Difference between revisions of "A.I. Behavior"
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==Fallen with Melee Weapons== | ==Fallen with Melee Weapons== | ||
The [[Fallen Vandal]] with daggers retreats when he's being fired upon, then rushes the player when he's out of ammo (normal difficulty). | The [[Fallen Vandal]] with daggers retreats when he's being fired upon, then rushes the player when he's out of ammo (normal difficulty). |
Revision as of 22:05, 21 July 2014
Fallen with Melee Weapons
The Fallen Vandal with daggers retreats when he's being fired upon, then rushes the player when he's out of ammo (normal difficulty).
Fallen Captain Agility
A Fallen Captain can be very agile. He can duck from bullets, teleport and dodge grenades (normal difficulty).
Fallen Dreg Agility
Even a lowly Fallen Dreg can be very agile. He knowns how to retreat and fire at the same time (normal difficulty).
Fallen Signalling a Player
The Fallen will have a distinct behavior and animation when they catch the sight of a player. They notify other enemies around about the presence of the player (normal difficulty).
Fallen Flushing Out a Player
Fallen will throw a [[grenade[[ to flush out a player from behind cover (normal difficulty).
Fallen Working Together
Fallen enemies will work together. The Fallen Shank will storm a player that's hiding, and another Fallen sneaks behind the player and kills him while he's focused on the Shank (hard difficulty).
Shanks Rushing
Shanks work as a group and storm a player that's hiding (hard difficulty).
Fallen Flanking
Fallen Vandals working together; one of them storms in and distracts the player while the other one sneaks through the other room to surprise the player from behind (hard difficulty).
Fallen Suppressive Fire
Fallen (Riksis, the boss) suppressing the corridor where he last saw the player (hard difficulty).
Fallen Sniper Agility
Vandal sniper is very agile. They don't just standing about in one spot and sniping.