Infusion is a technique that allows the player to permanently increase the Attack or Defense value of their equipment by imbuing it with the power of higher-level weapons or armor, consuming the higher-level item in the process. The Attack value (for weapons) or Defense value (for armor, class items, ghost shells, or artifacts) of the equipment that is being strengthened will be replaced with the matching value from the item that is being consumed. Note that the Infuse perk is found on every piece of equipment of Legendary or Exotic rarity that was released with or following the Taken King expansion.
Infusion Examples
- Example A: The Player wishes to strengthen Weapon A.
- Weapon A has an Attack value of 300.
- Weapon B has an Attack value of 400.
- The player selects the Infuse perk node on Weapon A.
- When prompted, the player selects Weapon B to use as fuel for strengthening Weapon A.
- Weapon B is consumed and the Attack value of Weapon A increases to 400.
- Example B: The Player wishes to strengthen Artifact A.
- Artifact A has a Defense value of 300.
- Artifact B has a Defense value of 400.
- The player selects the Infuse perk node on Artifact A.
- When prompted, the player selects Artifact B to use as fuel for strengthening Artifact A.
- Artifact B is consumed and the Defense value of Artifact A increases to 400.
Infusion Requirements
In order to strengthen a piece of equipment through Infusion, certain requirements must be met.
- The weapon, piece of armor, artifact, or ghost shell that is being consumed must not be equipped.
- The weapon, piece of armor, artifact, or ghost shell that is being consumed must not be locked.
- The weapon, piece of armor, artifact, or ghost shell that is being consumed must have a higher Attack or Defense value than the item that it is being used to strengthen.
In addition to the above requirements, the following currencies and materials are required for each instance of Infusion:
- When Infusing weapons:
- Glimmer x250
- Weapon Parts x10
- Mote of Light x1
- Legendary Marks x3
- When Infusing armor, class items, or artifacts:
- Glimmer x250
- Armor Materials x10
- Mote of Light x1
- Legendary Marks x3
- In addition, Exotic Weapons and Armor require one Exotic Shard for the Infusion process.
- This additional cost applies even when Infusing one Exotic item into another Exotic item.