Difference between revisions of "A.I. Behavior"

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{{TOCRIGHT}}
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*Fallen with Melee Weapons - The [[Fallen Vandal]] with daggers retreats when he's being fired upon, then rushes the player when he's out of ammo (normal difficulty).
==Fallen with Melee Weapons==
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The [[Fallen Vandal]] with daggers retreats when he's being fired upon, then rushes the player when he's out of ammo (normal difficulty).
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==Fallen Captain Agility==
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*Fallen Captain Agility - A [[Fallen Captain]] can be very agile. He can duck from bullets, teleport and dodge grenades (normal difficulty).
A [[Fallen Captain]] can be very agile. He can duck from bullets, teleport and dodge grenades (normal difficulty).
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==Fallen Dreg Agility==
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*Fallen Dreg Agility - Even a lowly [[Fallen Dreg]] can be very agile. He knowns how to retreat and fire at the same time (normal difficulty).
Even a lowly [[Fallen Dreg]] can be very agile. He knowns how to retreat and fire at the same time (normal difficulty).
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==Fallen Signalling a Player==
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*Fallen Signalling a Player - [[The Fallen]] will have a distinct behavior and animation when they catch the sight of a player. They notify other enemies around about the presence of the player (normal difficulty).
[[The Fallen]] will have a distinct behavior and animation when they catch the sight of a player. They notify other enemies around about the presence of the player (normal difficulty).
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==Fallen Flushing Out a Player==
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*Fallen Flushing Out a Player - Fallen will throw a [[grenade]] to flush out a player from behind cover (normal difficulty).
Fallen will throw a [[grenade[[ to flush out a player from behind cover (normal difficulty).
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==Fallen Working Together==
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*Fallen Working Together - Fallen enemies will work together. The Fallen Shank will storm a player that's hiding, and another Fallen sneaks behind the player and kills him while he's focused on the Shank (hard difficulty).
Fallen enemies will work together. The Fallen Shank will storm a player that's hiding, and another Fallen sneaks behind the player and kills him while he's focused on the Shank (hard difficulty).
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==Shanks Rushing==
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*Shanks Rushing - Shanks work as a group and storm a player that's hiding (hard difficulty).
Shanks work as a group and storm a player that's hiding (hard difficulty).
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==Fallen Flanking==
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*Fallen Flanking - [[Fallen Vandal]]s working together; one of them storms in and distracts the player while the other one sneaks through the other room to surprise the player from behind (hard difficulty).
[[Fallen Vandal]]s working together; one of them storms in and distracts the player while the other one sneaks through the other room to surprise the player from behind (hard difficulty).
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==Fallen Suppressive Fire==
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*Fallen Suppressive Fire - Fallen ([[Riksis]], the boss) suppressing the corridor where he last saw the player (hard difficulty).
Fallen ([[Riksis]], the boss) suppressing the corridor where he last saw the player (hard difficulty).
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==Fallen Sniper Agility==
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*Fallen Sniper Agility - Vandal sniper is very agile. They don't just standing about in one spot and sniping.
Vandal sniper is very agile. They don't just standing about in one spot and sniping.
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Revision as of 22:07, 21 July 2014

  • Fallen with Melee Weapons - The Fallen Vandal with daggers retreats when he's being fired upon, then rushes the player when he's out of ammo (normal difficulty).
  • Fallen Captain Agility - A Fallen Captain can be very agile. He can duck from bullets, teleport and dodge grenades (normal difficulty).
  • Fallen Dreg Agility - Even a lowly Fallen Dreg can be very agile. He knowns how to retreat and fire at the same time (normal difficulty).
  • Fallen Signalling a Player - The Fallen will have a distinct behavior and animation when they catch the sight of a player. They notify other enemies around about the presence of the player (normal difficulty).
  • Fallen Flushing Out a Player - Fallen will throw a grenade to flush out a player from behind cover (normal difficulty).
  • Fallen Working Together - Fallen enemies will work together. The Fallen Shank will storm a player that's hiding, and another Fallen sneaks behind the player and kills him while he's focused on the Shank (hard difficulty).
  • Shanks Rushing - Shanks work as a group and storm a player that's hiding (hard difficulty).
  • Fallen Flanking - Fallen Vandals working together; one of them storms in and distracts the player while the other one sneaks through the other room to surprise the player from behind (hard difficulty).
  • Fallen Suppressive Fire - Fallen (Riksis, the boss) suppressing the corridor where he last saw the player (hard difficulty).
  • Fallen Sniper Agility - Vandal sniper is very agile. They don't just standing about in one spot and sniping.