Range

See also: Range (Swords)

Range is a ranged weapon stat that increases the effective range of the weapon. It determines the distance that your shots hit for 100% damage before they begin falling-off to 50% damage. Range also affects the minimum and maximum size of your "bloom" circle when hip-firing. Fusion Rifles doesn't suffer damage fall-off, but instead Range determines the speed of the projectile fired. The longer the bar is the greater range the weapon has.

  • Note that each sights has a range multiplier.

Details:

When you use a perk that directly affects range (like Rifled Barrel or Hammer Forged) there are three things that change:

  1. Damage fall off distance - the distance and rate at which the gun longer does its maximum damage. Increasing range pushes this out farther.
  2. Aim assist fall off distance - the distance and rate at which the aim assist loses effectiveness. Increasing range pushes this out farther.
  3. Accuracy cone (error angle) - the physical size of the crosshairs when ADS (invisible in normal Destiny, but can be seen in the Last Rites mission). Determines the maximum angle a shot could deflect from center when leaving the barrel of the weapon. Increasing range narrows the crosshairs, thus decreasing the diameter of the accuracy cone and providing a lower possible error angle.

This is an indication of how far away a target can be hit from before damage penalties start being applied. You'll notice very quickly that the range penalty on Shotgun is severe, making them completely useless outside melee / close-quarter combat distance.

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Last modified 8 years ago
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