Difference between revisions of "Templar Challenge Mode"

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(Created page with "{{see also|Vault of Glass (Age of Triumph)}} '''Requirement''' Each guardian MUST kill one oracle each during the teleportation phase of the Atheon fight. A guardian killing...")
 
 
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{{see also|Vault of Glass (Age of Triumph)}}
 
{{see also|Vault of Glass (Age of Triumph)}}
 
 
'''Requirement'''
 
'''Requirement'''
  
Each guardian MUST kill one oracle each during the teleportation phase of the Atheon fight. A guardian killing multiple oracles will cause a "challenge failed" when time's vengeance starts.
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Stop the templar from completing a teleport.
  
 
'''Guide'''
 
'''Guide'''
  
We achieved this by splitting up the teams (like normal) 3 on each side to start the fight and doing the following things.
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We achieved this by splitting up our group to have:
 
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*Immediately eliminate both oracles the templar spawns so no other oracles spawn so long as you do not let the templar teleport and regain his shield -1 relic runner blocking one of templar's teleports *2 guardians cleaning up adds and making orbs if possible -3 3 guardians DPSing the templar
Once 3 people were teleported, the team inside would call out which side they are on (mars or venus).
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*as a side note if there was time the adds guardians also DPSed the templar.
  
*When the group is teleported, the 3 people on the outside immediately decide who will kill the last oracle (number 6) the other 2 guardians will kill numbers 4 and 5 (does not matter which as long as they each kill 1)
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'''Team Setup'''
*The relic holder is in charge of killing oracle #3 with their super charge from the relic
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*1 Hunter with [[tether]]
*The firs two oracles are killed by the 2 guardians inside with the relic holder. They each kill ONE oracle.
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*1 Hunter with [[Celestial Nighthawk]] [[Golden Gun]]
*While the first 3 guardians are eliminating their oracles they should be calling out each spawn such as oracle 1, oracle 2 or 1st spawn 2nd spawn and so on for each oracle.
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*1 Warlock with self res and solar [[grenades]]
*Once the team has counted up to oracle spawn #3 the team on the outside that is building the portal now step in to get their oracle kills. number 4 and 5 go in first and get their, 6 goes in last shortly after and gets the final kill then everyone meets up in mid with the original group for times vengeance.
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*3 Titans with various [[bubbles]] (weapons and blessings)
*Once the original 3 members that were teleported have killed their oracles and the 2nd group of guardians start to enter the portal to kill theirs, the original team heads outside to prepare for times vengeance, the later group once done killing their oracles, will head back outside and jump to mid for times vengeance.
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We had 1 person be relic holder, 2 people on add control / generating orbs and such and 3 people DPSing the templar. The Add control people can shoot templar as well when they have a chance
*For the cleansing portion of the fight, you cleanse as normal when you are teleported. When guardian 4 and 5 come into the portal and are killing their oracle, the relic holder can cleanse them once on the way out and let them finish their job along with guardian number 6. All 3 should have plenty of time to get their kills and make it back to time's vengeance before their screen goes black from the darkness.
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Our gun loadouts depended on the fight but for the 2 challenges it was mostly [[Sleeper Simulant]]s and [[high caliber]] [[Sniper Rifles]] (mine had [[Triple Tap]])

Latest revision as of 23:22, 4 April 2017

See also: Vault of Glass (Age of Triumph)

Requirement

Stop the templar from completing a teleport.

Guide

We achieved this by splitting up our group to have:

  • Immediately eliminate both oracles the templar spawns so no other oracles spawn so long as you do not let the templar teleport and regain his shield -1 relic runner blocking one of templar's teleports *2 guardians cleaning up adds and making orbs if possible -3 3 guardians DPSing the templar
  • as a side note if there was time the adds guardians also DPSed the templar.

Team Setup

We had 1 person be relic holder, 2 people on add control / generating orbs and such and 3 people DPSing the templar. The Add control people can shoot templar as well when they have a chance Our gun loadouts depended on the fight but for the 2 challenges it was mostly Sleeper Simulants and high caliber Sniper Rifles (mine had Triple Tap)