Difference between revisions of "Weapons"

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(Reformatted the page to be a kind of hub for browsing weapons rather than trying to cram tables upon tables of info into it. Branch pages will need a bit of tweaking to make that work, so that's next on the list.)
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==Weapons by Category==
 
==Weapons by Category==
Weapons in Destiny are divided into eleven families distributed among three parent categories.
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Weapons in Destiny are divided into eleven families distributed among three parent categories.1
  
 
===Primary Weapons===
 
===Primary Weapons===

Revision as of 07:50, 31 July 2017

Weapons by Category

Weapons in Destiny are divided into eleven families distributed among three parent categories.1

Primary Weapons

Auto Rifles Pulse Rifles Scout Rifles Hand Cannons
Auto rifles grimoire card1.jpg Pulse rifles grimoire card1.jpg Scout rifles grimoire card1.jpg Hand cannons grimoire card1.jpg

Special Weapons

Sniper Rifles Fusion Rifles Shotguns Sidearms
Sniper rifles grimoire card1.jpg Fusion rifles grimoire card1.jpg Shotguns grimoire card1.jpg Sidearms grimoire card1.jpg

Heavy Weapons

Machine Guns Rocket Launchers Swords
Machine guns grimoire card1.jpg Rocket launchers grimoire card1.jpg Swords grimoire card1.jpg

Weapon Statistics

Weapons in Destiny are defined by their statistics: numerical values that determine how effective a weapon will be in combat. These statistics are as follows:

  • Impact - This value determines how much damage each round inflicts on a target. Note that Impact will generally share an inverse relationship with Rate of Fire.
  • Range - This value determines how far a bullet can travel before its damage begins to decay. It also affects aim assist and bullet magnetism at longer ranges.
  • Rate of Fire - This value determines how quickly a weapon can fire. Note that Rate of Fire will generally share an inverse relationship with Impact.
  • Stability - This value determines the severity of a weapon's recoil.
  • Reload - This value determines how quickly a weapon can be reloaded.
  • Magazine - This value determines the number of rounds that a weapon can hold in a single magazine.

Ammunition

All weapons feature a hidden statistic known as Inventory. This value determines the maximum amount of ammunition that can be carried in a player's reserves. The Inventory statistic will always be a value between ten (10) and one hundred (100), though the effect of this value varies between weapon families; a Sniper Rifle with an Inventory value of 100 would not be able to hold the same amount of ammunition as a Fusion Rifle with an Inventory value of 100, for example. Chest armor, Boots, and select Exotic equipment provide the player with perks that directly increase the Inventory stat for the specified weapon family while it is equipped. These perks are as follows:

+20 Inventory +30 Inventory +50 Inventory
Auto Rifle Ammo Special Weapon Ammo Field Scout
Pulse Rifle Ammo Heavy Weapon Ammo
Scout Rifle Ammo
Hand Cannon Ammo
Sniper Rifle Ammo
Fusion Rifle Ammo
Shotgun Ammo
Sidearm Ammo
Machine Gun Ammo
Rocket Launcher Ammo