Difference between revisions of "Defender"

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Defender is the defensive [[subclasses|subclass]] of [[Titan]]. The Defender specializes in disabling enemies, buffing and protecting their allies. Their [[Supers|Super ability]] is [[Ward of Dawn]]. The ability creates a [[void]] shield that prevents you and your allies while you are in it. Its [[Suppressor Grenade]] prevents enemies from using their abilities. Defender's [[melee]] attack, [[Disintegrate]], gives them another shield absorbs incoming damage.
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Defender is the [[void]] [[subclasses|subclass]] of [[Titan]]. The Defender specializes in disabling enemies, buffing and protecting their allies. Their [[Supers|Super ability]] is [[Ward of Dawn]]. The ability creates a [[void]] shield that prevents you and your allies while you are in it. Its [[Suppressor Grenade]] prevents enemies from using their abilities. Defender's [[melee]] attack, [[Disintegrate]], gives them another shield absorbs incoming damage.
  
 
*To unlock Defender, players must reach level 15 as a [[Striker]].
 
*To unlock Defender, players must reach level 15 as a [[Striker]].

Revision as of 03:11, 9 June 2015

Defender is the void subclass of Titan. The Defender specializes in disabling enemies, buffing and protecting their allies. Their Super ability is Ward of Dawn. The ability creates a void shield that prevents you and your allies while you are in it. Its Suppressor Grenade prevents enemies from using their abilities. Defender's melee attack, Disintegrate, gives them another shield absorbs incoming damage.

  • To unlock Defender, players must reach level 15 as a Striker.

Abilities

 TypeDescription
DisintegrateMelee AbilitiesKilling an enemy with this powerful melee attack creates a Force Barrier around you which absorbs incoming damage.
LiftJumpsJump and then press (X) or (A) again while in the air to activate lift.
Magnetic GrenadeGrenadesA grenade that attaches to enemies and explodes twice.
Spike Grenade (Defender)GrenadesA grenade that attaches to any surface and emits a torrent of damaging Void Light.
Suppressor GrenadeGrenadesAn explosive grenade that prevents enemies from using abilities for a short time.
Ward of DawnSupersShape Void Light into an indestructible shield to protect you and your allies from harm.

Upgrades

Ability Upgrades

 AbilityDescription
Armor of LightWard of DawnWhile inside Ward of Dawn, you and your allies gain significant damage resistance.
Blessing of LightWard of DawnPassing through Ward of Dawn grants you and your allies a temporary shield.
CatapultLiftUpgrades Lift to provide a strong initial burst of momentum.
Gift of LightDisintegrateWhile the shield created by Disintegrate is active, all of your melee kills have a chance to create Orbs of Light.
Increased ControlLiftUpgrades Lift for better directional control while in the air.
Increased HeightLiftUpgrades Lift to travel to greater heights.
UnbreakableDisintegrateForce Barrier continually recharges
War MachineDisintegrateWhile Force Barrier is active, all your weapons reload and ready blindingly fast.
Weapons of LightWard of DawnPassing through Ward of Dawn grants you and your allies a temporary increase to weapon damage.

Miscellaneous Upgrades

 Description
Bastion (Perk)Increases the duration of Ward of Dawn. Increases Armor by 2.
Gift of the VoidAs Ward of Dawn takes damage from enemy fire, it creates additional Orbs of Light.
IlluminatedIncreases the benefits granted by Blessing of Light and Weapons of Light.
IlluminationSeal this Subclass, locking previous choices.
Iron HarvestHeavy Weapon kills have a chance to create Orbs of Light for your allies.
RelentlessIncreases the duration and strength of the shield created by Disintegrate.
UntouchableReduces the cooldown time of Ward of Dawn. Increases Armor by 1.

Training Upgrades

 AgilityArmorRecovery
Titan Codex I+2+2
Titan Codex II+2+2
Titan Codex III+2+2
Titan Codex IV+1+2+2
Titan Codex V+5
Titan Codex VI+4+1
  • Note that Defender shares Training upgrades with Striker

Defender Builds

PvE Builds

1. Orb Generation Build: Magnetic Grenade/Suppressor Grenade, Catapult, Blessing of Light, Gift of Light, Titan Codex II, Gift of the Void, Titan Codex IV and Iron Harvest.

  • This build is designed to generate as many Orbs of Light for your teammates as possible. Gift of the Void generates 3 orbs when your Ward of Dawn is attacked by enemy. Use Heavy Weapon and melee attacks to generate more obs.

2. Support Build: Magnetic Grenade/Suppressor Grenade, Catapult, Blessing of Light, Gift of Light, Titan Codex II, Bastion,Titan Codex IV and Illuminated.

  • This build is designed to support your fire team. Talk to your team before placing the Ward of Dawn. Helm of Saint-14 is a good piece of armor to have.

3. Melee Build: Magnetic Grenade/Suppressor Grenade, Catapult, Armor of Light, Unbreakable, Titan Codex II, Relentless,Titan Codex VI and Untouchable.

  • This is a tanky, melee build perfect for soloing. Fight in close range with melee and shotgun. Keep Force Barrier on you as much as you can. If you can't move back for a bit or use Ward of Dawn.

PvP Builds

Recommended Stats

Intellect > Discipline = Strength

  • Ward of Dawn is a powerful ability central to the kit of Defender.

Recommended Gear

Helm of Saint-14 blinds all enemies that enter Ward of Dawn. It is one of the best items for Defender.

The Glasshouse is ideal for buffing your allies.

Ruin Wings is good when used with Iron Harvest.

No Backup Plans is useful for a melee build.

Strategy

PvE Strategy

PvP Strategy

Defender PvP Guide

StrikerDefenderSunbreaker
GunslingerBladedancerNightstalker
VoidwalkerSunsingerStormcaller