Difference between revisions of "Wrath of the Machine Heroic Mode"

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(Strategy Guide)
Line 9: Line 9:
 
==Strategy Guide==
 
==Strategy Guide==
 
{{see also|Wrath of the Machine#Strategy Guide}}
 
{{see also|Wrath of the Machine#Strategy Guide}}
 +
{{#ev:youtube|pNG8uU8G_Zc|350|right|Heroic Mode Video Guide}}
 
===Vosik Phase 1===
 
===Vosik Phase 1===
 +
Really no changes here, besides him having marginally more health, and the surrounding adds being stronger on account of the Heroic difficulty.
  
 
===Vosik Phase 2===
 
===Vosik Phase 2===
 +
There are 3 main changes in this fight:
 +
*6 SIVA Charges drop instead of 3
 +
*The monitors that need shooting are the big ones in the middle, instead of the smaller ones. The big monitors are easier to see but have more health.
 +
*Safe rooms have the shutters lowered so you will need to crouch walk or slide into them - you can't walk in
 +
Fundamentally the fight plays out the same as normal mode, but now all 6 members of your team will need to throw SIVA charges to down Vosik's shield. Besides that, the fight plays out the same way.
  
 
===Siege Engine===
 
===Siege Engine===
 +
Again, largely the same - more adds, and again stronger than in normal mode, but the only real change comes in the form of a Devil Walker that gets dropped in during the second part just in front of the Siege Engine's ramp. You'll need to take this out, or at least disable it if you want to move the parts past it.
  
 
===Aksis Phase 1===
 
===Aksis Phase 1===
 +
This fight also plays out largely the same, the only change here is that there are 3 SIVA turrets - one in the middle (above the SIVA node/pannel), one on the left and right, both up high.
 +
 +
Turrets are easy to take out, but they will reactivate every 20 seconds. Keep an eye on these, they HURT and if they are left unchecked they'll be the thing that causes your team to wipe.
 +
 +
Other than that, the fight is the same.
  
 
===Aksis Phase 2===
 
===Aksis Phase 2===
 +
Once again, much the same - the main difference is that once you have killed the captains and taken the cannons, there will be 9 Servitors in total (the same as Aksis Phase 1, round 3).
 +
 +
This means that after each SIVA charge has been thrown, you need to be ready to grab the next one. Each rotation will see 9 SIVA charges being thrown as opposed to the previous 3. (This technically speeds up rotations, and allows you to get to DPS quicker).
 +
 +
Also the turrets from Phase 1 are gone, so really the only thing you need to do is manage more Servitors and SIVA charges.
 +
 +
Only other change is at the very end; when he teleports back to mid for the 'Oryx trick' (where he tries to kill you on next to no HP), he will phase in and out for the first few seconds which will likely result in some wasted shots. After that he begins the SIVA density move and this is when you need to kill him.
 +
  
  

Revision as of 06:34, 19 October 2016

See also: Wrath of the Machine

Wrath of the Machine Heroic Mode or Hard Mode was released on October 18, 2016.

Loot

See also: Wrath of the Machine Loot

Other Loot

Wrath of the Machine Weapons

WeaponTypeDamage TypeAttackImpactRangeStabilityReloadRate of FireMagazineZoomRecoilEquip SpeedAim Assist
((GENESIS CHAIN~))Auto RiflesSolar400284044737759754045
GENESIS CHAIN~Auto RiflesKinetic36528404473775915754555
ETHER NOVA~Fusion RiflesMultiple36574474583515478575
((FEVER AND REMEDY~))Hand CannonsSolar320–40081–8229–6210–5343–5022111585–1055055–65
FEVER AND REMEDY~Hand CannonsKinetic38081354143221115855065
IF MATERIA~Machine GunsMultiple380251935471007015805580
((STEEL MEDULLA~))Pulse RiflesVoid320–4001433–5968–10073–8066331780–10049–5436–41
STEEL MEDULLA~Pulse RiflesKinetic38014517173663317805436
SOUND AND FURY~Rocket LaunchersMultiple365627211220664036
((CHAOS DOGMA~))Scout RiflesArc320–40061–6282–9422–4545–592710–162066–862529–39
CHAOS DOGMA~Scout RiflesKinetic36561823252271220662539
QUANTIPLASM~ShotgunsMultiple380671926338512663022
ZEAL VECTOR~SidearmsMultiple3808257488981512957555
EX MACHINA~Sniper RiflesMultiple3803784325212350662235

Drops in NM:

Drops in HM:

Wrath of the Machine Armor

See also: Wrath of the Machine Armor

Note that Spliced Armor are dropped from Heroic Mode.

Wrath of the Machine Titan Armor

 TypeDefenseDisciplineIntellectStrength
Cosmoclast GauntletsGauntlets365 - 38535 - 6035 - 6035 - 60
Cosmoclast GreavesLeg Armor365 - 38547 - 7947 - 7947 - 79
Cosmoclast HelmHelmets365 - 38539 - 6739 - 6739 - 67
Cosmoclast MarkTitan Marks365 - 38521 - 3521 - 3521 - 35
Cosmoclast PlateChest Armor365 - 38551 - 8651 - 8651 - 86
Spliced Cosmoclast GauntletsGauntlets380 - 40035 - 6035 - 6035 - 60
Spliced Cosmoclast GreavesLeg Armor380 - 40047 - 7947 - 7947 - 79
Spliced Cosmoclast HelmHelmets380 - 40039 - 6739 - 6739 - 67
Spliced Cosmoclast MarkTitan Marks380 - 40021 - 3521 - 3521 - 35
Spliced Cosmoclast PlateChest Armor380 - 40051 - 8651 - 8651 - 86

Wrath of the Machine Hunter Armor

 TypeDefenseDisciplineIntellectStrength
Nanomania BootsLeg Armor365 - 38547 - 7947 - 7947 - 79
Nanomania CloakHunter Cloaks365 - 38521 - 3521 - 3521 - 35
Nanomania GraspsGauntlets365 - 38535 - 6035 - 6035 - 60
Nanomania MaskHelmets365 - 38539 - 6739 - 6739 - 67
Nanomania VestChest Armor365 - 38551 - 8651 - 8651 - 86
Spliced Nanomania BootsLeg Armor380 - 40047 - 7947 - 7947 - 79
Spliced Nanomania CloakHunter Cloaks380 - 40021 - 3521 - 3521 - 35
Spliced Nanomania GraspsGauntlets380 - 40035 - 6035 - 6035 - 60
Spliced Nanomania MaskHelmets380 - 40039 - 6739 - 6739 - 67
Spliced Nanomania VestChest Armor380 - 40051 - 8651 - 8651 - 86

Wrath of the Machine Warlock Armor

 TypeDefenseDisciplineIntellectStrength
Red Miasma BondWarlock Bonds365 - 38521 - 3521 - 3521 - 35
Red Miasma BootsLeg Armor365 - 38547 - 7947 - 7947 - 79
Red Miasma GlovesGauntlets365 - 38535 - 6035 - 6035 - 60
Red Miasma HoodHelmets365 - 38539 - 6739 - 6739 - 67
Red Miasma RobesChest Armor365 - 38551 - 8651 - 8651 - 86
Spliced Red Miasma BondWarlock Bonds380 - 40021 - 3521 - 3521 - 35
Spliced Red Miasma BootsLeg Armor380 - 40047 - 7947 - 7947 - 79
Spliced Red Miasma GlovesGauntlets380 - 40035 - 6035 - 6035 - 60
Spliced Red Miasma HoodHelmets380 - 40039 - 6739 - 6739 - 67
Spliced Red Miasma RobesChest Armor380 - 40051 - 8651 - 8651 - 86

Wrath of the Machine Ghost Shells

Ghost ShellRarityIntellectDisciplineStrength
Amalgam ShellLegendary21 - 3521 - 3521 - 35
Infection ShellLegendary21 - 3521 - 3521 - 35

Infection is from NM while Amalgam is from HM.

Wrath of the Machine Artifacts

Note that Perfected Artifacts are dropped from Heroic Mode.

 TypeDefenseDisciplineStrengthIntellect
Perfected SIVA CapsuleWarlock Artifact380-40030 - 8130 - 11630 - 81
Perfected SIVA CoreTitan Artifact380-40030 - 8130 - 11630 - 81
Perfected SIVA ShardHunter Artifact380-40030 - 11630 - 8130 - 81
SIVA CapsuleWarlock Artifact38030 - 8130 - 11630 - 81
SIVA CoreTitan Artifact38030 - 8130 - 11630 - 81
SIVA ShardHunter Artifact38030 - 11630 - 8130 - 81

Strategy Guide

See also: Wrath of the Machine#Strategy Guide
Heroic Mode Video Guide

Vosik Phase 1

Really no changes here, besides him having marginally more health, and the surrounding adds being stronger on account of the Heroic difficulty.

Vosik Phase 2

There are 3 main changes in this fight:

  • 6 SIVA Charges drop instead of 3
  • The monitors that need shooting are the big ones in the middle, instead of the smaller ones. The big monitors are easier to see but have more health.
  • Safe rooms have the shutters lowered so you will need to crouch walk or slide into them - you can't walk in

Fundamentally the fight plays out the same as normal mode, but now all 6 members of your team will need to throw SIVA charges to down Vosik's shield. Besides that, the fight plays out the same way.

Siege Engine

Again, largely the same - more adds, and again stronger than in normal mode, but the only real change comes in the form of a Devil Walker that gets dropped in during the second part just in front of the Siege Engine's ramp. You'll need to take this out, or at least disable it if you want to move the parts past it.

Aksis Phase 1

This fight also plays out largely the same, the only change here is that there are 3 SIVA turrets - one in the middle (above the SIVA node/pannel), one on the left and right, both up high.

Turrets are easy to take out, but they will reactivate every 20 seconds. Keep an eye on these, they HURT and if they are left unchecked they'll be the thing that causes your team to wipe.

Other than that, the fight is the same.

Aksis Phase 2

Once again, much the same - the main difference is that once you have killed the captains and taken the cannons, there will be 9 Servitors in total (the same as Aksis Phase 1, round 3).

This means that after each SIVA charge has been thrown, you need to be ready to grab the next one. Each rotation will see 9 SIVA charges being thrown as opposed to the previous 3. (This technically speeds up rotations, and allows you to get to DPS quicker).

Also the turrets from Phase 1 are gone, so really the only thing you need to do is manage more Servitors and SIVA charges.

Only other change is at the very end; when he teleports back to mid for the 'Oryx trick' (where he tries to kill you on next to no HP), he will phase in and out for the first few seconds which will likely result in some wasted shots. After that he begins the SIVA density move and this is when you need to kill him.