Difference between revisions of "Double Nickel"
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m (Text replacement - "Mods" to "Perks") |
m (Text replacement - "Category:Weapons" to "Category:Weapons Category:Year 1") (Tag: Mobile edit) |
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|Item Level=40 | |Item Level=40 | ||
|Rarity=[[Rare]] | |Rarity=[[Rare]] | ||
− | |Damage Type= | + | |Damage Type=[[Random Elemental]] |
|Attack=?? | |Attack=?? | ||
|Impact=40 | |Impact=40 | ||
Line 19: | Line 19: | ||
|Aim Assist=60 | |Aim Assist=60 | ||
|Sights= | |Sights= | ||
− | | | + | |Perk 1= |
− | | | + | |Perk 2= |
− | |Optional | + | |Optional Perks= |
|Acquired by=[[Dropped in Strikes]] | |Acquired by=[[Dropped in Strikes]] | ||
|Cost=? | |Cost=? | ||
Line 27: | Line 27: | ||
}} | }} | ||
Double Nickel is a level 20 [[Rare]] [[Shotgun]]. Double Nickel can drop in [[Where Endgame Weapons Drop#Dropped in Strikes|Strikes]]. | Double Nickel is a level 20 [[Rare]] [[Shotgun]]. Double Nickel can drop in [[Where Endgame Weapons Drop#Dropped in Strikes|Strikes]]. | ||
− | ==Perks | + | ==Perks== |
*[[Void Damage]] | *[[Void Damage]] | ||
*[[Solar Damage]] | *[[Solar Damage]] | ||
Line 70: | Line 70: | ||
− | [[Category:Shotguns]] [[Category:Rare]] {{Special Weapons}} [[Category:Weapons]] [[Category:Vanilla]] [[Category:Strike Items]] | + | [[Category:Shotguns]] [[Category:Rare]] {{Special Weapons}} [[Category:Weapons]] [[Category:Year 1]] [[Category:Vanilla]] [[Category:Strike Items]] |
Latest revision as of 03:47, 26 August 2015
Double Nickel | |
---|---|
Information | |
Type | Shotgun |
Level | 20 |
Item Level | 40 |
Rarity | Rare |
Damage Type | Random Elemental |
Attack | ?? |
Impact | 40 |
Rate of Fire | 60 |
Range | 27 |
Stability | 43 |
Reload | 40 |
Magazine | 30 |
Zoom | 12 |
Recoil | 74 |
Equip Speed | 51 |
Aim Assist | 60 |
Acquired by | Dropped in Strikes |
Cost | ? |
Description | A blunt reminder that this particular room belongs to you. |
Double Nickel is a level 20 Rare Shotgun. Double Nickel can drop in Strikes.
Perks
- Smooth Ballistics
- Accurized Ballistics
- Linear Compensator
- Cascade
- Clown Cartridge
- Shot Package
- Crowd Control
- Full Auto
- Grenadier
- Feeding Frenzy
- Performance Bonus
- Rangefinder
- Reactive Reload
- Spray and Play
- Return to Sender
- Who's Next?
- Kneepads
- Final Round
- Upgrade Damage
- Extended Mag
- Speed Reload
- Quickdraw
- Hand Loaded
- Upgrade Damage
- Soft Ballistics
- Field Choke
- CQB Ballistics
- Lightweight
- Single Point Sling
- High Caliber Rounds
- Smart Drift Control
- Aggressive Ballistics