Word of Crota (Year 3)
Word of Crota (Year 3) | |
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Information | |
Year | 3 |
Type | Hand Cannon |
Slot | Primary Weapon |
Level | ?? |
Rarity | Legendary |
Damage Type | Kinetic |
Attack | 365–400 |
Impact | 68 |
Rate of Fire | 32 |
Range | 25–37 |
Stability | 45–51 |
Reload | 45–60 |
Magazine | 12 |
Zoom | 15 |
Recoil | 57 |
Equip Speed | 89–101 |
Aim Assist | 74–79 |
Description | There was life, and He spoke unto it; and it was silent, and lived no more. |
- See also: Word of Crota (Year 1)
Word of Crota (Year 3) is a level ?? Legendary Hand Cannon. It can be
- Word of Crota (Year 3) is a Year 3 Legendary Weapon released in Age of Triumph event.
Perks
Column 1
- Hive Disruptor - Increase damage to Hive Majors.
- Infuse - Consume a more powerful Weapon to boost the Attack value of this Weapon.
Column 2
- SteadyHand IS - Stable sight. Optimized for excellent recoil control.
- FastDraw IS - Standard sight. A lightweight design, good for recoil control.
- SureShot IS - Snapshot sight. Excellent handling. Superb target acquisition.
Column 3
- Zen Moment - Causing damage with this weapon increases its stability.
Column 4
- Speed Reload - Reload this weapon quickly.
- Hammer Forged - Improved range and accuracy.
- Explosive Rounds - Volatile payload explodes on impact, dealing a portion of the weapon's damage in an area.
Column 5
- Phantom Gift - Rapidly landing three precision hits returns one round to the magazine.
Tips and Tricks
PvP
- Time-to-Kill: 0.80s (2 crits and 1 body shot), 1.20s (4 body shots)
- 77 damage per crit shot, 51 damage per body shot
Pros and Cons
- Pros - Very high equip speed and mag size. High stability. Above average
- Neutral - Average aim assist and range.
- Cons - Very low recoil direction.
Recommended Perks
'Review’
One of the few Crota's End weapons that doesn't have to give up a perk slot for a raid-centric perk, the Word of Crota has an interesting combination of perks that may actually make it quite for for Crucible use. In the first slot it has the ever sought after SureShot IS sight, the best you can get for a handcannon. In columns two and three I like the combination of Zen Moment and Explosive Rounds, and I've heard (although haven't tested personally) that ER combines with ZM very well, giving two boosts to stability for each hit. This is supposedly because the ER counts as two damage hits, one for the impact and one for the explosion, so ZM gets to activate twice for each bullet. In the last slot we have the perk Phantom Gift, which is basically just the year one precursor to Triple Tap, and works the same way. Not great for PvP, but better than nothing, even though it will be nearly useless with the giant base mag size of 12. Low recoil direction and aim assist means people who enjoy the Eyasluna's firing pattern will feel right at home with the WoC, but high stability and faster RoF make the gun a little more spammable.