Difference between revisions of "The Prison of Elders"

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{{Activity Infobox
 
{{Activity Infobox
 +
|image=prison of elders top1.jpg
 
|Type=[[Arena]]
 
|Type=[[Arena]]
|Location=[[The Reef]]
+
|Location=[[The Reef, Asteroid Belt]]
 
|Players=3
 
|Players=3
|Tier 1 Level=32
+
|Tier 1 Level=
|Tier 2 Level=35
+
|Tier 2 Level=
|Tier 3 Level=  
+
|Tier 3 Level=
|Description=
+
|Tier 4 Level=
 +
|Description=Glory and treasure await those who survive.
 
}}
 
}}
[[The Prison of Elders]] is a level 32 [[Arena]] found on the [[The Reef]]. The activity requires a group of 3 players. The Prison of Elders is scheduled to be released on May 19, 2015 with the [[expansion]] [[House of Wolves]]. It will replace the [[raid]] activity.
+
{{see also|Challenge of the Elders}}
 +
{{TOC limit|2}}
 +
==April Update (Year 2)==
 +
In the [[April Update]], Level 41 Prison of Elders (Recommended [[Light]] Level 260) was introduced. This playlist can be standard or [[Taken]] modified. Each completion awards the player with 150 [[House of Judgment]] [[Reputation]].
  
The Prison of Elder is rumored to be a horde mode type of activity.
+
Additionally, [[Challenge of the Elders]] (Recommended Light Level 320) was added. Pick up an [[Elders' Sigil]] Passage Ticket from [[Variks]] for 500 [[Glimmer]] to gain entry. Each completion awards the player with 100 HoJ Rep.
==Walkthrough==
+
  
==Loot==
+
===Additional Changes===
*[[House of Wolves Mark]] - [[Titan Mark]]
+
*Treasure Chests no longer require [[Treasure Key]] to open.
*[[Archon Beacon]] - [[Warlock Bond]]
+
*Enemies in PoE now provide credit to [[Vanguard Bounties]].
*[[Banner of the Kell]] - [[Hunter Cloak]]
+
==House of Wolves (Year 1)==
===Raid Weapons===
+
===Overview===
{{#ask: [[Category:The Arena]] [[Category:Weapons]]
+
[[The Prison of Elders]] is a level 28 [[Arena]] found on the [[The Reef, Asteroid Belt]]. The co-op activity requires a group of 3 players and will feature automatic match making. Prison of Elders is a horde mode that requires the players to complete 5 rounds of battle (6 rounds for [[Skolas's Revenge]]. In the first 4 rounds, players are tasked to defeat 3 waves of [[enemies]] each. The 5th and final round consist of a [[#Bosses|Boss]]. Each round features a [[#Room Types|different enemy type]], [[Fallen]], [[Hive]], [[Vex]] or [[Cabal]] along with a [[Modifiers|random modifier]]. The last 2 of 3 waves have [[#Objectives|critical objectives]] players need to complete. If everyone dies in a round, you need to restart the round from the beginning.
| ?Type
+
| ?Damage Type
+
| ?Attack
+
| ?Impact
+
| ?Rate of Fire
+
| ?Magazine
+
| ?Range
+
| ?Stability
+
| ?Reload
+
| ?Charge Rate
+
| ?Blast Radius
+
| ?Velocity
+
| headers = plain
+
| link = subject
+
| class= sortable wikitable smwtable
+
}}
+
===Raid Armor===
+
====Titan Armor====
+
{{#ask: [[Category:The Arena]] [[Category:Armor]] [[Category:Titan Armor]]
+
| ?Type
+
| ?Defense
+
| ?Light
+
| ?Discipline
+
| ?Intellect
+
| ?Strength
+
| ?Upgrade 1
+
| ?Upgrade 2
+
| ?Upgrade 3
+
| headers = plain
+
| link = subject
+
| class= sortable wikitable smwtable
+
}}
+
  
====Hunter Armor====
+
*Unlike [[Raids]], PoE will not have check points between rounds.
{{#ask: [[Category:The Arena]] [[Category:Armor]] [[Category:Hunter Armor]]
+
| ?Type
+
| ?Defense
+
| ?Light
+
| ?Discipline
+
| ?Intellect
+
| ?Strength
+
| ?Upgrade 1
+
| ?Upgrade 2
+
| ?Upgrade 3
+
| headers = plain
+
| link = subject
+
| class= sortable wikitable smwtable
+
}}
+
  
====Warlock Armor====
+
There will be 6 [[#Challenge Modes|challenge modes]] at level 32, 34 and 35. The more difficult modes offer greater [[#Loot|loot]] and different [[#Modifiers|modifiers]]. While the default level 28 mode has automatic match making, challenge modes will not. While the level 35 mode is static, level 32 and 34 modes will rotate every week.
{{#ask: [[Category:The Arena]] [[Category:Armor]] [[Category:Warlock Armor]]
+
 
| ?Type
+
*3 challenge modes will be available every week (one at every level range). Players can complete all of them once per week for their [[#Loot|rewards]]. Level 28 PoE will not have weekly lockout.
| ?Defense
+
 
| ?Light
+
[[Variks, the Loyal]] is the main [[NPC]] for the Prison of Elders. Players can exchange [[Weapon Core]] and [[Armor Core]] obtained in PoE for unique gear.
| ?Discipline
+
 
| ?Intellect
+
The Prison of Elders released on May 19, 2015 with the [[expansion]] [[House of Wolves]]. It replaced the [[raid]] activity found in previous editions of Destiny. Note that you will need to finish certain [[House of Wolves Story Missions]] in order to tackle PoE.
| ?Strength
+
{{TOC limit|2}}
| ?Upgrade 1
+
===Challenge Modes===
| ?Upgrade 2
+
{| class="wikitable sortable"
| ?Upgrade 3
+
|-
| headers = plain
+
!Mode
| link = subject
+
!Level
| class= sortable wikitable smwtable
+
!Bosses
}}
+
|-
 +
|[[Broken Legion]]||32/34|| [[Valus Trau'ug]]
 +
|-
 +
|[[Cult of the Worm]]||32/34|| [[Gulrot]]
 +
|-
 +
|[[Machine Wrath]]||32/34|| [[Kaliks Reborn]]
 +
|-
 +
|[[The Forever Eater]]||32/34|| [[Qodron]]
 +
|-
 +
|[[Urrox's Grudge]]||32/34|| [[Urrox]]
 +
|-
 +
|[[Skolas's Revenge]]||35|| [[Skolas]]
 +
|-
 +
|}
 +
Level 32 and 34 Challenge Modes rotate in a weekly by weekly basis. Level 35 mode will always be [[Skolas's Revenge]].
 +
 
 +
There were [[#Loot|weekly reward]]s for completing these challenge modes.
 +
 
 +
===Objectives===
 +
Starting with round 2, Critical Objectives can appear after wave 1 or 2. Players must complete these objectives within the time limit or wipe.
 +
 
 +
'''Critical Objectives:'''
 +
 
 +
*'''Defusing Splinter Mines''' - Defuse all the mines that spawn by standing under them. The more players standing under the mine the faster it defuses. Players have 30 seconds to defuse each mine. Another mine will spawn 15 seconds after the one before. It'll take 1 player 8 seconds to defuse a mine. 2 players take 6 seconds and 3 players take 4 seconds.
 +
 
 +
*'''Destroy Splinter Mines''' - Destroy the mines with your weapons by shooting at them. Players have 30 seconds to destroy each mine. These mines spawn randomly on the map.
 +
 
 +
*'''Eliminate Target''' - This is similar to Kill VIP in [[Public Events]]. Players need to kill the target enemy before it runs through all the check points. The VIP spawns in the beginning of the wave. Take him out immediately (use [[Heavy Weapons]]).
 +
 
 +
====The Gift====
 +
After the completion of Critical Objectives, players will receive a Gift. The Gift can be [[Scorch Cannon]], [[Heavy Weapon Ammo]], [[Special Weapon Ammo]] or other items.
 +
 
 +
If you do not use the Scorch Cannon, you can carry it to the next round.
 +
 
 +
===Rooms and Bosses===
 +
====Room Types====
 +
'''Cabal:'''
 +
*Place to be: The platform you start on when you enter the room. Move slightly to the right, and you're safe.
 +
*[[Shield]] types: [[Solar]]/[[Void]] (focus on Solar for those [[Centurion]]s, Void may be on [[Psion]]s)
 +
*Recommended Weapons: Solar Primary (if Psions are shielded, go Void), Solar Secondary (Shotgun preferably, Phalanx may rush), Solar or Strongest Heavy
 +
 
 +
'''Fallen:'''
 +
*Place to be: Far left of room (but if you get overrun, rotate to the opposite side of the arena)
 +
*Shield types: [[Arc]]/Solar (focus on Arc for [[Captain]]s. Solar may be on [[Shank]]s)
 +
*Weapons: Arc/Solar Primary, Arc Secondary (Shotgun preferably, Captains will rush), Arc or Strongest Heavy
 +
 
 +
'''Hive:'''
 +
*Place to be: Far left of the room (take out [[Thrall]] early and nothing will come at you again)
 +
*Shield types: Arc/Solar (focus Solar for [[Wizard]]s as they can do the most harm, [[Knight]]s have Arc)
 +
*Weapons: Arc/Solar Primary, Arc/Solar Secondary (Ranged is best), Solar or Strongest Heavy
 +
 +
'''Vex:'''
 +
*Place to be: Far left of the room (take out [[hobgoblin]]s and [[minotaur]] on the left quickly and you're safe
 +
*Shield types: Void/Arc (focus on Void for Minotaur. Arc may be on [[Harpies]])
 +
*Weapons: Void/Arc Primary, Void Secondary (Shotgun preferably Minotaur may rush), Void or Strongest Heavy
 +
 
 +
====Bosses====
 +
'''Qodron''' - '''[[The Forever Eater#Qodron|In-depth guide]]'''
 +
 
 +
'''Urrox''' - '''[[Urrox's Grudge#Urrox, the Flame Prince|In-depth guide]]'''
 +
*Place to be: Far left (take out Thrall early and nothing will come at you again)
 +
*Shield types: Arc/Solar
 +
*Weapons: Solar Primary, Solar Secondary (Ranged is best), Solar or Strongest Heavy
 +
*Mechanics: Clear the thralls very quickly, then you won't have any adds to really worry about during Urrox's Rage. His Rage works like this: Text will appear stating it's about to start, this is when you throw up your titan bubble (if you have one) and get ready to start jumping. When his rage starts your goal is to stay off the ground. Use whatever shield you have and get as much hang time as possible. As soon as you touch the ground, jump again. Repeat till it ends. Burn down Urrox between Rages.
 +
 
 +
'''Skolas''' - '''[[Skolas's Revenge#Skolas Guide|In-depth guide]]'''
 +
*Place to be: Far left
 +
*Quick Method to kill him: Run far left quickly (kill the servitor that is there), have everyone on your team empty GHorn onto Skolas, Synth once, and empty rockets again. If you all keep hitting him, he will die in <40 seconds. Now just diffuse mines.
 +
 
 +
===Tips and Tricks===
 +
*You need to complete all 5 rounds to obtain the loot.
 +
 
 +
*Have a wide variety of weapons
 +
 
 +
*The easiest method to defuse all the bombs is to have a [[Bladedancer]] to go invisible and diffuse each bomb on their own. Having more then one Hunter will make it even easier. The next best way will be with a [[Defender]] using their bubble/blessing on each point to keep themselves safe to diffuse it ([[Helm of Saint-14]] is a plus). Lastly, if you're in a team of all Warlocks, I will use [[Sunsinger]] for revive then find an area next to each bomb site so that you can get on them quickly when they spawn. Maybe travel as a group as well so that you diffuse faster.
 +
 
 +
===Loot===
 +
Prison of Elders (Level 28) awards the player with [[House of Judgement]] reputation, [[Engram]], 6 [[Vanguard Marks]] and 25 [[Vanguard Reputation]] upon completion. You also have a chance of obtaining [[#Queen's Wrath Weapons|Queen's Wrath Weapons]] but no chance of getting [[#Fallen-themed Weapons|Fallen-themed weapons]] or [[#Fallen-themed Armor|armor]]. Players can obtain additional rewards from [[#Small Chests|small]] and [[#Large Chests|large chests]].
 +
 
 +
[[#Challenge Modes|Challenge Mode]] Rewards have weekly reset:
 +
 
 +
{| class="wikitable sortable"
 +
|-
 +
!Level
 +
!First Completion of the Week
 +
|-
 +
|Level 32 || [[House of Judgement]] +200, [[Armor Core]]
 +
|-
 +
|Level 34 || [[House of Judgement]] +300, [[Weapon Core]], [[Etheric Light]]
 +
|-
 +
|Level 35 || [[House of Judgement]] +500, [[Weapon Core]], [[Armor Core]], [[Etheric Light]]
 +
|-
 +
|}
 +
*First completion bonus is received once per week per character.
 +
 
 +
*Note that players will receive [[Hildian Seeker]], [[Kellbreaker]] and [[The Queen's Web]] for completing [[Skolas's Revenge]] for the first time.
 +
 
 +
*Level 34 and 35 have a chance of granting [[The Elder Cipher]] [[Exotic Weapon Bounty]].
 +
====Small Chests====
 +
2 small chests are found in the Treasure Room, at the end of a PoE match. These chests do not need keys to open. They can contain [[Treasure Key]]s, [[Weapon Core]]s, [[Armor Core]]s, [[Token of Judgment]], [[Token of Flight]], [[Token of Identity]], [[Judgment's Tribute]], [[Strange Coin]]s, [[Mote of Light]] and [[Materials|Planetary Materials]].
 +
 
 +
====Large Chests====
 +
Large chest is found in the Treasure Room at the end of a PoE match. The large chest is the center chest that requires a [[Treasure Key]] to open. This chest can contain [[Exotics]], [[#Queen's Wrath Weapons|Queen's Wrath weapons]], [[Mark of a Kellslayer]], [[Kellhunter's Hood]], [[Dread's Enmity]], [[Mote of Light]] and [[Strange Coin]]s. Your first large chest opening of the week has a very high chance of granting an Exotic weapon or armor. Subsequent chest openings of the week have far smaller chance of granting an Exotic.
 +
*Players will receive [[Hildian Seeker]], [[Kellbreaker]] and [[The Queen's Web]] for opening the [[The Prison of Elders#Large Chests|large chest]] after completing [[Skolas's Revenge]] (lvl 35) for the first time.
 +
 
 +
===Queen's Wrath Weapons===
 +
{{:Queen's Wrath Weapons}}
 +
 
 +
===Fallen-themed Weapons===
 +
{{:Fallen-themed Weapons}}
 +
 
 +
===Fallen-themed Armor===
 +
{{:Fallen-themed Armor}}
 +
 
 +
==Images==
 +
[[File:prison of elders2.jpg|350px]][[File:prison of elders3.jpg|350px]][[File:prison of elders4.jpg|350px]][[File:prison of elders5.jpg|350px]][[File:prison of elders1.jpg|350px]]
 +
 
 +
==Lore==
 +
This combat arena pits brave Guardian Fireteams against the solar system's deadliest enemies. Not all who enter survive, but those who do earn glory… and the greatest treasures of the Reef.
  
[[Category:Raids]]
+
{{raids}}
 +
[[Category:Raids]] [[Category:Arenas]] [[Category:House of Wolves]]

Latest revision as of 01:01, 16 April 2016

The Prison of Elders
The Prison of Elders
Information
Type Arena
Location The Reef, Asteroid Belt
Players 3
Description Glory and treasure await those who survive.
See also: Challenge of the Elders

April Update (Year 2)

In the April Update, Level 41 Prison of Elders (Recommended Light Level 260) was introduced. This playlist can be standard or Taken modified. Each completion awards the player with 150 House of Judgment Reputation.

Additionally, Challenge of the Elders (Recommended Light Level 320) was added. Pick up an Elders' Sigil Passage Ticket from Variks for 500 Glimmer to gain entry. Each completion awards the player with 100 HoJ Rep.

Additional Changes

House of Wolves (Year 1)

Overview

The Prison of Elders is a level 28 Arena found on the The Reef, Asteroid Belt. The co-op activity requires a group of 3 players and will feature automatic match making. Prison of Elders is a horde mode that requires the players to complete 5 rounds of battle (6 rounds for Skolas's Revenge. In the first 4 rounds, players are tasked to defeat 3 waves of enemies each. The 5th and final round consist of a Boss. Each round features a different enemy type, Fallen, Hive, Vex or Cabal along with a random modifier. The last 2 of 3 waves have critical objectives players need to complete. If everyone dies in a round, you need to restart the round from the beginning.

  • Unlike Raids, PoE will not have check points between rounds.

There will be 6 challenge modes at level 32, 34 and 35. The more difficult modes offer greater loot and different modifiers. While the default level 28 mode has automatic match making, challenge modes will not. While the level 35 mode is static, level 32 and 34 modes will rotate every week.

  • 3 challenge modes will be available every week (one at every level range). Players can complete all of them once per week for their rewards. Level 28 PoE will not have weekly lockout.

Variks, the Loyal is the main NPC for the Prison of Elders. Players can exchange Weapon Core and Armor Core obtained in PoE for unique gear.

The Prison of Elders released on May 19, 2015 with the expansion House of Wolves. It replaced the raid activity found in previous editions of Destiny. Note that you will need to finish certain House of Wolves Story Missions in order to tackle PoE.

Challenge Modes

Mode Level Bosses
Broken Legion 32/34 Valus Trau'ug
Cult of the Worm 32/34 Gulrot
Machine Wrath 32/34 Kaliks Reborn
The Forever Eater 32/34 Qodron
Urrox's Grudge 32/34 Urrox
Skolas's Revenge 35 Skolas

Level 32 and 34 Challenge Modes rotate in a weekly by weekly basis. Level 35 mode will always be Skolas's Revenge.

There were weekly rewards for completing these challenge modes.

Objectives

Starting with round 2, Critical Objectives can appear after wave 1 or 2. Players must complete these objectives within the time limit or wipe.

Critical Objectives:

  • Defusing Splinter Mines - Defuse all the mines that spawn by standing under them. The more players standing under the mine the faster it defuses. Players have 30 seconds to defuse each mine. Another mine will spawn 15 seconds after the one before. It'll take 1 player 8 seconds to defuse a mine. 2 players take 6 seconds and 3 players take 4 seconds.
  • Destroy Splinter Mines - Destroy the mines with your weapons by shooting at them. Players have 30 seconds to destroy each mine. These mines spawn randomly on the map.
  • Eliminate Target - This is similar to Kill VIP in Public Events. Players need to kill the target enemy before it runs through all the check points. The VIP spawns in the beginning of the wave. Take him out immediately (use Heavy Weapons).

The Gift

After the completion of Critical Objectives, players will receive a Gift. The Gift can be Scorch Cannon, Heavy Weapon Ammo, Special Weapon Ammo or other items.

If you do not use the Scorch Cannon, you can carry it to the next round.

Rooms and Bosses

Room Types

Cabal:

  • Place to be: The platform you start on when you enter the room. Move slightly to the right, and you're safe.
  • Shield types: Solar/Void (focus on Solar for those Centurions, Void may be on Psions)
  • Recommended Weapons: Solar Primary (if Psions are shielded, go Void), Solar Secondary (Shotgun preferably, Phalanx may rush), Solar or Strongest Heavy

Fallen:

  • Place to be: Far left of room (but if you get overrun, rotate to the opposite side of the arena)
  • Shield types: Arc/Solar (focus on Arc for Captains. Solar may be on Shanks)
  • Weapons: Arc/Solar Primary, Arc Secondary (Shotgun preferably, Captains will rush), Arc or Strongest Heavy

Hive:

  • Place to be: Far left of the room (take out Thrall early and nothing will come at you again)
  • Shield types: Arc/Solar (focus Solar for Wizards as they can do the most harm, Knights have Arc)
  • Weapons: Arc/Solar Primary, Arc/Solar Secondary (Ranged is best), Solar or Strongest Heavy

Vex:

  • Place to be: Far left of the room (take out hobgoblins and minotaur on the left quickly and you're safe
  • Shield types: Void/Arc (focus on Void for Minotaur. Arc may be on Harpies)
  • Weapons: Void/Arc Primary, Void Secondary (Shotgun preferably Minotaur may rush), Void or Strongest Heavy

Bosses

Qodron - In-depth guide

Urrox - In-depth guide

  • Place to be: Far left (take out Thrall early and nothing will come at you again)
  • Shield types: Arc/Solar
  • Weapons: Solar Primary, Solar Secondary (Ranged is best), Solar or Strongest Heavy
  • Mechanics: Clear the thralls very quickly, then you won't have any adds to really worry about during Urrox's Rage. His Rage works like this: Text will appear stating it's about to start, this is when you throw up your titan bubble (if you have one) and get ready to start jumping. When his rage starts your goal is to stay off the ground. Use whatever shield you have and get as much hang time as possible. As soon as you touch the ground, jump again. Repeat till it ends. Burn down Urrox between Rages.

Skolas - In-depth guide

  • Place to be: Far left
  • Quick Method to kill him: Run far left quickly (kill the servitor that is there), have everyone on your team empty GHorn onto Skolas, Synth once, and empty rockets again. If you all keep hitting him, he will die in <40 seconds. Now just diffuse mines.

Tips and Tricks

  • You need to complete all 5 rounds to obtain the loot.
  • Have a wide variety of weapons
  • The easiest method to defuse all the bombs is to have a Bladedancer to go invisible and diffuse each bomb on their own. Having more then one Hunter will make it even easier. The next best way will be with a Defender using their bubble/blessing on each point to keep themselves safe to diffuse it (Helm of Saint-14 is a plus). Lastly, if you're in a team of all Warlocks, I will use Sunsinger for revive then find an area next to each bomb site so that you can get on them quickly when they spawn. Maybe travel as a group as well so that you diffuse faster.

Loot

Prison of Elders (Level 28) awards the player with House of Judgement reputation, Engram, 6 Vanguard Marks and 25 Vanguard Reputation upon completion. You also have a chance of obtaining Queen's Wrath Weapons but no chance of getting Fallen-themed weapons or armor. Players can obtain additional rewards from small and large chests.

Challenge Mode Rewards have weekly reset:

Level First Completion of the Week
Level 32 House of Judgement +200, Armor Core
Level 34 House of Judgement +300, Weapon Core, Etheric Light
Level 35 House of Judgement +500, Weapon Core, Armor Core, Etheric Light
  • First completion bonus is received once per week per character.

Small Chests

2 small chests are found in the Treasure Room, at the end of a PoE match. These chests do not need keys to open. They can contain Treasure Keys, Weapon Cores, Armor Cores, Token of Judgment, Token of Flight, Token of Identity, Judgment's Tribute, Strange Coins, Mote of Light and Planetary Materials.

Large Chests

Large chest is found in the Treasure Room at the end of a PoE match. The large chest is the center chest that requires a Treasure Key to open. This chest can contain Exotics, Queen's Wrath weapons, Mark of a Kellslayer, Kellhunter's Hood, Dread's Enmity, Mote of Light and Strange Coins. Your first large chest opening of the week has a very high chance of granting an Exotic weapon or armor. Subsequent chest openings of the week have far smaller chance of granting an Exotic.

Queen's Wrath Weapons

Randomly dropped in all difficulty levels of Prison of Elders. These weapons also have randomly rolled perks. Their perks can be reforged. Vestian Dynasty is obtained by completing A Kell Rising.

 TypeDamage TypeAttackImpactRate of FireMagazineRangeStabilityReload
Dry Rot 32ShotgunsRandom Elemental331-36540356114163
Her BenevolenceSniper RiflesRandom Elemental331-36531194664654
Her CourtesyShotgunsRandom Elemental331-36561145103129
Her MercyHand CannonsKinetic331-365812210253226
Her Right HandAuto RiflesKinetic331-365287725234966
Hygiea NoblesseScout RiflesKinetic331-365483714664764
Payment VIPulse RiflesKinetic331-365146624376066
Techeun ForceFusion RiflesRandom Elemental331-365846384256
The DreamwakerRocket LaunchersRandom Elemental331-365412960
Vestian DynastySidearmsArc331-365510015389196
Wolves' BaneMachine GunsRandom Elemental331-365615923261231

Fallen-themed Weapons

Each weapon can be purchased from Variks with a Weapon Core (rewarded from Prison of Elders) or obtained randomly from a Judgement's Chance. Primary weapons with elemental damage are dropped from Skolas.

 TypeDamage TypeAttackImpactRate of FireMagazineRangeStabilityReloadPerk 1SightsOptional Perks
Aegis of the KellPulse RiflesKinetic365-36577321286878RangefinderQuickDraw IS
Red Dot-ORS
Focus Lens FLA5
Extended Mag
Fitted Stock
Flared Magwell
Aegis of the Kell IIPulse RiflesRandom Elemental365-36577321286878RangefinderQuickDraw IS
Red Dot-ORS
Focus Lens FLA5
Extended Mag
Fitted Stock
Flared Magwell
Chain of Orbiks-FelMachine GunsVoid365-365377744235033CounterbalanceSmooth Ballistics
Accurized Ballistics
Field Choke
Extended Mag
Hammer Forged
Fitted Stock
Servant of AksorFusion RiflesArc365-365975562762Hidden HandFastDraw IS
Red Dot-OES
Red Dot-ORES
Speed Reload
Accelerated Coils
Enhanced Battery
Shadow of VeilsSniper RiflesArc365-36531194744159ReplenishShortGaze SLH10
LongView SLR10
SightSys SLS20
Speed Reload
Perfect Balance
Extended Mag
Six Dreg PrideHand CannonsKinetic365-36581229305043Army of OneSteadyHand IS
SureShot IS
QuickDraw IS
Hand Loaded
High Caliber Rounds
Extended Mag
Six Dreg Pride IIHand CannonsRandom Elemental365-36581229305043Army of OneSteadyHand IS
SureShot IS
QuickDraw IS
Hand Loaded
High Caliber Rounds
Extended Mag
The Last RebellionRocket LaunchersVoid365-3651826654Clown CartridgeSmart Drift Control
Hard Launch
Aggressive Launch
Javelin
Flared Magwell
Lightweight
Wolfborne OathShotgunsSolar365-3654035683244Close and/or PersonalSmooth Ballistics
Soft Ballistics
Aggressive Ballistics
Quickdraw
Hand Loaded
Lightweight
Wolfslayer's ClawAuto RiflesKinetic365-365287722333959Crowd ControlFastDraw IS
Red Dot-OES
Red Dot-ORES
Flared Magwell
Field Scout
Perfect Balance
Wolfslayer's Claw IIAuto RiflesRandom Elemental365-365287723333959Crowd ControlFastDraw IS
Red Dot-OES
Red Dot-ORES
Flared Magwell
Field Scout
Perfect Balance
Wolves' LeashScout RiflesKinetic365-365355217524361Triple TapFastDraw IS
Red Dot-OAS
Focus Lens FLA5
Snapshot
Custom Optics
Perfect Balance
Wolves' Leash IIScout RiflesRandom Elemental365-365355217524361Triple TapFastDraw IS
Red Dot-OAS
Focus Lens FLA5
Snapshot
Custom Optics
Perfect Balance

Fallen-themed Armor

Each piece of armor can be purchased from Variks with a Armor Core (rewarded from Prison of Elders) or obtained randomly from a Judgement's Chance.

 TypeClassDefenseLightDisciplineIntellectStrengthPerk 1Perk 2Perk 3
Kellbreaker's CloakChest ArmorWarlock5364267-19667-19667-196Auto Rifle Ammo
Pulse Rifle Ammo
Scout Rifle Ammo
Hand Cannon Ammo
Special Weapon AmmoCabal Rampart
Fallen Rampart
Hive Rampart
Vex Rampart
Kellbreaker's GlovesGauntletsWarlock4024246-13146-13146-131Special Weapon LoaderEnergy ProjectionEther Bomb
Ether Claw
Ether Needle
Kellbreaker's MindHelmetsWarlock4914251-14851-14851-148Serpent's MouthInverse ShadowCabal Arbiter
Fallen Arbiter
Hive Arbiter
Vex Arbiter
Kellbreaker's PathLeg ArmorWarlock4024262-17962-17962-179Heavy Weapon AmmoCabal Stalker
Fallen Stalker
Hive Stalker
Vex Stalker
Kellhunter's BloodChest ArmorHunter5364267-19667-19667-196Auto Rifle Ammo
Pulse Rifle Ammo
Scout Rifle Ammo
Hand Cannon Ammo
Special Weapon AmmoCabal Rampart
Fallen Rampart
Hive Rampart
Vex Rampart
Kellhunter's PathLeg ArmorHunter4024262-17962-17962-179Heavy Weapon AmmoCabal Stalker
Fallen Stalker
Hive Stalker
Vex Stalker
Kellhunter's RallyGauntletsHunter4024246-13146-13146-131Special Weapon LoaderFastballEther Bomb
Ether Claw
Ether Needle
Kellhunter's SightHelmetsHunter4914251-14851-14851-148Light the BladeInverse ShadowCabal Arbiter
Fallen Arbiter
Hive Arbiter
Vex Arbiter
Kellslayer's CuirassChest ArmorTitan5364267-19667-19667-196Auto Rifle Ammo
Pulse Rifle Ammo
Scout Rifle Ammo
Hand Cannon Ammo
Special Weapon AmmoCabal Rampart
Fallen Rampart
Hive Rampart
Vex Rampart
Kellslayer's GreavesLeg ArmorTitan4024262-17962-17962-179Heavy Weapon AmmoCabal Stalker
Fallen Stalker
Hive Stalker
Vex Stalker
Kellslayer's GripsGauntletsTitan4024246-13146-13146-131Special Weapon LoaderParamuscle ArmatureEther Bomb
Ether Claw
Ether Needle
Kellslayer's HelmHelmetsTitan4914251-14851-14851-148Momentum TransferInverse ShadowCabal Arbiter
Fallen Arbiter
Hive Arbiter
Vex Arbiter

Images

Prison of elders2.jpgPrison of elders3.jpgPrison of elders4.jpgPrison of elders5.jpgPrison of elders1.jpg

Lore

This combat arena pits brave Guardian Fireteams against the solar system's deadliest enemies. Not all who enter survive, but those who do earn glory… and the greatest treasures of the Reef.


King's Fall
Vault of GlassCrota's EndPrison of Elders*