Difference between revisions of "Stats"

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(Melee Weapon Stats)
(Melee Weapon Stats)
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*Introduced in [[The Taken King]], melee weapon stats currently cover only [[Swords]].
 
*Introduced in [[The Taken King]], melee weapon stats currently cover only [[Swords]].
  
'''[[Defense (Swords)|Defense]]'''
+
'''[[Defense (Swords)|Defense]]''': Damage reduction while using this weapon.
  
'''[[Efficiency]]'''
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'''[[Efficiency]]''': [[Energy]] lost when landing attacks with this weapon.
  
'''[[Energy]]'''
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'''[[Energy]]''': How many attacks can be launched before energy is depleted.
  
 
'''[[Impact (Swords)|Impact]]''': Increases damage inflicted by each strike.
 
'''[[Impact (Swords)|Impact]]''': Increases damage inflicted by each strike.

Revision as of 10:15, 5 September 2015

General Stats

Agility: Increases your movement speed and maximum jump height.

Armor: Increases the amount of damage you can take before dying.

Attack: Higher Attack increases your damage to higher level enemies.

Defense: Reduces incoming damage from enemies.

Discipline: Reduces cooldown of grenades.

Intellect: Reduces cooldown of supers.

Light: Increases your damage against higher level enemies.

Levels: Reduces damage your take from higher level enemies. Increases damage you do against higher level enemies.

Recovery: Increases the speed at which you regain lost health.

Strength: Reduces cooldown of Melee Abilities.

Ranged Weapon Stats

Aim Assist: Aim Assistance is amount of slow down your crosshair will have when you hover over an enemy.

Attack: Higher Attack increases your damage to higher level enemies.

Blast Radius: (Rocket Launchers only) Increases the size of AoE caused by a rocket projectile.

Charge Rate: (Fusion Rifles only) The smaller the Charge Rate is the longer it takes the Fusion Rifle to fire.

Damage Type: The type of damage your weapon or ability deals.

Equip Speed: Changes how fast you aim down sights, raise, lower or change weapons.

Impact: Increases the damage inflicted by each round.

Magazine: The number of shots which can be fired before reloading.

Range: Increases the effective range of this weapon.

Rate of Fire: The number of shots per minute this weapon can fire.

Recoil: Changes how severe your weapon's kick back is as you fire it.

Reload: Decreases the time it takes to reload this weapon.

Stability: Decreases weapon recoil when fired continuously.

Velocity: (Rocket Launchers only) Increases the speed of rocket projectile.

Zoom: Changes how far your weapon magnifies the target when you aim down sights.

Melee Weapon Stats

Defense: Damage reduction while using this weapon.

Efficiency: Energy lost when landing attacks with this weapon.

Energy: How many attacks can be launched before energy is depleted.

Impact: Increases damage inflicted by each strike.

Range

Speed: The speed at which you can launch attacks.