Difference between revisions of "Weapons"

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{{#ask: [[Category:Weapons]]
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__NOTOC__
| ?Type
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{{D2Wiki Page}}
| ?Acquired by
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==Weapons by Category==
| ?Attack
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Weapons in Destiny are divided into eleven families distributed among three parent categories.
| ?Impact
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| ?Range
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| ?Stability
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| ?Reload
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| ?Rate of Fire
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| ?Magazine
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| ?Extra 1
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| ?Extra 2
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| headers = plain
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| link = subject
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| class= sortable wikitable smwtable
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}}
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==Images==
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===Primary Weapons===
[[File:weapons concept1.jpg|400px]][[File:weapons concept2.jpg|400px]]
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{| class="wikitable" style="text-align: center; border-style: solid; border-width: 2px; border-color: #C3BCB4"
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|-
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! style="background: #C3BCB4; color: #FFFFFF; padding:2px"|Auto Rifles
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! style="background: #C3BCB4; color: #FFFFFF; padding:2px"|Pulse Rifles
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! style="background: #C3BCB4; color: #FFFFFF; padding:2px"|Scout Rifles
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! style="background: #C3BCB4; color: #FFFFFF; padding:2px"|Hand Cannons
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|-
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| style="padding:10px;"| [[file: Auto rifles grimoire card1.jpg|250px|link=Auto Rifles]]
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| style="padding:10px;"| [[file: Pulse rifles grimoire card1.jpg|250px|link=Pulse Rifles]]
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| style="padding:10px;"| [[file: Scout rifles grimoire card1.jpg|250px|link=Scout Rifles]]
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| style="padding:10px;"| [[file: Hand cannons grimoire card1.jpg|250px|link=Hand Cannons]]
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|}
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===Special Weapons===
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{| class="wikitable" style="text-align: center; border-style: solid; border-width: 2px; border-color: #C3BCB4"
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|-
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! style="background: #C3BCB4; color: #FFFFFF; padding:2px"|Sniper Rifles
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! style="background: #C3BCB4; color: #FFFFFF; padding:2px"|Fusion Rifles
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! style="background: #C3BCB4; color: #FFFFFF; padding:2px"|Shotguns
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! style="background: #C3BCB4; color: #FFFFFF; padding:2px"|Sidearms
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|-
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| style="padding:10px;"| [[file: Sniper rifles grimoire card1.jpg|250px|link=Sniper Rifles]]
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| style="padding:10px;"| [[file: Fusion rifles grimoire card1.jpg|250px|link=Fusion Rifles]]
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| style="padding:10px;"| [[file: Shotguns grimoire card1.jpg|250px|link=Shotguns]]
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| style="padding:10px;"| [[file: Sidearms grimoire card1.jpg|250px|link=Sidearms]]
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|}
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===Heavy Weapons===
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{| class="wikitable" style="text-align: center; border-style: solid; border-width: 2px; border-color: #C3BCB4"
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|-
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! style="background: #C3BCB4; color: #FFFFFF; padding:2px"|Machine Guns
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! style="background: #C3BCB4; color: #FFFFFF; padding:2px"|Rocket Launchers
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! style="background: #C3BCB4; color: #FFFFFF; padding:2px"|Swords
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|-
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| style="padding:10px;"| [[file: Machine guns grimoire card1.jpg|250px|link=Machine Guns]]
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| style="padding:10px;"| [[file: Rocket launchers grimoire card1.jpg|250px|link=Rocket Launchers]]
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| style="padding:10px;"| [[file: Swords grimoire card1.jpg|250px|link=Swords]]
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|}
 +
 
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==Weapon Statistics==
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Weapons in Destiny are defined by their statistics: numerical values that determine how effective a weapon will be in combat. These statistics are as follows:
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*[[Impact]] - This value determines how much damage each round inflicts on a target. Note that Impact will generally share an inverse relationship with Rate of Fire.
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*[[Range]] - This value determines how far a bullet can travel before its damage begins to decay. It also affects aim assist and bullet magnetism at longer ranges.
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*[[Rate of Fire]] - This value determines how quickly a weapon can fire. Note that Rate of Fire will generally share an inverse relationship with Impact.
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*[[Stability]] - This value determines the severity of a weapon's recoil.
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*[[Reload]] - This value determines how quickly a weapon can be reloaded.
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*[[Magazine]] - This value determines the number of rounds that a weapon can hold in a single magazine.
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==Ammunition==
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All weapons feature a hidden statistic known as '''Inventory'''. This value determines the maximum amount of ammunition that can be carried in a player's reserves. The Inventory statistic will always be a value between ten (10) and one hundred (100), though the effect of this value varies between weapon families; a Sniper Rifle with an Inventory value of 100 would not be able to hold the same amount of ammunition as a Fusion Rifle with an Inventory value of 100, for example. Chest armor, Boots, and select Exotic equipment provide the player with perks that directly increase the Inventory stat for the specified weapon family while it is equipped. These perks are as follows:
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{| class="wikitable" style="text-align: center; border-style: solid; border-width: 2px; border-color: #C3BCB4"
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|-
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! style="background: #C3BCB4; color: #FFFFFF; padding:5px"|+20 Inventory
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! style="background: #C3BCB4; color: #FFFFFF; padding:5px"|+30 Inventory
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! style="background: #C3BCB4; color: #FFFFFF; padding:5px"|+50 Inventory
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|-
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| style="padding:5px;"|[[Auto Rifle Ammo]]
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| style="padding:5px;"|[[Special Weapon Ammo]]
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| style="padding:5px;"|[[Field Scout]]
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|-
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| style="padding:5px;"|[[Pulse Rifle Ammo]]
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| style="padding:5px;"|[[Heavy Weapon Ammo]]
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|-
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| style="padding:5px;"|[[Scout Rifle Ammo]]
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|-
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| style="padding:5px;"|[[Hand Cannon Ammo]]
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|-
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| style="padding:5px;"|[[Sniper Rifle Ammo]]
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|-
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| style="padding:5px;"|[[Fusion Rifle Ammo]]
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|-
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| style="padding:5px;"|[[Shotgun Ammo]]
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|-
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| style="padding:5px;"|[[Sidearm Ammo]]
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|-
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| style="padding:5px;"|[[Machine Gun Ammo]]
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|-
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| style="padding:5px;"|[[Rocket Launcher Ammo]]
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|}

Latest revision as of 04:55, 6 September 2017

Check Out Weapons on Destiny 2 Wiki

Weapons by Category

Weapons in Destiny are divided into eleven families distributed among three parent categories.

Primary Weapons

Auto Rifles Pulse Rifles Scout Rifles Hand Cannons
Auto rifles grimoire card1.jpg Pulse rifles grimoire card1.jpg Scout rifles grimoire card1.jpg Hand cannons grimoire card1.jpg

Special Weapons

Sniper Rifles Fusion Rifles Shotguns Sidearms
Sniper rifles grimoire card1.jpg Fusion rifles grimoire card1.jpg Shotguns grimoire card1.jpg Sidearms grimoire card1.jpg

Heavy Weapons

Machine Guns Rocket Launchers Swords
Machine guns grimoire card1.jpg Rocket launchers grimoire card1.jpg Swords grimoire card1.jpg

Weapon Statistics

Weapons in Destiny are defined by their statistics: numerical values that determine how effective a weapon will be in combat. These statistics are as follows:

  • Impact - This value determines how much damage each round inflicts on a target. Note that Impact will generally share an inverse relationship with Rate of Fire.
  • Range - This value determines how far a bullet can travel before its damage begins to decay. It also affects aim assist and bullet magnetism at longer ranges.
  • Rate of Fire - This value determines how quickly a weapon can fire. Note that Rate of Fire will generally share an inverse relationship with Impact.
  • Stability - This value determines the severity of a weapon's recoil.
  • Reload - This value determines how quickly a weapon can be reloaded.
  • Magazine - This value determines the number of rounds that a weapon can hold in a single magazine.

Ammunition

All weapons feature a hidden statistic known as Inventory. This value determines the maximum amount of ammunition that can be carried in a player's reserves. The Inventory statistic will always be a value between ten (10) and one hundred (100), though the effect of this value varies between weapon families; a Sniper Rifle with an Inventory value of 100 would not be able to hold the same amount of ammunition as a Fusion Rifle with an Inventory value of 100, for example. Chest armor, Boots, and select Exotic equipment provide the player with perks that directly increase the Inventory stat for the specified weapon family while it is equipped. These perks are as follows:

+20 Inventory +30 Inventory +50 Inventory
Auto Rifle Ammo Special Weapon Ammo Field Scout
Pulse Rifle Ammo Heavy Weapon Ammo
Scout Rifle Ammo
Hand Cannon Ammo
Sniper Rifle Ammo
Fusion Rifle Ammo
Shotgun Ammo
Sidearm Ammo
Machine Gun Ammo
Rocket Launcher Ammo