Difference between revisions of "Two for the Road"
From Destiny 1 Wiki
m (Text replacement - "Upgrade 1" to "Perk 1") |
m (Text replacement - "Category:Weapons" to "Category:Weapons Category:Year 1") |
||
(3 intermediate revisions by the same user not shown) | |||
Line 20: | Line 20: | ||
|Sights= | |Sights= | ||
|Perk 1= | |Perk 1= | ||
− | | | + | |Perk 2= |
− | |Optional | + | |Optional Perks= |
|Acquired by=[[Dropped in Strikes]] | |Acquired by=[[Dropped in Strikes]] | ||
|Cost=? | |Cost=? | ||
Line 27: | Line 27: | ||
}} | }} | ||
Two for the Road is a level 20 [[Rare]] [[Shotgun]]. Two for the Road can drop in [[Where Endgame Weapons Drop#Dropped in Strikes|Strikes]]. | Two for the Road is a level 20 [[Rare]] [[Shotgun]]. Two for the Road can drop in [[Where Endgame Weapons Drop#Dropped in Strikes|Strikes]]. | ||
− | ==Perks | + | ==Perks== |
*[[Void Damage]] | *[[Void Damage]] | ||
*[[Solar Damage]] | *[[Solar Damage]] | ||
Line 70: | Line 70: | ||
− | [[Category:Shotguns]] [[Category:Rare]] {{Special Weapons}} [[Category:Weapons]] [[Category:Vanilla]] [[Category:Strike Items]] | + | [[Category:Shotguns]] [[Category:Rare]] {{Special Weapons}} [[Category:Weapons]] [[Category:Year 1]] [[Category:Vanilla]] [[Category:Strike Items]] |
Latest revision as of 03:46, 26 August 2015
Two for the Road | |
---|---|
Information | |
Type | Shotgun |
Level | 20 |
Item Level | 40 |
Rarity | Rare |
Damage Type | Random Elemental |
Attack | ?? |
Impact | 90 |
Rate of Fire | 0 |
Range | 53 |
Stability | 25 |
Reload | 43 |
Magazine | 0 |
Zoom | 12 |
Recoil | 75 |
Equip Speed | 34 |
Aim Assist | 34 |
Acquired by | Dropped in Strikes |
Cost | ? |
Description | The rail-assisted firing mechanism provides ferocious punch. External cables armored for durability. |
Two for the Road is a level 20 Rare Shotgun. Two for the Road can drop in Strikes.
Perks
- Smooth Ballistics
- Accurized Ballistics
- Linear Compensator
- Cascade
- Clown Cartridge
- Shot Package
- Crowd Control
- Full Auto
- Grenadier
- Feeding Frenzy
- Performance Bonus
- Rangefinder
- Reactive Reload
- Spray and Play
- Return to Sender
- Who's Next?
- Kneepads
- Final Round
- Upgrade Damage
- Extended Mag
- Speed Reload
- Quickdraw
- Hand Loaded
- Upgrade Damage
- Soft Ballistics
- Field Choke
- CQB Ballistics
- Lightweight
- Single Point Sling
- High Caliber Rounds
- Smart Drift Control
- Aggressive Ballistics