Difference between revisions of "Year 2 Trials of Osiris Weapons"
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− | Each weapons requires 7 wins on your [[Trials Passage]]. Players can a chance of obtaining one from [[Gold Tier]] | + | Each weapons requires 7 wins on your [[Trials Passage]]. Players can a chance of obtaining one from [[Gold Tier]]. [[#Adept Weapons|Adept Weapons]] require [[Flawless Victory]] to obtain. |
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+ | Unlike [[Year 1 Trials of Osiris Weapons]], Year 2 weapons can roll random [[perks]]. | ||
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+ | {{#ask: [[Category:Weapons]] [[Category:Trials of Osiris]] [[Category:Year 2]] | ||
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===Adept Weapons=== | ===Adept Weapons=== | ||
− | Require [[Flawless Victory]] (9 wins and 0 losses). These weapons are elemental damage | + | Require [[Flawless Victory]] (9 wins and 0 losses). These weapons are elemental damage counterpart of the primary ToO weapons. |
− | {{#ask: [[Category:Weapons]] [[Category: | + | {{#ask: [[Category:Weapons]] [[Category:Year 2]] [[Category:Adept Weapons]] |
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Latest revision as of 19:54, 30 September 2016
Each weapons requires 7 wins on your Trials Passage. Players can a chance of obtaining one from Gold Tier. Adept Weapons require Flawless Victory to obtain.
Unlike Year 1 Trials of Osiris Weapons, Year 2 weapons can roll random perks.
Type | Damage Type | Attack | Impact | Rate of Fire | Magazine | Range | Stability | Reload | |
---|---|---|---|---|---|---|---|---|---|
Binary Dawn | Shotguns | Multiple | 280 | 67 | 8 | 5 | 25 | 16 | 28 |
Doctrine of Passing | Auto Rifles | Kinetic | 280 | 28 | 77 | 36 | 32 | 54 | 62 |
Elevating Vision | Fusion Rifles | Multiple | 280 | 71 | 6 | 28 | 45 | 61 | |
Glass Promontory | Sniper Rifles | Multiple | 280 | 13 | 40 | 5 | 70 | 40 | 85 |
Reflection Sum | Pulse Rifles | Kinetic | 280 | 30 | 59 | 24 | 59 | 59 | 53 |
The Inward Lamp | Scout Rifles | Kinetic | 280 | 61 | 27 | 13 | 77 | 40 | 58 |
The Tamarind | Rocket Launchers | Multiple | 280 | 9 | 2 | 54 | 71 | ||
The Unseeing Eye | Machine Guns | Multiple | 280 | 53 | 66 | 78 | 15 | 60 | 29 |
The Water Star | Hand Cannons | Kinetic | 280 | 81 | 22 | 9 | 40 | 32 | 43 |
Adept Weapons
Require Flawless Victory (9 wins and 0 losses). These weapons are elemental damage counterpart of the primary ToO weapons.
Type | Damage Type | Attack | Impact | Rate of Fire | Magazine | Range | Stability | Reload | |
---|---|---|---|---|---|---|---|---|---|
Doctrine of Passing (Adept) | Auto Rifles | Kinetic | 310 | 28 | 77 | 27 | 32 | 54 | 62 |
Reflection Sum (Adept) | Pulse Rifles | Kinetic | 310 | 30 | 59 | 24 | 59 | 59 | 53 |
The Inward Lamp (Adept) | Scout Rifles | Kinetic | 310 | 61 | 27 | 13 | 77 | 40 | 58 |
The Water Star (Adept) | Hand Cannons | Kinetic | 310 | 81 | 22 | 9 | 40 | 32 | 43 |