Difference between revisions of "King's Fall Hard Mode"
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===Artifacts=== | ===Artifacts=== | ||
*[[Claw of Command]] - [[Titan Artifact]] | *[[Claw of Command]] - [[Titan Artifact]] | ||
− | *[[Fist of Eight Moons]] - | + | *[[Fist of Eight Moons]] - [[Hunter Artifact]] |
*[[Leaf of the Bleeding Tree]] - | *[[Leaf of the Bleeding Tree]] - | ||
*[[Sootpearl]] - [[Titan Artifact]] | *[[Sootpearl]] - [[Titan Artifact]] | ||
− | *[[Numinous Web]] - | + | *[[Numinous Web]] - [[Hunter Artifact]] |
*[[Jasper Carcanet]] - | *[[Jasper Carcanet]] - | ||
===Weapons=== | ===Weapons=== |
Revision as of 21:01, 7 December 2015
King's Fall Hard Mode | |
---|---|
Information | |
Type | Raid |
Location | Dreadnaught |
Players | 6 |
Tier 2 Level | 300 - 320 |
Description | ???? |
- See also: King's Fall
King's Fall Hard Mode is the Hard Mode for King's Fall raid in The Taken King. In this raid players face Oryx and his minions on his ship, The Dreadnaught. Hard Mode was released on October 23, 2015. The recommended Light level is 300 - 320. The Light level of the loot is 310 to 320.
Differences between Normal and Hard Mode
- No revives during combat.
- Initial sequence with dunking orbs: Unchanged. Enemies level 42
- Hive ship jumping puzzle part 1: No middle platform checkpoint, so any falls reset to start.
- Hive ship part 2 (the one with the door and plates): Enemies level 42, otherwise no different.
- Glyphs and Door: Extra cover on totem plates (something to hide behind). Lvl 42 enemies, yellow-bar knights towards end.
- Warpriest: Warpriest gains extra attacks (depending on which plate was activated last and/or consumed by Oculus): 3x tracking bolts similar to Taken Hobgoblins if mid, Taken Captain blinding attack if right, Centurion axion darts if left. Aura timer seems similar.
- Golgoroth's Cellar layout unchanged.
- Golgoroth: standing in the buff pool gives Unstable Light debuff to 2 random players - damages nearby players when timer hits 0 (could also damage Golgoroth). 1-orb strategy seems feasible but debuffed players need to be aware of their timer. Taken spawn earlier.
- Piston puzzle unchanged.
- Daughters: Still have immortality Aura's, random runner, run counter-clockwise, timer starts immediately for 2nd run. Only 3 plates needed, but platforms seem further apart or there may be fewer?.
- Oryx: Same start sequence with thralls and knights, dedicated runner, run counter-clockwise, only 3 plates needed, fewer/further platforms? Extra knights spawn near platforms in opposite order from ogres (last ogre = 1st knight) and head towards bombs (1 per bomb, need confirmation if they protect or detonate the orbs). After first damage phase do running/circles, Shade of Oryx at 50%. 4 bombs still do ~25% damage. Drops new emblem, primary (kinetic unless elemental is confirmed).
Walkthrough
Challenge Modes
- See also: King's Fall#Challenge Modes
Note that if you do not fulfill the Challenge Mode requirements but kills the boss, you will not get Challenge Mode rewards. You can attempt it later to obtain the rewards.
Warpriest Challenge Mode
You must have different aura holders with each damage phase. No guardian can hold the aura more than once otherwise you will not receive the challenge mode drops. You CAN have someone die and you do NOT need to beat him in two phases.
TIP: If you don't know it yet, the person who steps on the third plate during each glyph sequence will get the Aura, so make sure you take note of the ones who've already held it in previous cycles. Don't step on the third plate if you've already gotten the Aura earlier.
Reward: Claw of Command, Fist of Eight Moons, Leaf of the Bleeding Tree, Sootpearl, Numinous Web, Jasper Carcanet, Attack 310 Weapons, Worm Gods' Servant,Calcified Fragment XLIII
Golgoroth Challenge Mode
Oryx Challenge Mode
Loot
- See also: King's Fall#Loot
Artifacts
- Claw of Command - Titan Artifact
- Fist of Eight Moons - Hunter Artifact
- Leaf of the Bleeding Tree -
- Sootpearl - Titan Artifact
- Numinous Web - Hunter Artifact
- Jasper Carcanet -
Weapons
Type | Damage Type | Attack | Impact | Rate of Fire | Magazine | Range | Stability | Reload | |
---|---|---|---|---|---|---|---|---|---|
Harrowed Anguish of Drystan (Year 2) | Auto Rifles | Kinetic | 319–335 | 28 | 77 | 63 | 21 | 54 | 41 |
Harrowed Defiance of Yasmin (Year 2) | Sniper Rifles | Arc | 319–335 | 22 | 26 | 4 | 66 | 57 | 41 |
Harrowed Doom of Chelchis (Year 2) | Scout Rifles | Kinetic | 319–335 | 48 | 37 | 20 | 48 | 46 | 41 |
Harrowed Elulim's Frenzy (Year 2) | Rocket Launchers | Void | 319–335 | 18 | 2 | 58 | 38 | ||
Harrowed Midha's Reckoning (Year 2) | Fusion Rifles | Void | 319–335 | 94 | 5 | 41 | 20 | 45 | |
Harrowed Qullim's Terminus (Year 2) | Machine Guns | Solar | 319–335 | 53 | 66 | 58 | 15 | 60 | 16 |
Harrowed Silence of A'arn (Year 2) | Shotguns | Solar | 319–335 | 61 | 14 | 6 | 13 | 45 | 20 |
Harrowed Smite of Merain (Year 2) | Pulse Rifles | Kinetic | 319–335 | 14 | 66 | 30 | 25 | 78 | 45 |
Harrowed Zaouli's Bane (Year 2) | Hand Cannons | Kinetic | 319–335 | 71 | 32 | 11 | 15 | 42 | 16 |
Armor
Titan Armor
Hunter Armor
Warlock Armor
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