1 shot.
- A 'missed shot' from the Pocket Infinity appears to mean 'a one-ammo fusion burst where EVEN ONLY ONE of the bolts in the burst missed'. This means that ammo can be returned to the magazine even if some of the burst hit an enemy.
- I'm not really a fan of Fusion Rifles. I usually want a Sniper Rifle as my special weapon but this is one of the most enjoyable weapons in the game. You can just run into a room full of enemies and hold the trigger and *POOM POOM POOM POOM POOM POOM POOM* all that will be left is the ashes of your enemies. The recoil is quite powerful but the perk basically counters any missed shots by giving you more. I recommend using the extended mag perk over the recoil one as having and extra two shots, so you'll have 5 in total. Its more useful with a fully automatic fast firing Fusion Rifle. The "cone pattern" it makes is quite wide so you'll need to be close to your targets but not as close as you need be like with a shotgun.
History
After the release of The Dark Below, Attack of the weapon was increased from 274-300 to 302-331. Players can upgrade old versions of the weapon into the new one by visiting Xur and paying 1 Exotic Shard and some Glimmer.