Difference between revisions of "20/20 AMR7 (Year 3)"
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Revision as of 15:33, 1 October 2015
20/20 AMR7 (Year 3) | |
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Information | |
Type | Sniper Rifle |
Slot | Special Weapon |
Level | 20 |
Rarity | Legendary |
Damage Type | Multiple |
Attack | 140 |
Impact | 10 |
Rate of Fire | 43 |
Range | 62 |
Stability | 32 |
Reload | 73 |
Magazine | 4 |
Zoom | 40 |
Recoil | 75 |
Equip Speed | 72 |
Aim Assist | 25 |
Acquired by | Acquired from ?? Strike |
Description | Take in the sights. |
Perks
Column 1
- Random: Void Damage or Solar Damage or Arc Damage
- Reforge Ready - The Gunsmith can reforge this weapon, changing its available upgrades but resetting any progression or ascension. To reforge, equip this weapon and speak to the Gunsmith.
- Ascend - Increases the Attack value of this weapon to the highest available in Year 1.
Column 2
- Random: EagleEye SLR20 or SightSys SLS20 or Hawkeye SLR15
- Random: LongView SLR20 or ShortGaze SLH10 or LongView SLR10
- Random: TacSys SLS15 or Ambush SLH25
Column 3
- Random: Hidden Hand or Outlaw or Triple Tap or Rodeo or Spray and Play or Mulligan or Clown Cartridge
Column 4
- Random: Snapshot or Skip Rounds or Speed Reload or Flared Magwell or Quickdraw
- Random: High Caliber Rounds or Lightweight or Custom Optics or Armor Piercing Rounds or Single Point Sling
- Random: Hand-laid Stock or Rifled Barrel or Casket Mag or Reinforced Barrel or Injection Mold
Column 5
- Random: Replenish or Unflinching or Grenadier or Performance Bonus or Surplus or Shoot to Loot