Difference between revisions of "Flinch"
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− | + | Players flinch when they take damage from [[enemies]]. Flinching physically shakes your screen, disrupting your aim and lowering your accuracy. The violence of your screen shaking is proportional to the amount of damage you've taken. The more damage you take, the harder you flinch When flinching, the further away your target is, the more likely you are to miss it. | |
+ | |||
+ | *There are [[Weapon Upgrades]] that reduce your flinching or increase your enemies' flinching. | ||
+ | |||
+ | Different [[weapons|weapon types]] cause different amounts of flinching: | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Weapon Type | ||
+ | ! Flinching caused | ||
+ | |- | ||
+ | |[[Auto Rifle]]||100% (baseline) | ||
+ | |- | ||
+ | |[[Pulse Rifle]]||100% | ||
+ | |- | ||
+ | |[[Scout Rifle]]||150% | ||
+ | |- | ||
+ | |[[Hand Cannon]]||175% | ||
+ | |- | ||
+ | |[[Shotgun]]||100% | ||
+ | |- | ||
+ | |[[Fusion Rifle]]||100% | ||
+ | |- | ||
+ | |[[Sniper Rifle]]||200% | ||
+ | |- | ||
+ | |[[Rocket Launcher]]||200% | ||
+ | |- | ||
+ | |[[Machine Gun]]||200% | ||
+ | |- | ||
+ | |} |
Latest revision as of 16:44, 11 April 2016
Players flinch when they take damage from enemies. Flinching physically shakes your screen, disrupting your aim and lowering your accuracy. The violence of your screen shaking is proportional to the amount of damage you've taken. The more damage you take, the harder you flinch When flinching, the further away your target is, the more likely you are to miss it.
- There are Weapon Upgrades that reduce your flinching or increase your enemies' flinching.
Different weapon types cause different amounts of flinching:
Weapon Type | Flinching caused |
---|---|
Auto Rifle | 100% (baseline) |
Pulse Rifle | 100% |
Scout Rifle | 150% |
Hand Cannon | 175% |
Shotgun | 100% |
Fusion Rifle | 100% |
Sniper Rifle | 200% |
Rocket Launcher | 200% |
Machine Gun | 200% |