Difference between revisions of "Private Match"
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− | [[Private Match]] | + | [[Private Match]] allows players to set up their own [[Crucible]] matches with large degree of customization. Private Match allows you to play any [[PvP Modes]] on any [[PvP Maps]] with any players. Team sizes range from 0 to 6 and you can set various Score, Time Limit, [[Light Level]] advantages, time of day and [[Vehicle]] spawns. |
Players and [[Clans]] can even use Private Matches to organize [[Tournaments]]. | Players and [[Clans]] can even use Private Matches to organize [[Tournaments]]. | ||
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+ | *Private Match was released on September 13, 2016, a week before [[Rise of Iron]] [[expansion]]. | ||
==How To Set Up A Private Match== | ==How To Set Up A Private Match== | ||
Private Matches are created in special lobbies while in Orbit. Through the [[Crucible]] menu, team leader can choose Private Match and others can join him. They can switch teams by pressing L1/R1 (PlayStation 4) or LB/RB (Xbox One). Players can even switch teams while the match is live. They can do this by entering Navigation Mode by pressing the Touchpad(PlayStation 4) or the View Button (Xbox One), use the D-Pad to view the Scoreboard, and hold Right on the D-Pad to switch teams. | Private Matches are created in special lobbies while in Orbit. Through the [[Crucible]] menu, team leader can choose Private Match and others can join him. They can switch teams by pressing L1/R1 (PlayStation 4) or LB/RB (Xbox One). Players can even switch teams while the match is live. They can do this by entering Navigation Mode by pressing the Touchpad(PlayStation 4) or the View Button (Xbox One), use the D-Pad to view the Scoreboard, and hold Right on the D-Pad to switch teams. | ||
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*Progress towards [[Grimoire Cards]] | *Progress towards [[Grimoire Cards]] | ||
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[[Category:Features]] [[Category:Rise of Iron]] [[Category:Year 3]] | [[Category:Features]] [[Category:Rise of Iron]] [[Category:Year 3]] |
Latest revision as of 15:27, 18 September 2016
Private Match allows players to set up their own Crucible matches with large degree of customization. Private Match allows you to play any PvP Modes on any PvP Maps with any players. Team sizes range from 0 to 6 and you can set various Score, Time Limit, Light Level advantages, time of day and Vehicle spawns.
Players and Clans can even use Private Matches to organize Tournaments.
- Private Match was released on September 13, 2016, a week before Rise of Iron expansion.
Contents
How To Set Up A Private Match
Private Matches are created in special lobbies while in Orbit. Through the Crucible menu, team leader can choose Private Match and others can join him. They can switch teams by pressing L1/R1 (PlayStation 4) or LB/RB (Xbox One). Players can even switch teams while the match is live. They can do this by entering Navigation Mode by pressing the Touchpad(PlayStation 4) or the View Button (Xbox One), use the D-Pad to view the Scoreboard, and hold Right on the D-Pad to switch teams.
Limitations
For Team Game Modes, 1 to 12 players are required to start the game. For Free-For-All modes, 1 to 6 players are required.
Players need to have Playstation Plus or Xbox Live Gold memberships to participate.
Players must have the necessary expansion and console to access expansion-specific and console exclusive maps and modes.
How To Change Voice Channels
Before A Match
Toggle Team (Match Team only) and Fireteam (entire Lobby) by pressing L1/R1 (PlayStation 4) or LB/RB (Xbox One).
During A Match
- Enter Navigation Mode by pressing the Touchpad (PlayStation 4) or the View Button (Xbox One).
- Use the D-Pad to view Voice Channel.
- Press Left on the D-Pad to enter the Fireteam Voice Channel.
- Press Right on the D-Pad to enter the Team Voice Channel.
Rewards
- Rare gear at the end of matches.
- 30 Crucible Reputation points at the end of matches.
- Progress towards Crucible Bounties (Daily only)
- Progress towards Field Test Weapons
- Progress towards Grimoire Cards
Private Match Game Types
- See also: Private Match Game Types
Private Match Game Types are custom Private Match modes that are created by the players. Each mode is designated with Map(s), Mood, Game Type, Player Count, Restrictions and Descriptions. Feel free to modify any of the Game Types to your own liking.
Game Type | Map | Mood | Game Type | Player Count |
---|---|---|---|---|
1v1 Hide and Seek (PMGT) | Any | Casual | Elimination | 2 |
Air Hockey (PMGT) | First Light No vehicles | Casual | Clash | 2 (More can spectate) |
Aliens (PMGT) | Anomaly | Casual | Clash Skirmish | 1-2 vs 6 |
Be the Enemy (PMGT) | Exodus Blue | Casual | Rumble Clash | 12 (Recommended) |
Big-Game Hunting (PMGT) | Any | Casual | Inferno Modes Clash | 4+ |
British Bulldog (PMGT) | Any map with a relative open section Such as pantheon or widows court | Very Casual | Mayhem Rumble | As many as possible, ideally 6 or above |
Chuggernaut (PMGT) | Vertigo | Casually intoxicated | Clash | 4-6 |
Cloaks and Daggers (PMGT) | Medium sized maps such as Rusted Lands | Fun | Mayhem Rumble | 4-6 |
DODGEBALL (PMGT) | Any | Casual | Mayhem Clash | 12 |
Death Race (PMGT) | First Light Bastion Skyshock (Vehicles enabled) | Casual | Mayhem Clash | 6 vs. 6 is best, but smaller teams is fine |
Duck Hunt (PMGT) | Any | Casual/Fun | Mayhem Clash | 2-12 |
Duck hunt (PMGT) | Crossroads | Casual | Mayhem Clash | 1v6 |
Electric Avenue (PMGT) | Any | Casual goofy fun | Mayhem Rumble | 6 |
Enemy at the Gates (PMGT) | Widow's Court | Casual | Inferno Modes Rumble | 1v1 or 1v2 |
FOOOSEBALLL!! (PMGT) | Any/Smaller Maps may be better/more intense | Casual/Fun | Rift | 12 - 6v6 |
FREEZE TAG (PMGT) | Any but probably best suited for Small-Medium Maps | Casual party gametype | Elimination | 1v6 |
Fast n Furious: Tokyo Rift (PMGT) | First Light Skyshock Bastion | Furious | Rift | 6v6 |
Flee the Intercepter! (PMGT) | Any map with vehicles. | Mostly casual, but could be competitive. | Rumble | At least 2 |
Fox and the Hounds (PMGT) | Widow's Court at night works best. | Casual | Rumble | 1 v 2-6 |
Freeze Tag Survival (PMGT) | Any Map | Casual | Elimination | 1-2 players on the taggers team up to 6 on the tagged team |
Fusionball (PMGT) | The Dungeons or Firebase Delphi | Casual | Mayhem Clash | 3-7 |
GOLDENEYE (PMGT) | Any (Bigger the teams Bigger the map) | Casual or Competitive | Mayhem Clash Rumble | Flexible - Any amount aslong as teams are equal (1v1, 2v2, 3v3 etc) |
GUARDIAN HUNT (PMGT) | Can be enjoyed on both large and small | Casual | Clash Rumble | 6 (5 Hunters, 1 Hunted) |
Ghost Hunter (PMGT) | Contains Ghost | Hype | Any | 2 - 1v1 |
Ghost Watch (PMGT) | Every Map (provided no one has collected the dead ghosts yet) | Fun | Mayhem Rumble | Was great with between 3-5 players. Any more than that and it may get out of control. All players must be 100% in on the concept. |
Greased Lightning (PMGT) | Any (Smaller the better) | Casual | Mayhem Rumble Clash | 6 Rumble, 6v6 Clash |
Guerilla Warfare (PMGT) | Any map. I would suggest at night (but not required) | Competitive or Casual | Clash Elimination | 2 or 3 vs. 6 |
Gun Game (PMGT) | Any | Casual | Mayhem | Any |
HARDCORE MODE (PMGT) | Any Map | Hectic | Inferno Modes Elimination | 2-12 |
HARDER LIGHT (PMGT) | Burning Shrine | Casual/Groovy/FarOut | Clash | 12 - 6v6 |
Hacky-Sack (PMGT) | Any map | Casual | Mayhem Rumble | 2-6 Players |
Head on a Swivel (PMGT) | Any map | Casual | Mayhem | More than 1 |
Hide and Shriek (PMGT) | Cathedral of Dusk The Dungeons | Casual | Mayhem Clash | 7 max (1 v up-to-6) |
Hide-and-Seek Elimination (PMGT) | Large maps (Bastion First Light Skyshock) preferable Maps slightly smaller will work. | Casual | Elimination | 6-8 players |
High Noon (PMGT) | The burning shrine | Casual | Skirmish | 2 players and spectator |
Highlander (PMGT) | Skyshock | Casual | Mayhem Rumble | 1v1 or 1v2 |
Hulk Smash (PMGT) | Any (preferably small maps) | Casual | Rumble Mayhem Clash | No limit |
INFECTED variant (PMGT) | Any map | VERY casual | Mayhem Rumble | 6 |
INFECTION (PMGT) | Any - Bigger the better! | Casual | Clash | 12 |
King of The Hill (PMGT) | Any map. (Personal recommendations are Bannerfall Bastion The Burning Shrine Crossroads Or Vertigo.) | Casual or Competitive | Zone Control | 6-12 players |
King of the Bridge (PMGT) | Frontier | Casual game but requires constant attention | Clash | Can be any player count |
Laser Fight (PMGT) | Any map Preferably a map that is small in design | Casual | Mayhem Clash | 6-12 players |
Let's Joust! (PMGT) | Crossroads | Casual | Mayhem | As many as you want really, as long as everyone takes turns for it to be a 1v1 |
Licence to Kill (PMGT) | Any map | Casual | Clash Rumble | 2-12 |
Mad Max (PMGT) | Bastion | Casual | Inferno Modes Clash | |
Mafia (PMGT) | Small maps | Casual and Honorable | Rumble | 6 Rumble - 12(6v6) Elimination |
Matador (PMGT) | Any Sparrow map Flat surfaces will work best | Casual | Any | 4+ |
Metal Gear Solid (PMGT) | Any | Fun | Elimination | 6 |
Mike Myers (PMGT) | Any (recommendations: Asylum Anomaly and The Cauldron) | Casual with mild competition | Rumble Mayhem | 3+ |
Muskets and Swords (PMGT) | Any map with open spaces agreed upon by the party. | Casual | Elimination | We played a normal 3v3, but it could be played any number of players (just keep a 2v1 ratio as close as possible on weapon usage; something like 3:1 for 4v4, 3:2 for 5v5, and 4:2 for 6v6). |
One of Us (PMGT) | Any map | Casual | Clash Inferno Modes Mayhem | 3v3 |
Overlord (PMGT) | The Overlord(s) choose any map they are comfortable with | Casual | Elimination | Minimum of 4, could go up to 9, depending on player skill levels |
Predator (PMGT) | Shores of Time at Night | Casual | Clash | 5-7 (4v1 to 6v1) |
Predator vs Prey (PMGT) | Any map | Casual | Elimination Rumble | 6-12 players |
Pro Riftball League (PMGT) | Larger maps are best in my opinion But it's personal preference. | Super casual | Rift | 6-12 players |
Quidditch (PMGT) | A Big Map Like Bastion | Casual | Rift | 12 (Preferred) |
Red Death (PMGT) | Maps with small enclosed rooms. (We use the top of Asylum up the stairs No side rooms allowed No stairs allowed) | Fun | Mayhem Rumble | 2+ |
Red Rover (PMGT) | Any Map The larger the better. | Casual | Rift | 3v3 |
Return of the Jedi (PMGT) | Anomaly | Casual | Mayhem Rumble | 3 |
Revolutionary War (PMGT) | Any map with an open area | Casual | Clash Rumble | 12 Players (6 players for Rumble) |
Rift Rugby (PMGT) | Any Symmetrical map | Casual | Rift | 6 Rumble, 6v6 Clash |
Rifting of the Bulls (PMGT) | Any sparrow map Will probably work best on Skyshock or Bastion | Casual | Rift | 4+ |
Safe Light (PMGT) | Any But the bigger the better. | Casual | Clash | 12 (6v6) |
Seven To Smoke (PMGT) | Any map with an "arena"-type of area I.e. Timekeeper by the pool area Maybe Widow's Court at church heavy | Casual to Competitive | Rumble | At least 3-4, 6 is best though |
Shotty Snipers (PMGT) | Any | Casual | Mayhem | Any |
Skeet Shooting (PMGT) | Crossroads | Very Casual | 2-6 | |
Sniping Gallery (PMGT) | Crossroads | Casual/Practice | Mayhem Clash Rumble | 2-12. Most I have personally tried is 4, but in theory, it should work with 12. |
Sparrow Bull Racing (PMGT) | First Light/Bastion/Skyshock | Casual party gametype | Rumble | 1-12 |
Sporting Duel (PMGT) | Smaller maps are preferred But any map works depending on the number of players | Competitive and Casual | Rumble Clash Elimination | 2-12 Players |
Squad Racer (PMGT) | Any map Preferably large ones with open pathways for Sparrows. | Casual to Competitive | Elimination | 6-12 |
Stalker (PMGT) | Any small map with a night time option | Casual | Inferno Clash | 1-V- Any number (6-7 players) You could try multiple stalkers too |
Stealth Ops (PMGT) | Skyshock (Night) | Casual or Competitive | Inferno Rumble Elimination | 6 Rumble - 12(6v6) Elimination |
Sticks (PMGT) | Any (preferably small maps) | Very casual | Clash Rumble | No limit |
Surrounded (PMGT) | Widows Court Burning Shrine Asylum And Rusted Lands | Casual | Elimination | 1v6 |
Survivor (PMGT) | Any map | Casual | Clash | 12 or any number greater than 6 because with 6 or less |
Tag (PMGT) | Any map | Casual | Mayhem Rumble | At least 3 |
The Floor is Lava! (PMGT) | Any | Casual | Mayhem Clash | 6-12 |
The Hidden (PMGT) | Large | Casual | Elimination | 3-12 Players |
The Most Dangerous Game (PMGT) | Large maps Such as Bastion or First Light | Competitive or casual, depending on your group | Elimination | Anywhere from 3 to 12 |
The Swarm (PMGT) | Maps should depend on party size Best if played on non-sparrow maps. Medium or Small should be more fun. | Casual | Elimination | 6 at a minimum, better with more |
Throw Down the Gauntlet (PMGT) | Any | Competitive | Clash Skirmish | 3 (1v1 + referee) |
Titan Skating League (PMGT) | Any map But medium sized ones are recommended | FAST/Casual | Clash Rumble | 2-12 |
Tower of Power (PMGT) | First Light | Competitive | Zone Control | 2-12 (ideally at least 2v2) |
V.I.P. (PMGT) | Any | Casual, could be taken seriously | Rumble | 6 |
White Rabbit (PMGT) | Any map More players = larger map | Casual | 3 at minimum | |
Ye Olde Jousting Match (PMGT) | Crossroads | Extremely casual, designed for laughs. | Clash Rumble | As many players you want |
Zombie Apocalypse (PMGT) | Any. Nighttime maps for best effect. | Casual | Clash | 5-7. Ideally 7. |