King's Fall Hard Mode

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King's Fall Hard Mode
King's Fall Hard Mode
Information
Type Raid
Location Dreadnaught
Players 6
Tier 2 Level 300 - 320
Description  ????
See also: King's Fall

King's Fall Hard Mode is the Hard Mode for King's Fall raid in The Taken King. In this raid players face Oryx and his minions on his ship, The Dreadnaught. Hard Mode was released on October 23, 2015. The recommended Light level is 300 - 320. The Light level of the loot is 310 to 320.

Differences between Normal and Hard Mode

  • No revives during combat.
  • Initial sequence with dunking orbs: Unchanged. Enemies level 42
  • Hive ship jumping puzzle part 1: No middle platform checkpoint, so any falls reset to start.
  • Hive ship part 2 (the one with the door and plates): Enemies level 42, otherwise no different.
  • Glyphs and Door: Extra cover on totem plates (something to hide behind). Lvl 42 enemies, yellow-bar knights towards end.
  • Warpriest: Warpriest gains extra attacks (depending on which plate was activated last and/or consumed by Oculus): 3x tracking bolts similar to Taken Hobgoblins if mid, Taken Captain blinding attack if right, Centurion axion darts if left. Aura timer seems similar.
  • Golgoroth's Cellar layout unchanged.
  • Golgoroth: standing in the buff pool gives Unstable Light debuff to 2 random players - damages nearby players when timer hits 0 (could also damage Golgoroth). 1-orb strategy seems feasible but debuffed players need to be aware of their timer. Taken spawn earlier.
  • Piston puzzle unchanged.
  • Daughters: Still have immortality Aura's, random runner, run counter-clockwise, timer starts immediately for 2nd run. Only 3 plates needed, but platforms seem further apart or there may be fewer?.
  • Oryx: Same start sequence with thralls and knights, dedicated runner, run counter-clockwise, only 3 plates needed, fewer/further platforms? Extra knights spawn near platforms in opposite order from ogres (last ogre = 1st knight) and head towards bombs (1 per bomb, need confirmation if they protect or detonate the orbs). After first damage phase do running/circles, Shade of Oryx at 50%. 4 bombs still do ~25% damage. Drops new emblem, primary (kinetic unless elemental is confirmed).

Walkthrough

Loot

See also: King's Fall#Loot

Weapons

 TypeDamage TypeAttackImpactRate of FireMagazineRangeStabilityReload
Harrowed Anguish of Drystan (Year 2)Auto RiflesKinetic319–335287763215441
Harrowed Defiance of Yasmin (Year 2)Sniper RiflesArc319–33522264665741
Harrowed Doom of Chelchis (Year 2)Scout RiflesKinetic319–335483720484641
Harrowed Elulim's Frenzy (Year 2)Rocket LaunchersVoid319–3351825838
Harrowed Midha's Reckoning (Year 2)Fusion RiflesVoid319–335945412045
Harrowed Qullim's Terminus (Year 2)Machine GunsSolar319–335536658156016
Harrowed Silence of A'arn (Year 2)ShotgunsSolar319–33561146134520
Harrowed Smite of Merain (Year 2)Pulse RiflesKinetic319–335146630257845
Harrowed Zaouli's Bane (Year 2)Hand CannonsKinetic319–335713211154216

Armor

Titan Armor

 TypeDefenseDisciplineIntellectStrength
Harrowed War Numen's Boots (Year 2)Leg Armor310-335
Harrowed War Numen's Chest (Year 2)Chest Armor?
Harrowed War Numen's Crown (Year 2)Helmets?
Harrowed War Numen's Fist (Year 2)Gauntlets?
Mark of the Old Challenge (Year 2)Titan Marks?

Hunter Armor

 TypeDefenseDisciplineIntellectStrength
Cloak of Seven Bones (Year 2)Hunter Cloaks310-335
Harrowed Darkhollow Chiton (Year 2)Chest Armor?
Harrowed Darkhollow Grasps (Year 2)Gauntlets?
Harrowed Darkhollow Mask (Year 2)Helmets?
Harrowed Darkhollow Treads (Year 2)Leg Armor?

Warlock Armor

 TypeDefenseDisciplineIntellectStrength
Harrowed Chasm of Yuul (Year 2)Chest Armor?
Harrowed Grasp of Eir (Year 2)Gauntlets?
Harrowed Mouth of Ur (Year 2)Helmets?
Harrowed Path of Xol (Year 2)Leg Armor?
Worm Gods' Boon (Year 2)Warlock Bonds?

King's Fall
Vault of GlassCrota's EndPrison of Elders*
Last modified on 24 October 2015, at 10:02