Super Good Advice (Year 2)
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Revision as of 02:10, 7 November 2016 by N1ght1ng4l3 (Talk | contribs) (Fixed incorrect magazine size)
Super Good Advice (Year 2) | |
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Information | |
Type | Machine Gun |
Slot | Heavy Weapon |
Level | 40 |
Rarity | Exotic |
Damage Type | Solar |
Attack | 310 |
Impact | 29 |
Rate of Fire | 88 |
Range | 14 |
Stability | 41 |
Reload | 22 |
Magazine | 58 |
Zoom | 15 |
Recoil | 80 |
Equip Speed | 30 |
Aim Assist | 30 |
Acquired by | Purchased from Xur |
Vendor | Xur |
Cost | 23 Strange Coins |
Description | This weapon is full of it. |
- See also: Super Good Advice (Year 1)
Super Good Advice (Year 2) is a level 40 Exotic Machine Gun. It can be Purchased from Xur for 23 Strange Coins. It also drops from various endgame activities such as King's Fall and Nightfall.
- Super Good Advice is a Year 2 Exotic Weapon released in The Taken King expansion.
Perks
Column 1
- Solar Damage - This weapon causes Solar Damage.
- Infuse - Consume a more powerful Weapon to boost the Attack value of this Weapon.
Column 2
- Smooth Ballistics - Increased recoil. Boost to range.
- Soft Ballistics - Less recoil. Penalty to Impact.
- CQB Ballistics - Greatly reduced recoil. Significant penalty to range.
Column 3
- Crowd Control - Kills with this weapon grant bonus damage for a short time.
Column 4
- Single Point Sling - Switch weapons faster. Move quicker while aiming.
- Hand Loaded - This weapon is effective at an extended range.
- Flared Magwell - Reload this weapon even faster.
Column 5
- Super Good Advice - Missed shots may be returned to the magazine. Landed shots may be replaced in the magazine from your reserves.
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Tips and Tricks
Trivia
Images