Difference between revisions of "Best Materials Farming Guide"
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− | + | ==Introduction== | |
+ | This guide allows the players to farm 300+ [[materials]] such as [[Spinmetal]], [[Helium Filaments]], [[Spirit Bloom]] and [[Relic Iron]] per hour. It will use the Spawn-Trap method to farm the materials | ||
+ | ===What is Spawn Trap=== | ||
+ | On your way to farm the material, you might see that the material and chest doesn't disappear right after you gather/open them, they actually disappear after quite a while. This is the backbone of this farming method. We won't allow them to respawn. They will stay in one place so that we don't have to FIND them. Just go to one place, gather, move away and gather again. This is called spawn-trap. This apply to both materials and [[Chests]], but note that chest have much faster respawn time and they don't usually spawn in the convenience places, so trapping a chest is usually harder. | ||
+ | |||
+ | But how to trap the material/chest ? They don't respawn the moment you gather/open them but they surely aren't harvestable anymore, you can not get anything from them . How ? The answer is that: you have to be fast enough to get to other area and return to the current area while they are still waiting to despawn (example : move from the Rocketyard to the Divide and then return to the RocketYard). After that, you will see your material/chest unharvested at the same place. You then just gather it again, and move to another area and repeat the cycle until you are so bored that you find doing all the works/studies more interesting in running around in circle, you can stop and have 300+ materials in your backpack, and luckily even a legendaries engram if you are able to trap a chest. |
Revision as of 19:31, 13 November 2014
Introduction
This guide allows the players to farm 300+ materials such as Spinmetal, Helium Filaments, Spirit Bloom and Relic Iron per hour. It will use the Spawn-Trap method to farm the materials
What is Spawn Trap
On your way to farm the material, you might see that the material and chest doesn't disappear right after you gather/open them, they actually disappear after quite a while. This is the backbone of this farming method. We won't allow them to respawn. They will stay in one place so that we don't have to FIND them. Just go to one place, gather, move away and gather again. This is called spawn-trap. This apply to both materials and Chests, but note that chest have much faster respawn time and they don't usually spawn in the convenience places, so trapping a chest is usually harder.
But how to trap the material/chest ? They don't respawn the moment you gather/open them but they surely aren't harvestable anymore, you can not get anything from them . How ? The answer is that: you have to be fast enough to get to other area and return to the current area while they are still waiting to despawn (example : move from the Rocketyard to the Divide and then return to the RocketYard). After that, you will see your material/chest unharvested at the same place. You then just gather it again, and move to another area and repeat the cycle until you are so bored that you find doing all the works/studies more interesting in running around in circle, you can stop and have 300+ materials in your backpack, and luckily even a legendaries engram if you are able to trap a chest.