Difference between revisions of "Weapons"

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{{TOCRIGHT}}
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__NOTOC__
==General Information==
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{{D2Wiki Page}}
In Destiny Weapons are divided into 3 types: [[#Primary Weapons|Primary]], [[#Special Weapons|Special]] and [[#Heavy Weapons|Heavy]]. Primary Weapons consist of [[Auto Rifles]], [[Hand Cannons]], [[Pulse Rifles]] and [[Scout Rifles]]. Secondary Weapons consist of [[Fusion Rifles]], [[Sniper Rifles]], [[Shotguns]] and [[Sidearms]]. Heavy Weapons consist of [[Machine Guns]] and [[Rocket Launchers]]. There are, however, exceptions to this rule that exist.
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==Weapons by Category==
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Weapons in Destiny are divided into eleven families distributed among three parent categories.
  
'''[[Endgame Weapons]]''' - Max Level Weapons and their [[upgrades]] and [[stats]].
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===Primary Weapons===
__TOC__
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==Primary Weapons==
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===Auto Rifles===
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[[Auto Rifles]] are fully automatic weapons.
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===Hand Cannons===
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[[Hand Cannons]] are semi-automatic pistols with powerful single shots but limited magazine size
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===Pulse Rifles===
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[[Pulse Rifles]] are burst-fire weapons.
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===Scout Rifles===
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[[Scout Rifles]] are long range semi-automatic weapons.
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==Special Weapons==
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{| class="wikitable" style="text-align: center; border-style: solid; border-width: 2px; border-color: #C3BCB4"
===Fusion Rifles===
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|-
[[Fusion Rifles]] fire powerful bursts of energetic shots after short charge-ups. Unlike most other weapon types, the bolts fired from these weapons have travel time from the barrel to the target.
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! style="background: #C3BCB4; color: #FFFFFF; padding:2px"|Auto Rifles
===Shotguns===
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! style="background: #C3BCB4; color: #FFFFFF; padding:2px"|Pulse Rifles
[[Shotguns]] fire a wide spray of buckshot that is highly effective at close range but is useless at longer ranges.
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! style="background: #C3BCB4; color: #FFFFFF; padding:2px"|Scout Rifles
===Sidearms===
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! style="background: #C3BCB4; color: #FFFFFF; padding:2px"|Hand Cannons
[[Sidearms]] are fast-firing, semi-automatic pistols introduced in [[House of Wolves]] expansion.
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|-
===Sniper Rifles===
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| style="padding:10px;"| [[file: Auto rifles grimoire card1.jpg|250px|link=Auto Rifles]]
[[Sniper Rifles]] are long range semi-automatic weapons that can zoom very close into targets.
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| style="padding:10px;"| [[file: Pulse rifles grimoire card1.jpg|250px|link=Pulse Rifles]]
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| style="padding:10px;"| [[file: Scout rifles grimoire card1.jpg|250px|link=Scout Rifles]]
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| style="padding:10px;"| [[file: Hand cannons grimoire card1.jpg|250px|link=Hand Cannons]]
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|}
  
==Heavy Weapons==
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===Special Weapons===
===Machine Guns===
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[[Machine Guns]] are fully automatic weapons with strong shots and heavy recoil.
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===Rocket Launchers===
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[[Rocket Launchers]] fire rockets that explode upon impact. Unlike most other weapon types, the projectiles fired from these weapons have travel time from the barrel to the target.
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===Swords===
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[[Swords]] are melee weapons introduced in [[The Taken King]].
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==Weapon Upgrades==
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{| class="wikitable" style="text-align: center; border-style: solid; border-width: 2px; border-color: #C3BCB4"
{{main|Weapon Upgrades}}
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|-
Weapon Upgrades are addons that enhance or customize the stats and attributes of the weapon. [[Uncommon]] or rarer weapons gain [[Experience Points]] when players use the weapons. As the weapons gain EXP, upgrades will be unlocked. Players can "learn" these upgrades by spending certain currencies such as [[Glimmer]].
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! style="background: #C3BCB4; color: #FFFFFF; padding:2px"|Sniper Rifles
*Rarer weapons have more upgrades.
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! style="background: #C3BCB4; color: #FFFFFF; padding:2px"|Fusion Rifles
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! style="background: #C3BCB4; color: #FFFFFF; padding:2px"|Shotguns
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! style="background: #C3BCB4; color: #FFFFFF; padding:2px"|Sidearms
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|-
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| style="padding:10px;"| [[file: Sniper rifles grimoire card1.jpg|250px|link=Sniper Rifles]]
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| style="padding:10px;"| [[file: Fusion rifles grimoire card1.jpg|250px|link=Fusion Rifles]]
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| style="padding:10px;"| [[file: Shotguns grimoire card1.jpg|250px|link=Shotguns]]
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| style="padding:10px;"| [[file: Sidearms grimoire card1.jpg|250px|link=Sidearms]]
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|}
  
==How to Obtain Weapons==
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===Heavy Weapons===
Weapons can be obtained through fighting enemies in the Story mode, the Crucible. They can be given as rewards for completing daily bounties, Daily and Weekly Heroic Strikes and the Weekly Nightfall. They are sometimes found in loot chests, engrams, and earned as rewards for fighting in the Crucible.
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==Year 1 and 2 Information==
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{| class="wikitable" style="text-align: center; border-style: solid; border-width: 2px; border-color: #C3BCB4"
In [[House of Wolves]], players can upgrade their old [[Legendary]] and [[Exotic]] weapons to the highest [[Attack]] (170) with [[Ascend]] [[perk]] that requires [[Etheric Light]] and [[Exotic Shard]] respectively.
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|-
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! style="background: #C3BCB4; color: #FFFFFF; padding:2px"|Machine Guns
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! style="background: #C3BCB4; color: #FFFFFF; padding:2px"|Rocket Launchers
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! style="background: #C3BCB4; color: #FFFFFF; padding:2px"|Swords
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|-
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| style="padding:10px;"| [[file: Machine guns grimoire card1.jpg|250px|link=Machine Guns]]
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| style="padding:10px;"| [[file: Rocket launchers grimoire card1.jpg|250px|link=Rocket Launchers]]
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| style="padding:10px;"| [[file: Swords grimoire card1.jpg|250px|link=Swords]]
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|}
  
In [[The Taken King]], players can [[#Infusion|infuse]] their unused weapons into other weapons of their choice, consuming the first weapon and, as of April 12th 2016, increasing the [[Attack]] of the second weapon to match that of the first. [[Rare]], [[Legendary]] and [[Exotic]] weapons can be [[#Infusion|infused]] into [[Legendary]] weapons whilst only [[Legendary]] and [[Exotic]] weapons can be [[#Infusion|infused]] into other [[#Exotic|Exotics]].  
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==Weapon Statistics==
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Weapons in Destiny are defined by their statistics: numerical values that determine how effective a weapon will be in combat. These statistics are as follows:
  
'''[[House of Wolves Weapons]]''' - Weapons released in [[House of Wolves]] [[expansion]].
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*[[Impact]] - This value determines how much damage each round inflicts on a target. Note that Impact will generally share an inverse relationship with Rate of Fire.
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*[[Range]] - This value determines how far a bullet can travel before its damage begins to decay. It also affects aim assist and bullet magnetism at longer ranges.
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*[[Rate of Fire]] - This value determines how quickly a weapon can fire. Note that Rate of Fire will generally share an inverse relationship with Impact.
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*[[Stability]] - This value determines the severity of a weapon's recoil.
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*[[Reload]] - This value determines how quickly a weapon can be reloaded.
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*[[Magazine]] - This value determines the number of rounds that a weapon can hold in a single magazine.
  
'''[[The Dark Below Weapons]]''' - Weapons exclusive to [[The Dark Below]] [[expansion]].
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==Ammunition==
  
'''[[The Taken King Weapons]]''' - Weapons exclusive to [[The Taken King]] [[expansion]].
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All weapons feature a hidden statistic known as '''Inventory'''. This value determines the maximum amount of ammunition that can be carried in a player's reserves. The Inventory statistic will always be a value between ten (10) and one hundred (100), though the effect of this value varies between weapon families; a Sniper Rifle with an Inventory value of 100 would not be able to hold the same amount of ammunition as a Fusion Rifle with an Inventory value of 100, for example. Chest armor, Boots, and select Exotic equipment provide the player with perks that directly increase the Inventory stat for the specified weapon family while it is equipped. These perks are as follows:
  
==Images==
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{| class="wikitable" style="text-align: center; border-style: solid; border-width: 2px; border-color: #C3BCB4"
[[File:weapons concept1.jpg|400px]][[File:weapons concept2.jpg|400px]][[File:weapons concept3.jpg|400px]][[File:weapons concept4.jpg|400px]]
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|-
 
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! style="background: #C3BCB4; color: #FFFFFF; padding:5px"|+20 Inventory
{{Items}}
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! style="background: #C3BCB4; color: #FFFFFF; padding:5px"|+30 Inventory
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! style="background: #C3BCB4; color: #FFFFFF; padding:5px"|+50 Inventory
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|-
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| style="padding:5px;"|[[Auto Rifle Ammo]]
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| style="padding:5px;"|[[Special Weapon Ammo]]
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| style="padding:5px;"|[[Field Scout]]
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|-
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| style="padding:5px;"|[[Pulse Rifle Ammo]]
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| style="padding:5px;"|[[Heavy Weapon Ammo]]
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|-
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| style="padding:5px;"|[[Scout Rifle Ammo]]
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|-
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| style="padding:5px;"|[[Hand Cannon Ammo]]
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|-
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| style="padding:5px;"|[[Sniper Rifle Ammo]]
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|-
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| style="padding:5px;"|[[Fusion Rifle Ammo]]
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|-
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| style="padding:5px;"|[[Shotgun Ammo]]
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|-
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| style="padding:5px;"|[[Sidearm Ammo]]
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|-
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| style="padding:5px;"|[[Machine Gun Ammo]]
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|-
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| style="padding:5px;"|[[Rocket Launcher Ammo]]
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|}

Latest revision as of 04:55, 6 September 2017

Check Out Weapons on Destiny 2 Wiki

Weapons by Category

Weapons in Destiny are divided into eleven families distributed among three parent categories.

Primary Weapons

Auto Rifles Pulse Rifles Scout Rifles Hand Cannons
Auto rifles grimoire card1.jpg Pulse rifles grimoire card1.jpg Scout rifles grimoire card1.jpg Hand cannons grimoire card1.jpg

Special Weapons

Sniper Rifles Fusion Rifles Shotguns Sidearms
Sniper rifles grimoire card1.jpg Fusion rifles grimoire card1.jpg Shotguns grimoire card1.jpg Sidearms grimoire card1.jpg

Heavy Weapons

Machine Guns Rocket Launchers Swords
Machine guns grimoire card1.jpg Rocket launchers grimoire card1.jpg Swords grimoire card1.jpg

Weapon Statistics

Weapons in Destiny are defined by their statistics: numerical values that determine how effective a weapon will be in combat. These statistics are as follows:

  • Impact - This value determines how much damage each round inflicts on a target. Note that Impact will generally share an inverse relationship with Rate of Fire.
  • Range - This value determines how far a bullet can travel before its damage begins to decay. It also affects aim assist and bullet magnetism at longer ranges.
  • Rate of Fire - This value determines how quickly a weapon can fire. Note that Rate of Fire will generally share an inverse relationship with Impact.
  • Stability - This value determines the severity of a weapon's recoil.
  • Reload - This value determines how quickly a weapon can be reloaded.
  • Magazine - This value determines the number of rounds that a weapon can hold in a single magazine.

Ammunition

All weapons feature a hidden statistic known as Inventory. This value determines the maximum amount of ammunition that can be carried in a player's reserves. The Inventory statistic will always be a value between ten (10) and one hundred (100), though the effect of this value varies between weapon families; a Sniper Rifle with an Inventory value of 100 would not be able to hold the same amount of ammunition as a Fusion Rifle with an Inventory value of 100, for example. Chest armor, Boots, and select Exotic equipment provide the player with perks that directly increase the Inventory stat for the specified weapon family while it is equipped. These perks are as follows:

+20 Inventory +30 Inventory +50 Inventory
Auto Rifle Ammo Special Weapon Ammo Field Scout
Pulse Rifle Ammo Heavy Weapon Ammo
Scout Rifle Ammo
Hand Cannon Ammo
Sniper Rifle Ammo
Fusion Rifle Ammo
Shotgun Ammo
Sidearm Ammo
Machine Gun Ammo
Rocket Launcher Ammo