Difference between revisions of "Double Nickel"
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Double Nickel is a level 20 [[Rare]] [[Shotgun]]. Double Nickel can drop in [[Where Endgame Weapons Drop#Dropped in Strikes|Strikes]]. | Double Nickel is a level 20 [[Rare]] [[Shotgun]]. Double Nickel can drop in [[Where Endgame Weapons Drop#Dropped in Strikes|Strikes]]. | ||
− | == | + | ==Perks and Upgrades== |
*[[Void Damage]] | *[[Void Damage]] | ||
*[[Solar Damage]] | *[[Solar Damage]] |
Revision as of 11:31, 17 February 2015
Double Nickel | |
---|---|
Information | |
Type | Shotgun |
Level | 20 |
Item Level | 40 |
Rarity | Rare |
Damage Type | Void, Solar, Arc |
Attack | ?? |
Impact | 40 |
Rate of Fire | 60 |
Range | 27 |
Stability | 43 |
Reload | 40 |
Magazine | 30 |
Zoom | 12 |
Recoil | 74 |
Equip Speed | 51 |
Aim Assist | 60 |
Acquired by | Dropped in Strikes |
Cost | ? |
Description | A blunt reminder that this particular room belongs to you. |
Double Nickel is a level 20 Rare Shotgun. Double Nickel can drop in Strikes.
Perks and Upgrades
- Smooth Ballistics
- Accurized Ballistics
- Linear Compensator
- Cascade
- Clown Cartridge
- Shot Package
- Crowd Control
- Full Auto
- Grenadier
- Feeding Frenzy
- Performance Bonus
- Rangefinder
- Reactive Reload
- Spray and Play
- Return to Sender
- Who's Next?
- Kneepads
- Final Round
- Upgrade Damage
- Extended Mag
- Speed Reload
- Quickdraw
- Hand Loaded
- Upgrade Damage
- Soft Ballistics
- Field Choke
- CQB Ballistics
- Lightweight
- Single Point Sling
- High Caliber Rounds
- Smart Drift Control
- Aggressive Ballistics