Surrounded (PMGT)
Surrounded | |
Map | Widows Court, Burning Shrine, Asylum, and Rusted Lands |
Mood | Casual |
Game Type | Elimination |
Player Count | 1v6 |
Additional Info | Private Match Game Types |
Restrictions
The attacking team of 6 must have their huds disabled and have no Meelees of range, therefore stormcallers must disable amplitude and for safety sake gunslingers are banned. Matching shaders is cool but hard to organize and not necessarily needed.
SPECIAL RULE: IF the Lone Survivor wins three rounds in a row, then the attackers may re-enable their HUD.
Description
The "Lone Survivor must equip either NLB and a shotgun of choice or Universal Remote and a sniper of choice. If either is unavailable then unfortunately that player must be an attacker, not the Lone Survivor. The Lone Survivor may keep their HUD activated, and are allowed to use all of their abilities, including grenades, melees, and supers.
The "Attackers" have disabled HUD's and are only allowed to attack in the form of non-ranged melees. They may equip weapons that boost agility stats, but are not allowed to utilize any form of attack including weapons, Grenades, or supers against the Lone Survivor.
Besides the limitations, the game plays as regular elimination, with no changes. The Attackers may revive their fallen, and the objective is to win five rounds by kills or capturing of the overtime objective.