- See also: Vault of Glass (Age of Triumph)
Requirement
Stop the templar from completing a teleport.
Guide
We achieved this by splitting up our group to have:
- Immediately eliminate both oracles the templar spawns so no other oracles spawn so long as you do not let the templar teleport and regain his shield -1 relic runner blocking one of templar's teleports *2 guardians cleaning up adds and making orbs if possible -3 3 guardians DPSing the templar
- as a side note if there was time the adds guardians also DPSed the templar.
Team Setup
- 1 Hunter with tether
- 1 Hunter with Celestial Nighthawk Golden Gun
- 1 Warlock with self res and solar grenades
- 3 Titans with various bubbles (weapons and blessings)
We had 1 person be relic holder, 2 people on add control / generating orbs and such and 3 people DPSing the templar. The Add control people can shoot templar as well when they have a chance Our gun loadouts depended on the fight but for the 2 challenges it was mostly Sleeper Simulants and high caliber Sniper Rifles (mine had Triple Tap)