Strike is a game mode that requires a party of 3 players. It is similar to dungeons in other online games. A Strike usually take 20-40 minutes to complete and has 1 or more unique bosses. When players finish a Strike, they are rewarded with special items such as gear and engrams.
Year 2 Strikes
Strike | Level | Location | Enemies | Boss | Requirement |
---|---|---|---|---|---|
Fallen S.A.B.E.R. | ?? | Old Russia, Earth | Fallen | S.A.B.E.R-2 | |
Shield Brothers | ?? | Dreadnaught | Cabal | Valus Mau'ual and Valus Tlu'urn | |
Sunless Cell | ?? | Dreadnaught | Taken | Alak-Hul, the Darkblade | |
Echo Chamber | ?? | Venus | Vex | Restorative Mind | PS3 and PS4 only |
Year 1 Strikes
Strike | Level | Location | Enemies | Boss | Requirement |
---|---|---|---|---|---|
The Devils' Lair | 6 | Old Russia, Earth | Fallen | Sepiks Prime | |
The Summoning Pits | 12 | Ocean of Storms, Moon | Hive | Phogoth | |
Winter's Run | 14 | Ishtar Sink, Venus | Fallen | Aksor, Archon Priest | |
The Nexus | 14 | Ishtar Sink, Venus | Vex | Sekrion, Nexus Mind | |
Cerberus Vae III | 18 | Meridian Bay, Mars | Cabal | Valus Ta'aurc | |
Dust Palace | 18 | Meridian Bay, Mars | Cabal | Psion Flayers | PlayStation 3 and 4 |
The Undying Mind | 20 | Meridian Bay, Mars | Vex | The Undying Mind | The Dark Below PlayStation 3 and 4 |
The Will of Crota | 26 | Old Russia, Earth | Hive | Omnigul | The Dark Below |
The Shadow Thief | 28 | Ocean of Storms, Moon | Fallen | Taniks-Syn | House of Wolves |
Strike Playlist
- Main article: Strike Playlist
Random Strikes with various difficulties for endgame players.
Weekly Nightfall Strike
- Main article: Weekly Nightfall Strike
Specific Weekly Strike with various modifiers along with Nightfall modifier. If the whole party dies you will need to restart the Strike. By completing the Strike, players earn a buff that increases exp and rep gained for the whole week.
Weekly Heroic Strike
- Main article: Weekly Heroic Strike
Specific Weekly strike with various modifiers that offer unique rewards including Strange Coins.
Strike Tips and Tricks
- Bring Consumables - Consumables are items that are used to replenish ammo and can also provide temporary buffs to your stats. They are very useful during Strikes, especially on the Heroic Difficulty. Consumables can be bought from a vendor in The Tower.
- Know Orb of Light mechanics - You can charge up your Supers faster by picking up Orbs of Light. Orbs of Light are generated when your party members kill enemies with their Supers such as Golden Gun, Nova Bomb and Fist of Havoc. It is more effective to use your Supers on groups of weaker enemies than tougher ones. This way you can generate maximum amount of orbs for your team members. Using a super on a major or ultra yields more orbs of light but risk of not finishing them off if their health is high
- Different gear are more effective in different Strikes - When you choose your strike there are percentages next to your gear letting you know how effective you're going to be during the strike. Please make sure you are not undergeared for the Strike.
- Known when to stay together and when to spread out - Don't wander too far from your teammates. If you die during a Strike, it is up to your fellow Guardians to revive you. If you die and you’re half way across the map, it can make things particularly difficult for the rest of the group and could potentially end up causing your Fireteam to 'wipe' forcing you to restart the Strike all over again. Sticking close to each other makes it easier to revive and minimizes the risk of wiping. While sticking together for the trash is a good idea be mindful of boss mechanics. (e.g. the giant spider robot in alpha was easier to handle if you split to each side of the map and mid operated more as a medic.
- Communication is key - Use methods of communications such as the headset to communicate and coordinate your fire team. Making use of a headset will improve the effectiveness and efficiency of your Fireteam when taking down tough Strike bosses.
- Team fire - is a phrase used mainly when a major or ultra takes more effort and having any available fireteam members to focus their attention on the larger enemy. (it's wise to have at least one of each burn type equipped or in inventory)
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