Difference between revisions of "A.I. Behavior"
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− | ==Fallen | + | ==The Fallen Behaviors== |
− | The [[Fallen Vandal]] with daggers retreats when he's being fired upon, then rushes the player when he's out of ammo (normal difficulty). | + | {{main|The Fallen}} |
+ | *Fallen with Melee Weapons - The [[Fallen Vandal]] with daggers retreats when he's being fired upon, then rushes the player when he's out of ammo (normal difficulty). | ||
− | + | *Fallen Captain Agility - A [[Fallen Captain]] can be very agile. He can duck from bullets, teleport and dodge grenades (normal difficulty). | |
− | A [[Fallen Captain]] can be very agile. He can duck from bullets, teleport and dodge grenades (normal difficulty). | + | |
− | + | *Fallen Dreg Agility - Even a lowly [[Fallen Dreg]] can be very agile. He knowns how to retreat and fire at the same time (normal difficulty). | |
− | Even a lowly [[Fallen Dreg]] can be very agile. He knowns how to retreat and fire at the same time (normal difficulty). | + | |
− | + | *Fallen Signalling a Player - [[The Fallen]] will have a distinct behavior and animation when they catch the sight of a player. They notify other enemies around about the presence of the player (normal difficulty). | |
− | [[The Fallen]] will have a distinct behavior and animation when they catch the sight of a player. They notify other enemies around about the presence of the player (normal difficulty). | + | |
− | + | *Fallen Flushing Out a Player - Fallen will throw a [[grenade]] to flush out a player from behind cover (normal difficulty). | |
− | Fallen will throw a [[grenade | + | |
− | + | *Fallen Working Together - Fallen enemies will work together. The Fallen Shank will storm a player that's hiding, and another Fallen sneaks behind the player and kills him while he's focused on the Shank (hard difficulty). | |
− | Fallen enemies will work together. The Fallen Shank will storm a player that's hiding, and another Fallen sneaks behind the player and kills him while he's focused on the Shank (hard difficulty). | + | |
− | + | *Shanks Rushing - Shanks work as a group and storm a player that's hiding (hard difficulty). | |
− | Shanks work as a group and storm a player that's hiding (hard difficulty). | + | |
− | + | *Fallen Flanking - [[Fallen Vandal]]s working together; one of them storms in and distracts the player while the other one sneaks through the other room to surprise the player from behind (hard difficulty). | |
− | [[Fallen Vandal]]s working together; one of them storms in and distracts the player while the other one sneaks through the other room to surprise the player from behind (hard difficulty). | + | |
− | + | *Fallen Suppressive Fire - Fallen ([[Riksis]], the boss) suppressing the corridor where he last saw the player (hard difficulty). | |
− | Fallen ([[Riksis]], the boss) suppressing the corridor where he last saw the player (hard difficulty). | + | |
− | + | *Fallen Sniper Agility - Vandal sniper is very agile. They don't just standing about in one spot and sniping. | |
− | Vandal sniper is very agile. They don't just standing about in one spot and sniping. | + |
Latest revision as of 22:07, 21 July 2014
The Fallen Behaviors
- Main article: The Fallen
- Fallen with Melee Weapons - The Fallen Vandal with daggers retreats when he's being fired upon, then rushes the player when he's out of ammo (normal difficulty).
- Fallen Captain Agility - A Fallen Captain can be very agile. He can duck from bullets, teleport and dodge grenades (normal difficulty).
- Fallen Dreg Agility - Even a lowly Fallen Dreg can be very agile. He knowns how to retreat and fire at the same time (normal difficulty).
- Fallen Signalling a Player - The Fallen will have a distinct behavior and animation when they catch the sight of a player. They notify other enemies around about the presence of the player (normal difficulty).
- Fallen Flushing Out a Player - Fallen will throw a grenade to flush out a player from behind cover (normal difficulty).
- Fallen Working Together - Fallen enemies will work together. The Fallen Shank will storm a player that's hiding, and another Fallen sneaks behind the player and kills him while he's focused on the Shank (hard difficulty).
- Shanks Rushing - Shanks work as a group and storm a player that's hiding (hard difficulty).
- Fallen Flanking - Fallen Vandals working together; one of them storms in and distracts the player while the other one sneaks through the other room to surprise the player from behind (hard difficulty).
- Fallen Suppressive Fire - Fallen (Riksis, the boss) suppressing the corridor where he last saw the player (hard difficulty).
- Fallen Sniper Agility - Vandal sniper is very agile. They don't just standing about in one spot and sniping.