Gun Game (PMGT)
From Destiny 1 Wiki
Revision as of 12:10, 21 September 2016 by Mashiro21 (Talk | contribs) (Created page with "{{PMGT Infobox |name=Gun Game |image= |Map=Any |Mood=Casual |Game Type=Mayhem |Player Count=Any |Additional Info=Private Match Game Types }} __NOTOC__ ==Restrictions==...")
Gun Game | |
Map | Any |
Mood | Casual |
Game Type | Mayhem |
Player Count | Any |
Additional Info | Private Match Game Types |
Restrictions
No Super, No Nades, No Melee/Smoke/Shoulder Charge
Description
Everyone starts with one gun of each type. Primary (Auto, Scout, Pulse, Hand Cannon) Secondary (Shotty, Sniper, Fusions, Sidearm) - Heavy is optional tier but harder to use due to timed drops - One could make Sword Hilts the final gun. Once a kill is made with a weapon the user has to swap guns. Once all 4 gun types are used you must swap to the guns you have left. Example - all 4 primaries have been cycled you cannot go back to use primaries until specials are cleared.
Mods: Can play until all guns are used, one cycle. This is ideal for Sword Hilt Modes. Otherwise, continue the cycle until point or time limit is met.