Ghost Watch (PMGT)
Ghost Watch | |
Map | Every Map (provided no one has collected the dead ghosts yet) |
Mood | Fun |
Game Type | Mayhem, Rumble |
Player Count | Was great with between 3-5 players. Any more than that and it may get out of control. All players must be 100% in on the concept. |
Additional Info | Private Match Game Types |
Restrictions
No supers (other than bubble; we said no bubble but our thick headed titan didn't listen and it was still super fun). No tracking or proximity rockets. No knowledge of the location of the map's dead ghost. This is the strictest requirement.
Description
All players load into the map without knowing the location of the dead ghost. The hunt for the ghost commences with no players firing on another until one has secretly found the ghost. The first player to find the ghost picks it up, but says nothing. Roam in the general area the ghost was in until another guardian wanders too close. Attempt to destroy the interloper. As you kill him/her, say something stoic, such as, "His watch begins." You are now the Ghost Watch.
Your job is to keep everyone else from grabbing the ghost for as long as possible. As soon as another player grabs it, his watch too has now begun and you both team up to defend the ghost. Once it becomes 2 v 1 (or another lopsided combination), you may give the person still seeking the ghost 10-30 seconds to look around before re-engaging if you were dispatched or if you feel like they are really getting hammered or the fight is too lopsided.
This was so much fun with the unfortunate downside being that this is a one-off activity since once the locations are known, the whole "secretly guarding the ghost" aspect is no longer applicable.
The most important thing is to have fun and keep with the spirit of the game type.
Variations
Notes and Ideas
You can use Hudless mode and a "VIP" in all white or something to protect.