Difference between revisions of "Hunter"

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Revision as of 06:23, 1 September 2015

The Hunter class is the agile and precise class in Destiny. Hunters are divided into 3 subclasses: Gunslinger (Solar), Bladedancer (Arc) and Nightstalker (Void). Gunslingers are more ranged oriented, with exceptional damage and accuracy. Bladedancers are melee focused, excelling in group and close-quarters combat. While Hunters have less armor and recovery than both Titan and Warlock, they have much higher agility.

  • As a Hunter, you start off as a Gunslinger and unlock Bladedancer at level 15. Note that once you unlock Bladedancer for one character, it will be unlocked for any new Hunter characters you make in the future. Nightstalker was released in The Taken King expansion. It is unlocked after completing the Hunter quest ???.
  • Unlike Warlock and Titan, both of Hunter's subclasses are purely offensive.

Play Style

Gunslinger is the closest subclass to a standard first-person shooter experience. Golden Gun gives you 3 powerful shots that instantly kills most enemies. Gunslinger's melee attack is the Throwing Knife, another ranged attack. Her grenades can into turn into a Landmine that allows the player to protect her flank.

Bladedancer is a fast and stealthy damage dealer that weaves into and out of melee combat. Her super, Arc Blade, allows the player to deal quick and powerful melee attacks. Bladedancer can teleport around the map with Blink Strike and Blink. Additionally, Bladedancer can become cloaked, invisible to enemies, with various perks.

Gunslinger

Main article: Gunslinger

Abilities

 TypeDescription
Double JumpJumpsJumps a second time after leaving ground.
Golden GunSupersSummons a flaming pistol which disintegrates enemies with Solar Light.
Incendiary Grenade (Gunslinger)GrenadesAn explosive grenade that catches enemies on fire, causing additional damage over time.
Swarm GrenadeGrenadesA grenade which detonates on impact, releasing multiple drones that seek nearby enemies.
Throwing KnifeMelee AbilitiesThrow a knife from a distance.
Tripmine GrenadeGrenadesA explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger.

Perks

Ability Perks

 AbilityDescription
Better ControlDouble JumpUpgrades Double Jump for better directional control while in air.
Circle of LifeThrowing KnifeKilling an enemy with Throwing Knife while Golden Gun is active extends the duration of Golden Gun. Also increase armor by 1.
CombustionGolden GunKilling an enemy with Golden Gun causes them to explode.
DeadeyeGolden GunSignificantly increases the accuracy of Golden Gun.
GunfighterGolden GunReduces the cooldown of Golden Gun, allowing it to be used more often.
Higher JumpDouble JumpUpgrades Double Jump for even greater heights
Incendiary BladeThrowing KnifeThrowing Knife catches enemies on fire, dealing additional damage over time.
Knife JugglerThrowing KnifePrecision kills with the throwing knife immediately resets its cooldown.
Triple JumpDouble JumpUpgrades Double Jump with a third jump.

Miscellaneous Perks

 Description
Chain of WoePrecision kills increase weapon reload speed. Stacks up to 3 times.
Gambler's DaggerGains an additional throwing knife.
Gunslinger's TrancePrecision kills increase weapon stability. Stacks up to 3 times.
IlluminationSeal this Subclass, locking previous choices.
KeyholeGolden Gun overpenetrates and can damage multiple targets.
Over the HorizonIncreases the range of Golden Gun.
ScavengerPicking up ammo reduces the cooldown of your grenade and Throwing Knife

Bladedancer

Main article: Bladedancer

Abilities

 TypeDescription
Arc BladeSupersCharge your blade with Arc Light and consume your foes with lightning
Arcbolt Grenade (Bladedancer)GrenadesA grenade that chains bolts of lightning to nearby enemies.
Blink StrikeMelee AbilitiesA powerful melee attack with extended range.
Double JumpJumpsJumps a second time after leaving ground.
Flux GrenadeGrenadesAn explosive grenade which deals additional damage when attached to enemies.
Skip GrenadeGrenadesA grenade which splits upon impact, creating multiple projectiles which seek enemies.

Perks

Ability Perks

 AbilityDescription
BackstabBlink StrikeHitting an enemy from behind with Blink Strike causes significantly more damage.
Better ControlDouble JumpUpgrades Double Jump for better directional control while in air.
Blink (Bladedancer)Double JumpA short-distance teleport that replaces Double Jump.
Escape ArtistBlink StrikeHitting an enemy with Blink Strike grants brief invisibility
Fast TwitchBlink StrikeReduces the cooldown of Blink Strike
Higher JumpDouble JumpUpgrades Double Jump for even greater heights
Razor's EdgeArc BladePress R2 or RT during Arc Blade to unleash a destructive wave of energy that travels along the ground.
ShowstopperArc BladePress R2 or RT during Arc Blade to damage nearby enemies.
VanishArc BladePress R2 or RT during Arc Blade to disappear from sight.

Miscellaneous Perks

 Description
EncoreKilling an enemy with Arc Blade extends its duration
Fleet FootedIncreases maximum sprint speed and extends slide distance
Hungering BladeKills with Arc Blade and Blink Strike immediately regenerate health.
IlluminationSeal this Subclass, locking previous choices.
Quick DrawWeapons ready immediately after dealing damage with any knife attack.
ShadowjackIncreases the duration of invisibility effects.
StalkerGain invisibility after crouching in place for a short time.

Nightstalker

Main article: Nightstalker

Abilities

 TypeDescription
Double JumpJumpsJumps a second time after leaving ground.
ShadowshotSupersTether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies.
Spike Grenade (Nightstalker)GrenadesA grenade that attaches to any surface and emits a torrent of damaging Void Light.
Voidwall GrenadeGrenadesGrenade explosion creates a horizontal wall of burning Void Light.
Vortex Grenade (Nightstalker)GrenadesA grenade that creates a Vortex which continually damages enemies trapped inside.

Perks

Ability Perks

 AbilityDescription
Better ControlDouble JumpUpgrades Double Jump for better directional control while in air.
Black HoleShadowshotThe Void Anchor has increased range, lasts significantly longer, and can tether more targets.
Blood BoundShadowshotTethered enemies explode when killed. Damage to tethered enemies is shared to all.
EnvenomedSmokeAdds a toxin that suffocates enemies within smoke.
Higher JumpDouble JumpUpgrades Double Jump for even greater heights
QuiverShadowshotFire Shadowshot up to three times. Void Anchors have reduced range.
SnareSmokeAllows Smoke to stick to surfaces, detonating when enemies are near.
Triple JumpDouble JumpUpgrades Double Jump with a third jump.
Vanish in SmokeSmokeYou and allies near Smoke explosions vanish from sight.

Miscellaneous Perks

 Description
Courage of The PackKilling tethered targets increases Recovery and Armor for you and nearby allies. Stacks up to 5 times.
Keen ScoutSprint and Sneak faster, gain Enhanced Tracker, and ability to mark targets you damage.
Light of the PackKilling tethered targets creates Orbs of Light for your allies.
LockdownGrenade and Smoke effects last twice as long, allowing strong territory control.
PredatorThe Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey.
ShadestepGain an evade to avoid damage. Press O, O or B, B to evade.

Training Perks

 AgilityArmorRecovery
Path Forbidden+2+2
Path Forgotten+2+2
Path Unknown+2+2
Way of the Drifter+2+1+2
Way of the Fearless+5
Way of the Nomad+1+4

Gear

A Hunter's unique gear slot is the Cloak. The stylized capes cause the Hunters to stand out from Warlocks and Titans.

Images

Hunter Armor Concept


StrikerDefenderSunbreaker

Hunter

GunslingerBladedancerNightstalker
VoidwalkerSunsingerStormcaller