Difference between revisions of "Weapons"
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==Weapons by Category== | ==Weapons by Category== | ||
− | Weapons in Destiny are divided into eleven families distributed among three parent categories. | + | Weapons in Destiny are divided into eleven families distributed among three parent categories. |
===Primary Weapons=== | ===Primary Weapons=== |
Latest revision as of 04:55, 6 September 2017
Check Out Weapons on Destiny 2 Wiki
Weapons by Category
Weapons in Destiny are divided into eleven families distributed among three parent categories.
Primary Weapons
Auto Rifles | Pulse Rifles | Scout Rifles | Hand Cannons |
---|---|---|---|
Special Weapons
Sniper Rifles | Fusion Rifles | Shotguns | Sidearms |
---|---|---|---|
Heavy Weapons
Machine Guns | Rocket Launchers | Swords |
---|---|---|
Weapon Statistics
Weapons in Destiny are defined by their statistics: numerical values that determine how effective a weapon will be in combat. These statistics are as follows:
- Impact - This value determines how much damage each round inflicts on a target. Note that Impact will generally share an inverse relationship with Rate of Fire.
- Range - This value determines how far a bullet can travel before its damage begins to decay. It also affects aim assist and bullet magnetism at longer ranges.
- Rate of Fire - This value determines how quickly a weapon can fire. Note that Rate of Fire will generally share an inverse relationship with Impact.
- Stability - This value determines the severity of a weapon's recoil.
- Reload - This value determines how quickly a weapon can be reloaded.
- Magazine - This value determines the number of rounds that a weapon can hold in a single magazine.
Ammunition
All weapons feature a hidden statistic known as Inventory. This value determines the maximum amount of ammunition that can be carried in a player's reserves. The Inventory statistic will always be a value between ten (10) and one hundred (100), though the effect of this value varies between weapon families; a Sniper Rifle with an Inventory value of 100 would not be able to hold the same amount of ammunition as a Fusion Rifle with an Inventory value of 100, for example. Chest armor, Boots, and select Exotic equipment provide the player with perks that directly increase the Inventory stat for the specified weapon family while it is equipped. These perks are as follows:
+20 Inventory | +30 Inventory | +50 Inventory |
---|---|---|
Auto Rifle Ammo | Special Weapon Ammo | Field Scout |
Pulse Rifle Ammo | Heavy Weapon Ammo | |
Scout Rifle Ammo | ||
Hand Cannon Ammo | ||
Sniper Rifle Ammo | ||
Fusion Rifle Ammo | ||
Shotgun Ammo | ||
Sidearm Ammo | ||
Machine Gun Ammo | ||
Rocket Launcher Ammo |