Difference between revisions of "Wrath of the Machine"

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==Bosses==
 
==Bosses==
 +
===Archpriest Part 1===
 +
'''Loadout'''
 +
 +
*Titan: Run defender with weapons of light and bastion/illuminated and max armor/recovery, as always. Sunbreakers can also be useful if there are a surplus of titans, or if you’re having trouble killing ads.
 +
*Hunter: Nightstalker is your go-to with blackhole, light of ther pack, and invis, with max armor and recovery. Bladedancers can also be useful for killing ads if necessary. And gunslingers with celestial nighthawk can be used if you’re having trouble with DPS (and have other nightstalkers)
 +
*Warlocks stormcaller is recommended for ad duty with chaining, transcendence, and electrostatic mind/perpetual charge, max armor and recovery. Sunsingers are also useful if you’re having trouble staying alive
 +
*Note: runners can increase their agility to make running easier, if they have no problem staying alive
 +
Weapons: Besides the boss, it’s a fairly close range fight. I would recommend a scout or hand cannon, although any primary is viable really. You should pick a sniper for your secondary, preferably one with triple tap or bonus damage to fallen. Shotguns can be an option for taking down the shank, although it isn’t recommended. Raze lighter/swords work great as a heavy, although it isn’t necessary for everyone to have them. Sleeper and gally are also good options. LMG’s work alright, but are not recommended.
 +
 +
'''Fight Explanation'''
 +
 +
*Summary: The first fight involves 3 players running through charges to gain a voltage, slamming that voltage on terminals, killing a “light eater”-type shank, chucking nades at the boss to lower his heath, doing DPS, then repeating. Edit - This is also possible with 1 runner charging the same or any terminal, and everyone else on ad control - /u/Roots_Banton
 +
*Strategy: Split up into 3 teams of 2. One on left, one middle, one right. You should designate 1 player to be the runner who will run through the charges and slam the relic. The other player should be on add duty and try to keep the ads off the runner.
 +
*Runner: The runner can help with ads if they start to pile up, however they should mainly focus on gaining their charges. It is exactly like the patrol mission for gathering data where you have to run through the pillars of light, except the pillars will be white, and instead of a decreasing charge, you will have a time limit. The time limit is 15 seconds, and if you don’t gain another charge by that time you will die. The pillars will spawn on each side, and the middle ones will spawn towards the boss and on the stage. If you’re having trouble finding a pillar, jump as high as you can to get a good view of the area. When in doubt, head to the stage and pick up some voltage there. They spawn fairly rapidly, so there shouldn’t be any shortage of them. Once you have gained 4 charges, head back to the terminal and hold X [XB1] or square [PS4] to slam it. This will increase the voltage on the terminal and will bring you closer to the grenade spawn phase. After slamming, keep an eye out for a giant yellow bar shank heading towards your terminal, they will eat the voltage and make the phase longer if they get to the terminal. When they spawn you want to try to kill them immediately.
 +
I’m not certain there is a time window that you all need to slam in (like I've heard elsewhere), you probably just have to reach max voltage on each terminal. Either way, running and slamming as quick as possible without any coordination has worked for me.
 +
*Ad Duty - Ad duty is fairly simple, just kill everything. I like to keep a high vantage point while on ad duty so I can have a clear shot on ads on both levels of the area. It’s not absolutely necessary to kill everything, but you should kill enough ads so that the runner isn’t getting lit up. Your main job will be to keep an eye out for the voltage eater shank. When it spawns, call it out to your runner, and unload your heavy on it. Raze lighter works great here.
 +
*Grenade Phase: Once the max voltage has been reached on the terminals, you will see a message pop up saying “Foundry spinners producing SIVA charges", hear a sound, and see icons pop up on your screen. Stop everything you’re doing and head towards the icons on your side. There are 6 total, 2 on each side, so everyone should be able to pick one up. Hold x or square to grab them, then chuck them at the boss with RB/R1. You can throw them pretty far, so there is no need to run on the stage. Keep chucking these charges till his shield drops. Once it drops there will still be leftover nades pick them up and chuck them at him for some good damage, then start DPSing. It’s a good idea to coordinate tethers and weapons bubbles on this for max DPS, however it isn’t totally necessary to all group up in one spot. It might allow for more DPS by staying on your respective sides and saving time from running to a group up spot. Use snipers and heavy for DPS and aim at his head if you can. After a while, his shield will recharge, then the fight is just rinse and repeat until you finish.
 +
 +
'''Tips'''
 +
 +
*The boss teleports, so watch where you’re standing, because he will kill you if he teleports on you.
 +
*Generally, you don’t have to worry about the boss much when collecting voltage, you can safely jump right past him if needed.
 +
*There is a meter on the terminals, that will tell you how much charge it has (and how much time you have left with nades I believe)
 +
*Remember to equip max light before getting any chests/loot for the entire raid
 +
 +
===1st Jumping Puzzle===
 +
*There isn’t much I can say about this that will help you, so I’ll link a video to how to do it. Just make sure you max your agility.
 +
*Right inside the giant husk at the top of the pipe, there is a chest.
 +
*There is also another chest, and a SIVA cluster in this puzzle. In one of the first areas in the puzzle, there will be a platform with two yellow lights on it and to the left will be another odd looking platform. Stay on the platform with the lights and jump up the wall to the left to where this guy starts in this video for the first chest.
 +
*Move on from that area and you will come to a rectangular platform with 4 suspenders with a door to the left hand side that leads to the vent you have to break at the end. Jump on the platform for the door, but instead of going left through the hall to the end of the puzzle, head straight onto a ledge on the side. Run all the way to the back wall, and follow this video. Instead of jumping across, there is a beam opposite the wall that you can walk across. I don’t believe there is a monitor in this puzzle, or at least I can’t find any info on it. If someone has found one, let me know and I’ll update the post. But that’s it for the puzzle.
 +
 +
===Archpriest Part 2===
 +
'''Loadout'''
 +
 +
'''Fight Explanation'''
 +
 +
'''Tips'''
 +
 +
===2nd Jumping Puzzle===
 +
*This puzzle is full of loot, so keep your eyes peeled. But first, before we leave the boss room, there is a monitor in a room on the lefthand side with a fan on the ceiling. Jump on the fan and up into the pipe to find a monitor. Here is a video of it.
 +
*There is a siva cluster towards the beginning that you can find here. Near that is the first chest, and here is where to find it.
 +
*Also in that room is another monitor, that you can see here. Go to the room with the chest, and go to the opposite side to jump off and back into the jumping puzzle.
 +
*The next chest is right before the end, right after that part where you have to jump around a slight bump in the wall like VoG. Look up and you will see long beams spanning the length of the tunnel, the chest is on one of them. You can see where to go here. As far as I know, that’s it for this area.
 +
 +
===Siege Machine===
  
 
==Loot==
 
==Loot==

Revision as of 21:00, 24 September 2016

General Information

See also: Wrath of the Machine (Quest)

Wrath of the Machine is the 6-player raid of Rise of Iron expansion. In the Raid, players will battle SIVE-infected Fallen.

  • Wrath of the Machine was scheduled to release on September 23, 2016.

Bosses

Archpriest Part 1

Loadout

  • Titan: Run defender with weapons of light and bastion/illuminated and max armor/recovery, as always. Sunbreakers can also be useful if there are a surplus of titans, or if you’re having trouble killing ads.
  • Hunter: Nightstalker is your go-to with blackhole, light of ther pack, and invis, with max armor and recovery. Bladedancers can also be useful for killing ads if necessary. And gunslingers with celestial nighthawk can be used if you’re having trouble with DPS (and have other nightstalkers)
  • Warlocks stormcaller is recommended for ad duty with chaining, transcendence, and electrostatic mind/perpetual charge, max armor and recovery. Sunsingers are also useful if you’re having trouble staying alive
  • Note: runners can increase their agility to make running easier, if they have no problem staying alive

Weapons: Besides the boss, it’s a fairly close range fight. I would recommend a scout or hand cannon, although any primary is viable really. You should pick a sniper for your secondary, preferably one with triple tap or bonus damage to fallen. Shotguns can be an option for taking down the shank, although it isn’t recommended. Raze lighter/swords work great as a heavy, although it isn’t necessary for everyone to have them. Sleeper and gally are also good options. LMG’s work alright, but are not recommended.

Fight Explanation

  • Summary: The first fight involves 3 players running through charges to gain a voltage, slamming that voltage on terminals, killing a “light eater”-type shank, chucking nades at the boss to lower his heath, doing DPS, then repeating. Edit - This is also possible with 1 runner charging the same or any terminal, and everyone else on ad control - /u/Roots_Banton
  • Strategy: Split up into 3 teams of 2. One on left, one middle, one right. You should designate 1 player to be the runner who will run through the charges and slam the relic. The other player should be on add duty and try to keep the ads off the runner.
  • Runner: The runner can help with ads if they start to pile up, however they should mainly focus on gaining their charges. It is exactly like the patrol mission for gathering data where you have to run through the pillars of light, except the pillars will be white, and instead of a decreasing charge, you will have a time limit. The time limit is 15 seconds, and if you don’t gain another charge by that time you will die. The pillars will spawn on each side, and the middle ones will spawn towards the boss and on the stage. If you’re having trouble finding a pillar, jump as high as you can to get a good view of the area. When in doubt, head to the stage and pick up some voltage there. They spawn fairly rapidly, so there shouldn’t be any shortage of them. Once you have gained 4 charges, head back to the terminal and hold X [XB1] or square [PS4] to slam it. This will increase the voltage on the terminal and will bring you closer to the grenade spawn phase. After slamming, keep an eye out for a giant yellow bar shank heading towards your terminal, they will eat the voltage and make the phase longer if they get to the terminal. When they spawn you want to try to kill them immediately.

I’m not certain there is a time window that you all need to slam in (like I've heard elsewhere), you probably just have to reach max voltage on each terminal. Either way, running and slamming as quick as possible without any coordination has worked for me.

  • Ad Duty - Ad duty is fairly simple, just kill everything. I like to keep a high vantage point while on ad duty so I can have a clear shot on ads on both levels of the area. It’s not absolutely necessary to kill everything, but you should kill enough ads so that the runner isn’t getting lit up. Your main job will be to keep an eye out for the voltage eater shank. When it spawns, call it out to your runner, and unload your heavy on it. Raze lighter works great here.
  • Grenade Phase: Once the max voltage has been reached on the terminals, you will see a message pop up saying “Foundry spinners producing SIVA charges", hear a sound, and see icons pop up on your screen. Stop everything you’re doing and head towards the icons on your side. There are 6 total, 2 on each side, so everyone should be able to pick one up. Hold x or square to grab them, then chuck them at the boss with RB/R1. You can throw them pretty far, so there is no need to run on the stage. Keep chucking these charges till his shield drops. Once it drops there will still be leftover nades pick them up and chuck them at him for some good damage, then start DPSing. It’s a good idea to coordinate tethers and weapons bubbles on this for max DPS, however it isn’t totally necessary to all group up in one spot. It might allow for more DPS by staying on your respective sides and saving time from running to a group up spot. Use snipers and heavy for DPS and aim at his head if you can. After a while, his shield will recharge, then the fight is just rinse and repeat until you finish.

Tips

  • The boss teleports, so watch where you’re standing, because he will kill you if he teleports on you.
  • Generally, you don’t have to worry about the boss much when collecting voltage, you can safely jump right past him if needed.
  • There is a meter on the terminals, that will tell you how much charge it has (and how much time you have left with nades I believe)
  • Remember to equip max light before getting any chests/loot for the entire raid

1st Jumping Puzzle

  • There isn’t much I can say about this that will help you, so I’ll link a video to how to do it. Just make sure you max your agility.
  • Right inside the giant husk at the top of the pipe, there is a chest.
  • There is also another chest, and a SIVA cluster in this puzzle. In one of the first areas in the puzzle, there will be a platform with two yellow lights on it and to the left will be another odd looking platform. Stay on the platform with the lights and jump up the wall to the left to where this guy starts in this video for the first chest.
  • Move on from that area and you will come to a rectangular platform with 4 suspenders with a door to the left hand side that leads to the vent you have to break at the end. Jump on the platform for the door, but instead of going left through the hall to the end of the puzzle, head straight onto a ledge on the side. Run all the way to the back wall, and follow this video. Instead of jumping across, there is a beam opposite the wall that you can walk across. I don’t believe there is a monitor in this puzzle, or at least I can’t find any info on it. If someone has found one, let me know and I’ll update the post. But that’s it for the puzzle.

Archpriest Part 2

Loadout

Fight Explanation

Tips

2nd Jumping Puzzle

  • This puzzle is full of loot, so keep your eyes peeled. But first, before we leave the boss room, there is a monitor in a room on the lefthand side with a fan on the ceiling. Jump on the fan and up into the pipe to find a monitor. Here is a video of it.
  • There is a siva cluster towards the beginning that you can find here. Near that is the first chest, and here is where to find it.
  • Also in that room is another monitor, that you can see here. Go to the room with the chest, and go to the opposite side to jump off and back into the jumping puzzle.
  • The next chest is right before the end, right after that part where you have to jump around a slight bump in the wall like VoG. Look up and you will see long beams spanning the length of the tunnel, the chest is on one of them. You can see where to go here. As far as I know, that’s it for this area.

Siege Machine

Loot

See also: Wrath of the Machine Loot

Other Loot

Wrath of the Machine Weapons

WeaponTypeDamage TypeAttackImpactRangeStabilityReloadRate of FireMagazineZoomRecoilEquip SpeedAim Assist
((GENESIS CHAIN~))Auto RiflesSolar400284044737759754045
GENESIS CHAIN~Auto RiflesKinetic36528404473775915754555
ETHER NOVA~Fusion RiflesMultiple36574474583515478575
((FEVER AND REMEDY~))Hand CannonsSolar320–40081–8229–6210–5343–5022111585–1055055–65
FEVER AND REMEDY~Hand CannonsKinetic38081354143221115855065
IF MATERIA~Machine GunsMultiple380251935471007015805580
((STEEL MEDULLA~))Pulse RiflesVoid320–4001433–5968–10073–8066331780–10049–5436–41
STEEL MEDULLA~Pulse RiflesKinetic38014517173663317805436
SOUND AND FURY~Rocket LaunchersMultiple365627211220664036
((CHAOS DOGMA~))Scout RiflesArc320–40061–6282–9422–4545–592710–162066–862529–39
CHAOS DOGMA~Scout RiflesKinetic36561823252271220662539
QUANTIPLASM~ShotgunsMultiple380671926338512663022
ZEAL VECTOR~SidearmsMultiple3808257488981512957555
EX MACHINA~Sniper RiflesMultiple3803784325212350662235

Drops in NM:

Drops in HM:

Wrath of the Machine Armor

See also: Wrath of the Machine Armor

Note that Spliced Armor are dropped from Heroic Mode.

Wrath of the Machine Titan Armor

 TypeDefenseDisciplineIntellectStrength
Cosmoclast GauntletsGauntlets365 - 38535 - 6035 - 6035 - 60
Cosmoclast GreavesLeg Armor365 - 38547 - 7947 - 7947 - 79
Cosmoclast HelmHelmets365 - 38539 - 6739 - 6739 - 67
Cosmoclast MarkTitan Marks365 - 38521 - 3521 - 3521 - 35
Cosmoclast PlateChest Armor365 - 38551 - 8651 - 8651 - 86
Spliced Cosmoclast GauntletsGauntlets380 - 40035 - 6035 - 6035 - 60
Spliced Cosmoclast GreavesLeg Armor380 - 40047 - 7947 - 7947 - 79
Spliced Cosmoclast HelmHelmets380 - 40039 - 6739 - 6739 - 67
Spliced Cosmoclast MarkTitan Marks380 - 40021 - 3521 - 3521 - 35
Spliced Cosmoclast PlateChest Armor380 - 40051 - 8651 - 8651 - 86

Wrath of the Machine Hunter Armor

 TypeDefenseDisciplineIntellectStrength
Nanomania BootsLeg Armor365 - 38547 - 7947 - 7947 - 79
Nanomania CloakHunter Cloaks365 - 38521 - 3521 - 3521 - 35
Nanomania GraspsGauntlets365 - 38535 - 6035 - 6035 - 60
Nanomania MaskHelmets365 - 38539 - 6739 - 6739 - 67
Nanomania VestChest Armor365 - 38551 - 8651 - 8651 - 86
Spliced Nanomania BootsLeg Armor380 - 40047 - 7947 - 7947 - 79
Spliced Nanomania CloakHunter Cloaks380 - 40021 - 3521 - 3521 - 35
Spliced Nanomania GraspsGauntlets380 - 40035 - 6035 - 6035 - 60
Spliced Nanomania MaskHelmets380 - 40039 - 6739 - 6739 - 67
Spliced Nanomania VestChest Armor380 - 40051 - 8651 - 8651 - 86

Wrath of the Machine Warlock Armor

 TypeDefenseDisciplineIntellectStrength
Red Miasma BondWarlock Bonds365 - 38521 - 3521 - 3521 - 35
Red Miasma BootsLeg Armor365 - 38547 - 7947 - 7947 - 79
Red Miasma GlovesGauntlets365 - 38535 - 6035 - 6035 - 60
Red Miasma HoodHelmets365 - 38539 - 6739 - 6739 - 67
Red Miasma RobesChest Armor365 - 38551 - 8651 - 8651 - 86
Spliced Red Miasma BondWarlock Bonds380 - 40021 - 3521 - 3521 - 35
Spliced Red Miasma BootsLeg Armor380 - 40047 - 7947 - 7947 - 79
Spliced Red Miasma GlovesGauntlets380 - 40035 - 6035 - 6035 - 60
Spliced Red Miasma HoodHelmets380 - 40039 - 6739 - 6739 - 67
Spliced Red Miasma RobesChest Armor380 - 40051 - 8651 - 8651 - 86

Wrath of the Machine Ghost Shells

Ghost ShellRarityIntellectDisciplineStrength
Amalgam ShellLegendary21 - 3521 - 3521 - 35
Infection ShellLegendary21 - 3521 - 3521 - 35

Infection is from NM while Amalgam is from HM.

Wrath of the Machine Artifacts

Note that Perfected Artifacts are dropped from Heroic Mode.

 TypeDefenseDisciplineStrengthIntellect
Perfected SIVA CapsuleWarlock Artifact380-40030 - 8130 - 11630 - 81
Perfected SIVA CoreTitan Artifact380-40030 - 8130 - 11630 - 81
Perfected SIVA ShardHunter Artifact380-40030 - 11630 - 8130 - 81
SIVA CapsuleWarlock Artifact38030 - 8130 - 11630 - 81
SIVA CoreTitan Artifact38030 - 8130 - 11630 - 81
SIVA ShardHunter Artifact38030 - 11630 - 8130 - 81

Images

Wrath of the machine armor1.png