Defender
Defender is the defensive subclass of Titan. The Defender specializes in disabling enemies, buffing and protecting their allies. Their Super ability is Ward of Dawn. The ability creates a void shield that prevents you and your allies while you are in it. Its Suppressor Grenade prevents enemies from using their abilities. Defender's melee attack, Disintegrate, gives them another shield absorbs incoming damage.
- To unlock Defender, players must reach level 15 as a Striker.
Abilities
Type | Description | |
---|---|---|
Disintegrate | Melee Abilities | Killing an enemy with this powerful melee attack creates a Force Barrier around you which absorbs incoming damage. |
Lift | Jumps | Jump and then press (X) or (A) again while in the air to activate lift. |
Magnetic Grenade | Grenades | A grenade that attaches to enemies and explodes twice. |
Spike Grenade (Defender) | Grenades | A grenade that attaches to any surface and emits a torrent of damaging Void Light. |
Suppressor Grenade | Grenades | An explosive grenade that prevents enemies from using abilities for a short time. |
Ward of Dawn | Supers | Shape Void Light into an indestructible shield to protect you and your allies from harm. |
Perks
Ability Perks
Ability | Description | |
---|---|---|
Armor of Light | Ward of Dawn | While inside Ward of Dawn, you and your allies gain significant damage resistance. |
Blessing of Light | Ward of Dawn | Passing through Ward of Dawn grants you and your allies a temporary shield. |
Catapult | Lift | Upgrades Lift to provide a strong initial burst of momentum. |
Gift of Light | Disintegrate | While the shield created by Disintegrate is active, all of your melee kills have a chance to create Orbs of Light. |
Increased Control | Lift | Upgrades Lift for better directional control while in the air. |
Increased Height | Lift | Upgrades Lift to travel to greater heights. |
Unbreakable | Disintegrate | Force Barrier continually recharges |
War Machine | Disintegrate | While Force Barrier is active, all your weapons reload and ready blindingly fast. |
Weapons of Light | Ward of Dawn | Passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage. |
Miscellaneous Perks
Description | |
---|---|
Bastion (Perk) | Increases the duration of Ward of Dawn. Increases Armor by 2. |
Gift of the Void | As Ward of Dawn takes damage from enemy fire, it creates additional Orbs of Light. |
Illuminated | Increases the benefits granted by Blessing of Light and Weapons of Light. |
Illumination | Seal this Subclass, locking previous choices. |
Iron Harvest | Heavy Weapon kills have a chance to create Orbs of Light for your allies. |
Relentless | Increases the duration and strength of the shield created by Disintegrate. |
Untouchable | Reduces the cooldown time of Ward of Dawn. Increases Armor by 1. |
Training Perks
Agility | Armor | Recovery | |
---|---|---|---|
Titan Codex I | +2 | +2 | |
Titan Codex II | +2 | +2 | |
Titan Codex III | +2 | +2 | |
Titan Codex IV | +1 | +2 | +2 |
Titan Codex V | +5 | ||
Titan Codex VI | +4 | +1 |
- Note that Defender shares Training perks with Striker
Defender Builds
PvE Builds
1. Orb Generation Build: Magnetic Grenade/Suppressor Grenade, Catapult, Blessing of Light, Gift of Light, Titan Codex II, Gift of the Void, Titan Codex IV and Iron Harvest.
- This build is designed to generate as many Orbs of Light for your teammates as possible. Gift of the Void generates 3 orbs when your Ward of Dawn is attacked by enemy. Use Heavy Weapon and melee attacks to generate more obs.
- For gear, use Crest of Alpha Lupi or Ruin Wings along with a Machine Gun with high Impact.
2. Support Build: Magnetic Grenade/Suppressor Grenade, Catapult, Blessing of Light, Gift of Light, Titan Codex II, Bastion,Titan Codex IV and Illuminated.
- This build is designed to support your fire team. Talk to your team before placing the Ward of Dawn. Helm of Saint-14 is a good piece of armor to have.
3. Melee Build: Magnetic Grenade/Suppressor Grenade, Catapult, Armor of Light, Unbreakable, Titan Codex II, Relentless,Titan Codex VI and Untouchable.
- This is a tanky, melee build perfect for soloing. Fight in close range with melee and shotgun. Keep Force Barrier on you as much as you can. If you can't move back for a bit or use Ward of Dawn.
- For gear, use Helm of Saint-14 or No Backup Plans along with a Shotgun or Fusion Rifle with low Charge Rate and a Machine Gun.
PvP Builds
Recommended Stats
Intellect > Discipline = Strength
- Ward of Dawn is a powerful ability central to the kit of Defender.
Recommended Gear
Helm of Saint-14 blinds all enemies that enter Ward of Dawn. It is one of the best items for Defender.
The Glasshouse is ideal for buffing your allies.
Ruin Wings is good when used with Iron Harvest.
No Backup Plans is useful for a melee build.
Strategy
PvE Strategy
PvP Strategy
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