Difference between revisions of "Control"

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!colspan="4"|Tasks  
 
!colspan="4"|Tasks  
 
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| 10 || Heavy Weapon Kill || Headshot Kill || Grenade Kill || Melee Kill
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| 10 || Headshot Kill || Grenade Kill || Melee Kill || ||
 
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| 15 || Super Kill || || ||  
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| 15 || Heavy Weapon Kill || || || ||
 
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| 25 || Zone Assault | Zone Defense || Pilot Kill || 5 Kill Streak ||
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| 25 || Zone Assault | Zone Defense || Pilot Kill || Turret Kill || 5 Kill Streak || Super Kill ||
 
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| 50 || Assist || Kill while controlling 1 Zone || 1st Place Kill || 10 Kill Streak
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| 50 || Assist || Kill while controlling 1 Zone || 1st Place Kill || 10 Kill Streak ||
 
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| 75 || Capture Zone || Interceptor Kill || ||
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| 75 || Capture Zone || Interceptor Kill || || ||
 
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| 100 || Kill || Kill while controlling 2 Zones || 15 Kill Streak ||
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| 100 || Kill || Kill while controlling 2 Zones || 15 Kill Streak || ||
 
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|200 || Kill while controlling 3 Zones || || ||
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|200 || Kill while controlling 3 Zones || || || ||
 
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Revision as of 21:58, 22 July 2014

Dead Sectors is the Control PvP mode in The Crucible. In this mode, 12 players are split into 2 teams and battle each other to control strategic zones and kill enemy players to win the match. By participating in Dead Sectors the player will earn Crucible Marks, Crucible Gear and Crucible Reputation.

  • This mode is a mix of Team Deathmatch and Domination in other FPS games.

Description

Dead Orbit desires new territories to expand their reach beyond the City.

6v6. Fight for control of strategic battle zones. Hold your ground to gain the momentum.

Objective

The team will gain points for each enemy player killed. The team will gain more points per kill the more flags it is holding.

Flags Holding Points per Kill
0 100
1 150
2 200
3 300

With no flags, the team earns 100 points for each kill. When the team is holding 1 and 2 flags, it earns 150 and 200 points per kill. If the team controls all 3 flags, it gains a massive 300 points per kill.

The first team that reaches 20,000 points or the team that has the highest points when the time is up wins the match.

Points Allocation

Points Tasks
10 Headshot Kill Grenade Kill Melee Kill
15 Heavy Weapon Kill
25 Zone Defense Pilot Kill Turret Kill 5 Kill Streak Super Kill
50 Assist Kill while controlling 1 Zone 1st Place Kill 10 Kill Streak
75 Capture Zone Interceptor Kill
100 Kill Kill while controlling 2 Zones 15 Kill Streak
200 Kill while controlling 3 Zones

25 - Neutralize Zone, 75 - Capture Zone


100 - Kill, 50 - Assist, 25 - Super, 15 - Heavy Weapon, 10 - Headshot, 10 - Grenade, 10 - Melee


25 - Zone Assault, 25 - Zone Defense, 50 - 1x Zone Control, 100 - 2x Zone Control, 200 - 3x Zone Control


25 - Pilot Bonus, 25 - Turret Bonus, 75 - Interceptor Kill


50 - 1st Place Kill, 25 - 5 Kill Streak, 50 - 10 Kill Streak, 100 - 15 Kill Streak

Tips and Tricks

  • The first team to reach 20,000 points wins. If the game goes to time, the team with the highest score at the end wins.
  • Players earn points for getting Kills and Assists, as well as Neutralizing and Capturing the Control Points.
  • Every action players do above the standard kill will give them more points. Getting kills with a headshot, melee, grenade, Super, Heavy weapons, or vehicle will all add additional points on top of each kill.
  • Most importantly, for each Control Point your team holds, everyone on that team gets a bonus modifier on every kill.
  • The great thing about Control is that as long as you are killing the enemy, grabbing Control Points, or getting Assists, every single one of those actions earns points and helps your team win.
  • Ammo Crates can be shared. When a teammate activates a crate, it will also create ammo for any nearby teammates. This is true of both Special (Green) and also Heavy (Purple). It’s a great idea to gather teammates around a Heavy Ammo Crate so everyone gets ammo, but beware that some enemies will try to bait you with this.

Super Meter

Super Meter charges up as you get kills. First kill grants 4.3% of the meter. Second kill gives 8.6%. Third and more kills give 16% of the meter each. All kills must be in the same life. As soon as you die, your kill streak resets and you're back to 4.3% for the first kill.

Flag Neutralization gives 4.3% while Flag Capture grants 16% of the meter.

  • Note that very first Flag Capture grants only 4.3% of the meter.

Strategy

Maps

First Light

On the moon

has Pike and Interceptor vehicles

Heavy Weapon Ammunition spawns once every 3 minutes or so.

Rusted Lands

On earth

No vehicles

Reward

Experience Points

Crucible Marks

Crucible Gear

Crucible Reputation


ClashControlEliminationRumbleSalvageSkirmish
Crimson DoublesCombined ArmsIron BannerTrials of Osiris
Inferno ClashInferno ControlInferno RumbleInferno SalvageInferno Skirmish