Difference between revisions of "Häkke"
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==Weapon Examples== | ==Weapon Examples== | ||
<gallery mode="packed"> | <gallery mode="packed"> | ||
− | File:hakke_autorifle_ingame1.jpg|Auto Rifle in-game | + | File:hakke_autorifle_ingame1.jpg|[[Auto Rifle]] in-game |
− | File:hakke_autorifle_render1.jpg|Auto Rifle render | + | File:hakke_autorifle_render1.jpg|[[Auto Rifle]] render |
− | File:hakke_pulse_ingame1.jpg|Pulse Rifle in-game | + | File:hakke_pulse_ingame1.jpg|[[Pulse Rifle]] in-game |
− | File:hakke_pulse_render1.jpg|Pulse Rifle render | + | File:hakke_pulse_render1.jpg|[[Pulse Rifle]] render |
− | File:hakke_shotgun_ingame1.jpg|Shotgun in-game | + | File:hakke_shotgun_ingame1.jpg|[[Shotgun]] in-game |
− | File:hakke_shotgun_render1.jpg|Shotgun render | + | File:hakke_shotgun_render1.jpg|[[Shotgun]] render |
</gallery> | </gallery> | ||
Revision as of 20:39, 31 July 2015
Häkke | |
---|---|
Information | |
Type | Emblem |
Rarity | Uncommon |
Acquired by | Purchased from Guardian Outfitter |
Vendor | Guardian Outfitter |
Cost | 395 Glimmer |
Häkke is a Uncommon Emblem. Hakke can be purchased from Guardian Outfitter for 395 Glimmer.
Häkke is also a weapons manufacturer.
Quote: Functional. Reliable. Unapologetic.
Design Pillars
Hammers, not scalpels
Relatable design harkening back to a lost era
Hakke is not about exciting form, it is about exciting function
A weapon's weapon
Hakke is the instrument of the people
Tactical Analysis
Building reliable tools built for soldiers in the field, Hakke values simplicity over intricacy. Function over flair. Hakke weapons all start with a more tightly focused band of base stats that don’t spike as high or low as other weapon families, granting a solid foundation for growing the weapon. On a Hakke talent grid you’ll see a simplified set of scopes that work best for the weapon, front-loaded perk nodes, with the stat upgrade options occupying the final column. Hakke perk selection is focused on offensive actions and combat tactics. Hakke Pulse Rifles fire a burst of four rounds with damage adjusted to match the DPS of a three round burst, meaning the pulse rounds do less individually but are equal as a group. Fire time between bursts is slightly faster.
Weapon Examples
Auto Rifle in-game
Auto Rifle render
Pulse Rifle in-game
Pulse Rifle render
Shotgun in-game
Shotgun render