Difference between revisions of "Wrath of the Machine"
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==Bosses== | ==Bosses== | ||
+ | ===Archpriest Part 1=== | ||
+ | '''Loadout''' | ||
+ | |||
+ | *Titan: Run defender with weapons of light and bastion/illuminated and max armor/recovery, as always. Sunbreakers can also be useful if there are a surplus of titans, or if you’re having trouble killing ads. | ||
+ | *Hunter: Nightstalker is your go-to with blackhole, light of ther pack, and invis, with max armor and recovery. Bladedancers can also be useful for killing ads if necessary. And gunslingers with celestial nighthawk can be used if you’re having trouble with DPS (and have other nightstalkers) | ||
+ | *Warlocks stormcaller is recommended for ad duty with chaining, transcendence, and electrostatic mind/perpetual charge, max armor and recovery. Sunsingers are also useful if you’re having trouble staying alive | ||
+ | *Note: runners can increase their agility to make running easier, if they have no problem staying alive | ||
+ | Weapons: Besides the boss, it’s a fairly close range fight. I would recommend a scout or hand cannon, although any primary is viable really. You should pick a sniper for your secondary, preferably one with triple tap or bonus damage to fallen. Shotguns can be an option for taking down the shank, although it isn’t recommended. Raze lighter/swords work great as a heavy, although it isn’t necessary for everyone to have them. Sleeper and gally are also good options. LMG’s work alright, but are not recommended. | ||
+ | |||
+ | '''Fight Explanation''' | ||
+ | |||
+ | *Summary: The first fight involves 3 players running through charges to gain a voltage, slamming that voltage on terminals, killing a “light eater”-type shank, chucking nades at the boss to lower his heath, doing DPS, then repeating. Edit - This is also possible with 1 runner charging the same or any terminal, and everyone else on ad control - /u/Roots_Banton | ||
+ | *Strategy: Split up into 3 teams of 2. One on left, one middle, one right. You should designate 1 player to be the runner who will run through the charges and slam the relic. The other player should be on add duty and try to keep the ads off the runner. | ||
+ | *Runner: The runner can help with ads if they start to pile up, however they should mainly focus on gaining their charges. It is exactly like the patrol mission for gathering data where you have to run through the pillars of light, except the pillars will be white, and instead of a decreasing charge, you will have a time limit. The time limit is 15 seconds, and if you don’t gain another charge by that time you will die. The pillars will spawn on each side, and the middle ones will spawn towards the boss and on the stage. If you’re having trouble finding a pillar, jump as high as you can to get a good view of the area. When in doubt, head to the stage and pick up some voltage there. They spawn fairly rapidly, so there shouldn’t be any shortage of them. Once you have gained 4 charges, head back to the terminal and hold X [XB1] or square [PS4] to slam it. This will increase the voltage on the terminal and will bring you closer to the grenade spawn phase. After slamming, keep an eye out for a giant yellow bar shank heading towards your terminal, they will eat the voltage and make the phase longer if they get to the terminal. When they spawn you want to try to kill them immediately. | ||
+ | I’m not certain there is a time window that you all need to slam in (like I've heard elsewhere), you probably just have to reach max voltage on each terminal. Either way, running and slamming as quick as possible without any coordination has worked for me. | ||
+ | *Ad Duty - Ad duty is fairly simple, just kill everything. I like to keep a high vantage point while on ad duty so I can have a clear shot on ads on both levels of the area. It’s not absolutely necessary to kill everything, but you should kill enough ads so that the runner isn’t getting lit up. Your main job will be to keep an eye out for the voltage eater shank. When it spawns, call it out to your runner, and unload your heavy on it. Raze lighter works great here. | ||
+ | *Grenade Phase: Once the max voltage has been reached on the terminals, you will see a message pop up saying “Foundry spinners producing SIVA charges", hear a sound, and see icons pop up on your screen. Stop everything you’re doing and head towards the icons on your side. There are 6 total, 2 on each side, so everyone should be able to pick one up. Hold x or square to grab them, then chuck them at the boss with RB/R1. You can throw them pretty far, so there is no need to run on the stage. Keep chucking these charges till his shield drops. Once it drops there will still be leftover nades pick them up and chuck them at him for some good damage, then start DPSing. It’s a good idea to coordinate tethers and weapons bubbles on this for max DPS, however it isn’t totally necessary to all group up in one spot. It might allow for more DPS by staying on your respective sides and saving time from running to a group up spot. Use snipers and heavy for DPS and aim at his head if you can. After a while, his shield will recharge, then the fight is just rinse and repeat until you finish. | ||
+ | |||
+ | '''Tips''' | ||
+ | |||
+ | *The boss teleports, so watch where you’re standing, because he will kill you if he teleports on you. | ||
+ | *Generally, you don’t have to worry about the boss much when collecting voltage, you can safely jump right past him if needed. | ||
+ | *There is a meter on the terminals, that will tell you how much charge it has (and how much time you have left with nades I believe) | ||
+ | *Remember to equip max light before getting any chests/loot for the entire raid | ||
+ | |||
+ | ===1st Jumping Puzzle=== | ||
+ | *There isn’t much I can say about this that will help you, so I’ll link a video to how to do it. Just make sure you max your agility. | ||
+ | *Right inside the giant husk at the top of the pipe, there is a chest. | ||
+ | *There is also another chest, and a SIVA cluster in this puzzle. In one of the first areas in the puzzle, there will be a platform with two yellow lights on it and to the left will be another odd looking platform. Stay on the platform with the lights and jump up the wall to the left to where this guy starts in this video for the first chest. | ||
+ | *Move on from that area and you will come to a rectangular platform with 4 suspenders with a door to the left hand side that leads to the vent you have to break at the end. Jump on the platform for the door, but instead of going left through the hall to the end of the puzzle, head straight onto a ledge on the side. Run all the way to the back wall, and follow this video. Instead of jumping across, there is a beam opposite the wall that you can walk across. I don’t believe there is a monitor in this puzzle, or at least I can’t find any info on it. If someone has found one, let me know and I’ll update the post. But that’s it for the puzzle. | ||
+ | |||
+ | ===Archpriest Part 2=== | ||
+ | '''Loadout''' | ||
+ | |||
+ | '''Fight Explanation''' | ||
+ | |||
+ | '''Tips''' | ||
+ | |||
+ | ===2nd Jumping Puzzle=== | ||
+ | *This puzzle is full of loot, so keep your eyes peeled. But first, before we leave the boss room, there is a monitor in a room on the lefthand side with a fan on the ceiling. Jump on the fan and up into the pipe to find a monitor. Here is a video of it. | ||
+ | *There is a siva cluster towards the beginning that you can find here. Near that is the first chest, and here is where to find it. | ||
+ | *Also in that room is another monitor, that you can see here. Go to the room with the chest, and go to the opposite side to jump off and back into the jumping puzzle. | ||
+ | *The next chest is right before the end, right after that part where you have to jump around a slight bump in the wall like VoG. Look up and you will see long beams spanning the length of the tunnel, the chest is on one of them. You can see where to go here. As far as I know, that’s it for this area. | ||
+ | |||
+ | ===Siege Machine=== | ||
==Loot== | ==Loot== |
Revision as of 21:00, 24 September 2016
Contents
General Information
- See also: Wrath of the Machine (Quest)
Wrath of the Machine is the 6-player raid of Rise of Iron expansion. In the Raid, players will battle SIVE-infected Fallen.
- Wrath of the Machine was scheduled to release on September 23, 2016.
Bosses
Archpriest Part 1
Loadout
- Titan: Run defender with weapons of light and bastion/illuminated and max armor/recovery, as always. Sunbreakers can also be useful if there are a surplus of titans, or if you’re having trouble killing ads.
- Hunter: Nightstalker is your go-to with blackhole, light of ther pack, and invis, with max armor and recovery. Bladedancers can also be useful for killing ads if necessary. And gunslingers with celestial nighthawk can be used if you’re having trouble with DPS (and have other nightstalkers)
- Warlocks stormcaller is recommended for ad duty with chaining, transcendence, and electrostatic mind/perpetual charge, max armor and recovery. Sunsingers are also useful if you’re having trouble staying alive
- Note: runners can increase their agility to make running easier, if they have no problem staying alive
Weapons: Besides the boss, it’s a fairly close range fight. I would recommend a scout or hand cannon, although any primary is viable really. You should pick a sniper for your secondary, preferably one with triple tap or bonus damage to fallen. Shotguns can be an option for taking down the shank, although it isn’t recommended. Raze lighter/swords work great as a heavy, although it isn’t necessary for everyone to have them. Sleeper and gally are also good options. LMG’s work alright, but are not recommended.
Fight Explanation
- Summary: The first fight involves 3 players running through charges to gain a voltage, slamming that voltage on terminals, killing a “light eater”-type shank, chucking nades at the boss to lower his heath, doing DPS, then repeating. Edit - This is also possible with 1 runner charging the same or any terminal, and everyone else on ad control - /u/Roots_Banton
- Strategy: Split up into 3 teams of 2. One on left, one middle, one right. You should designate 1 player to be the runner who will run through the charges and slam the relic. The other player should be on add duty and try to keep the ads off the runner.
- Runner: The runner can help with ads if they start to pile up, however they should mainly focus on gaining their charges. It is exactly like the patrol mission for gathering data where you have to run through the pillars of light, except the pillars will be white, and instead of a decreasing charge, you will have a time limit. The time limit is 15 seconds, and if you don’t gain another charge by that time you will die. The pillars will spawn on each side, and the middle ones will spawn towards the boss and on the stage. If you’re having trouble finding a pillar, jump as high as you can to get a good view of the area. When in doubt, head to the stage and pick up some voltage there. They spawn fairly rapidly, so there shouldn’t be any shortage of them. Once you have gained 4 charges, head back to the terminal and hold X [XB1] or square [PS4] to slam it. This will increase the voltage on the terminal and will bring you closer to the grenade spawn phase. After slamming, keep an eye out for a giant yellow bar shank heading towards your terminal, they will eat the voltage and make the phase longer if they get to the terminal. When they spawn you want to try to kill them immediately.
I’m not certain there is a time window that you all need to slam in (like I've heard elsewhere), you probably just have to reach max voltage on each terminal. Either way, running and slamming as quick as possible without any coordination has worked for me.
- Ad Duty - Ad duty is fairly simple, just kill everything. I like to keep a high vantage point while on ad duty so I can have a clear shot on ads on both levels of the area. It’s not absolutely necessary to kill everything, but you should kill enough ads so that the runner isn’t getting lit up. Your main job will be to keep an eye out for the voltage eater shank. When it spawns, call it out to your runner, and unload your heavy on it. Raze lighter works great here.
- Grenade Phase: Once the max voltage has been reached on the terminals, you will see a message pop up saying “Foundry spinners producing SIVA charges", hear a sound, and see icons pop up on your screen. Stop everything you’re doing and head towards the icons on your side. There are 6 total, 2 on each side, so everyone should be able to pick one up. Hold x or square to grab them, then chuck them at the boss with RB/R1. You can throw them pretty far, so there is no need to run on the stage. Keep chucking these charges till his shield drops. Once it drops there will still be leftover nades pick them up and chuck them at him for some good damage, then start DPSing. It’s a good idea to coordinate tethers and weapons bubbles on this for max DPS, however it isn’t totally necessary to all group up in one spot. It might allow for more DPS by staying on your respective sides and saving time from running to a group up spot. Use snipers and heavy for DPS and aim at his head if you can. After a while, his shield will recharge, then the fight is just rinse and repeat until you finish.
Tips
- The boss teleports, so watch where you’re standing, because he will kill you if he teleports on you.
- Generally, you don’t have to worry about the boss much when collecting voltage, you can safely jump right past him if needed.
- There is a meter on the terminals, that will tell you how much charge it has (and how much time you have left with nades I believe)
- Remember to equip max light before getting any chests/loot for the entire raid
1st Jumping Puzzle
- There isn’t much I can say about this that will help you, so I’ll link a video to how to do it. Just make sure you max your agility.
- Right inside the giant husk at the top of the pipe, there is a chest.
- There is also another chest, and a SIVA cluster in this puzzle. In one of the first areas in the puzzle, there will be a platform with two yellow lights on it and to the left will be another odd looking platform. Stay on the platform with the lights and jump up the wall to the left to where this guy starts in this video for the first chest.
- Move on from that area and you will come to a rectangular platform with 4 suspenders with a door to the left hand side that leads to the vent you have to break at the end. Jump on the platform for the door, but instead of going left through the hall to the end of the puzzle, head straight onto a ledge on the side. Run all the way to the back wall, and follow this video. Instead of jumping across, there is a beam opposite the wall that you can walk across. I don’t believe there is a monitor in this puzzle, or at least I can’t find any info on it. If someone has found one, let me know and I’ll update the post. But that’s it for the puzzle.
Archpriest Part 2
Loadout
Fight Explanation
Tips
2nd Jumping Puzzle
- This puzzle is full of loot, so keep your eyes peeled. But first, before we leave the boss room, there is a monitor in a room on the lefthand side with a fan on the ceiling. Jump on the fan and up into the pipe to find a monitor. Here is a video of it.
- There is a siva cluster towards the beginning that you can find here. Near that is the first chest, and here is where to find it.
- Also in that room is another monitor, that you can see here. Go to the room with the chest, and go to the opposite side to jump off and back into the jumping puzzle.
- The next chest is right before the end, right after that part where you have to jump around a slight bump in the wall like VoG. Look up and you will see long beams spanning the length of the tunnel, the chest is on one of them. You can see where to go here. As far as I know, that’s it for this area.
Siege Machine
Loot
- See also: Wrath of the Machine Loot
Other Loot
- Isenfyre Token
- Nanophoenix - Ship - Drops in HM
- Machine God's Bane - Emblem
- The SIVA Solution - Emblem - Solving Monitor Puzzle
- Devil Undone - Emblem - Complete HM
- Perfected Ornament - Ornament - Drops in HM
- Strange Coin
- Incarnadine - Shader - Collect all 5 pieces of Armor for a class in NM.
- Nanopoesis - Shader - Collect all 5 pieces of Armor for a class in HM.
- SIVA Key Fragments - 1 drops after every boss in NM, 2 drops after every boss in HM. They will drop even if the player has already completed WotM that week.
Wrath of the Machine Weapons
Weapon | Type | Damage Type | Attack | Impact | Range | Stability | Reload | Rate of Fire | Magazine | Zoom | Recoil | Equip Speed | Aim Assist |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
((GENESIS CHAIN~)) | Auto Rifles | Solar | 400 | 28 | 40 | 44 | 73 | 77 | 59 | 75 | 40 | 45 | |
GENESIS CHAIN~ | Auto Rifles | Kinetic | 365 | 28 | 40 | 44 | 73 | 77 | 59 | 15 | 75 | 45 | 55 |
ETHER NOVA~ | Fusion Rifles | Multiple | 365 | 74 | 47 | 45 | 83 | 5 | 15 | 47 | 85 | 75 | |
((FEVER AND REMEDY~)) | Hand Cannons | Solar | 320–400 | 81–82 | 29–62 | 10–53 | 43–50 | 22 | 11 | 15 | 85–105 | 50 | 55–65 |
FEVER AND REMEDY~ | Hand Cannons | Kinetic | 380 | 81 | 35 | 41 | 43 | 22 | 11 | 15 | 85 | 50 | 65 |
IF MATERIA~ | Machine Guns | Multiple | 380 | 25 | 19 | 35 | 47 | 100 | 70 | 15 | 80 | 55 | 80 |
((STEEL MEDULLA~)) | Pulse Rifles | Void | 320–400 | 14 | 33–59 | 68–100 | 73–80 | 66 | 33 | 17 | 80–100 | 49–54 | 36–41 |
STEEL MEDULLA~ | Pulse Rifles | Kinetic | 380 | 14 | 51 | 71 | 73 | 66 | 33 | 17 | 80 | 54 | 36 |
SOUND AND FURY~ | Rocket Launchers | Multiple | 365 | 62 | 72 | 11 | 2 | 20 | 66 | 40 | 36 | ||
((CHAOS DOGMA~)) | Scout Rifles | Arc | 320–400 | 61–62 | 82–94 | 22–45 | 45–59 | 27 | 10–16 | 20 | 66–86 | 25 | 29–39 |
CHAOS DOGMA~ | Scout Rifles | Kinetic | 365 | 61 | 82 | 32 | 52 | 27 | 12 | 20 | 66 | 25 | 39 |
QUANTIPLASM~ | Shotguns | Multiple | 380 | 67 | 19 | 26 | 33 | 8 | 5 | 12 | 66 | 30 | 22 |
ZEAL VECTOR~ | Sidearms | Multiple | 380 | 8 | 25 | 74 | 88 | 98 | 15 | 12 | 95 | 75 | 55 |
EX MACHINA~ | Sniper Rifles | Multiple | 380 | 37 | 84 | 32 | 52 | 12 | 3 | 50 | 66 | 22 | 35 |
Drops in NM:
- Auto Rifle Genesis Chain~
- Scout Rifle Chaos Dogma~
- Shotgun Quantiplasm~
- Rocket Launcher Sound and Fury~
Drops in HM:
- Pulse Rifle Steel Medulla~
- Hand Cannon Fever and Remedy~
- Sniper Rifle Ex Machina~
- Sidearm Zeal Vector~
- Machine Gun IF Materia~
Wrath of the Machine Armor
- See also: Wrath of the Machine Armor
Note that Spliced Armor are dropped from Heroic Mode.
Wrath of the Machine Titan Armor
Type | Defense | Discipline | Intellect | Strength | |
---|---|---|---|---|---|
Cosmoclast Gauntlets | Gauntlets | 365 - 385 | 35 - 60 | 35 - 60 | 35 - 60 |
Cosmoclast Greaves | Leg Armor | 365 - 385 | 47 - 79 | 47 - 79 | 47 - 79 |
Cosmoclast Helm | Helmets | 365 - 385 | 39 - 67 | 39 - 67 | 39 - 67 |
Cosmoclast Mark | Titan Marks | 365 - 385 | 21 - 35 | 21 - 35 | 21 - 35 |
Cosmoclast Plate | Chest Armor | 365 - 385 | 51 - 86 | 51 - 86 | 51 - 86 |
Spliced Cosmoclast Gauntlets | Gauntlets | 380 - 400 | 35 - 60 | 35 - 60 | 35 - 60 |
Spliced Cosmoclast Greaves | Leg Armor | 380 - 400 | 47 - 79 | 47 - 79 | 47 - 79 |
Spliced Cosmoclast Helm | Helmets | 380 - 400 | 39 - 67 | 39 - 67 | 39 - 67 |
Spliced Cosmoclast Mark | Titan Marks | 380 - 400 | 21 - 35 | 21 - 35 | 21 - 35 |
Spliced Cosmoclast Plate | Chest Armor | 380 - 400 | 51 - 86 | 51 - 86 | 51 - 86 |
Wrath of the Machine Hunter Armor
Type | Defense | Discipline | Intellect | Strength | |
---|---|---|---|---|---|
Nanomania Boots | Leg Armor | 365 - 385 | 47 - 79 | 47 - 79 | 47 - 79 |
Nanomania Cloak | Hunter Cloaks | 365 - 385 | 21 - 35 | 21 - 35 | 21 - 35 |
Nanomania Grasps | Gauntlets | 365 - 385 | 35 - 60 | 35 - 60 | 35 - 60 |
Nanomania Mask | Helmets | 365 - 385 | 39 - 67 | 39 - 67 | 39 - 67 |
Nanomania Vest | Chest Armor | 365 - 385 | 51 - 86 | 51 - 86 | 51 - 86 |
Spliced Nanomania Boots | Leg Armor | 380 - 400 | 47 - 79 | 47 - 79 | 47 - 79 |
Spliced Nanomania Cloak | Hunter Cloaks | 380 - 400 | 21 - 35 | 21 - 35 | 21 - 35 |
Spliced Nanomania Grasps | Gauntlets | 380 - 400 | 35 - 60 | 35 - 60 | 35 - 60 |
Spliced Nanomania Mask | Helmets | 380 - 400 | 39 - 67 | 39 - 67 | 39 - 67 |
Spliced Nanomania Vest | Chest Armor | 380 - 400 | 51 - 86 | 51 - 86 | 51 - 86 |
Wrath of the Machine Warlock Armor
Type | Defense | Discipline | Intellect | Strength | |
---|---|---|---|---|---|
Red Miasma Bond | Warlock Bonds | 365 - 385 | 21 - 35 | 21 - 35 | 21 - 35 |
Red Miasma Boots | Leg Armor | 365 - 385 | 47 - 79 | 47 - 79 | 47 - 79 |
Red Miasma Gloves | Gauntlets | 365 - 385 | 35 - 60 | 35 - 60 | 35 - 60 |
Red Miasma Hood | Helmets | 365 - 385 | 39 - 67 | 39 - 67 | 39 - 67 |
Red Miasma Robes | Chest Armor | 365 - 385 | 51 - 86 | 51 - 86 | 51 - 86 |
Spliced Red Miasma Bond | Warlock Bonds | 380 - 400 | 21 - 35 | 21 - 35 | 21 - 35 |
Spliced Red Miasma Boots | Leg Armor | 380 - 400 | 47 - 79 | 47 - 79 | 47 - 79 |
Spliced Red Miasma Gloves | Gauntlets | 380 - 400 | 35 - 60 | 35 - 60 | 35 - 60 |
Spliced Red Miasma Hood | Helmets | 380 - 400 | 39 - 67 | 39 - 67 | 39 - 67 |
Spliced Red Miasma Robes | Chest Armor | 380 - 400 | 51 - 86 | 51 - 86 | 51 - 86 |
Wrath of the Machine Ghost Shells
Ghost Shell | Rarity | Intellect | Discipline | Strength |
---|---|---|---|---|
Amalgam Shell | Legendary | 21 - 35 | 21 - 35 | 21 - 35 |
Infection Shell | Legendary | 21 - 35 | 21 - 35 | 21 - 35 |
Infection is from NM while Amalgam is from HM.
Wrath of the Machine Artifacts
Note that Perfected Artifacts are dropped from Heroic Mode.
Type | Defense | Discipline | Strength | Intellect | |
---|---|---|---|---|---|
Perfected SIVA Capsule | Warlock Artifact | 380-400 | 30 - 81 | 30 - 116 | 30 - 81 |
Perfected SIVA Core | Titan Artifact | 380-400 | 30 - 81 | 30 - 116 | 30 - 81 |
Perfected SIVA Shard | Hunter Artifact | 380-400 | 30 - 116 | 30 - 81 | 30 - 81 |
SIVA Capsule | Warlock Artifact | 380 | 30 - 81 | 30 - 116 | 30 - 81 |
SIVA Core | Titan Artifact | 380 | 30 - 81 | 30 - 116 | 30 - 81 |
SIVA Shard | Hunter Artifact | 380 | 30 - 116 | 30 - 81 | 30 - 81 |