One of Us (PMGT)

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Revision as of 15:48, 18 September 2016 by Coolio (Talk | contribs) (Text replacement - "Private Match Game Modes" to "Private Match Game Types")

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One of Us
Map Any map
Mood Casual
Game Type Clash, Inferno, Mayhem
Player Count 3v3
Additional Info Private Match Game Types

Restrictions

No Supers until final round! ( see below ) Anyone can play with anything! I suggest sidearm only or melee/nade only but this game mode works with ANY loadout. Get as creative as you want!


Description

Variations

Notes and Ideas

Example: Red team picks off team Blue w/ a sniper shot. Everyone stops moving. Blue player who died respawns and SWITCHES to Red Team. Red Team now has four (4) players and Blue Team now has two (2) players. -- Killing a player switches their team! Since this is not a score based game the killed player will respawn as the same team first, then switch and call out he/she has switched sided. There is no in game mechanic for this. Sorry. Once player has switched sides continue play from where you left off with a three (3) second “NO SHOT” countdown to allow players to either get away or move into position. Upon the completion of “NO SHOT” weapons will be active again, continue until someone dies. Teams will continue switching players by killing and being killed until it becomes one (1) vs five(5)

Blue (2) // Red (4) Red player kills blue player Blue ( 1) // Red ( 5) Blue player kills Red player Blue ( 2) // Red (4) Blue player kills Red player Blue (3) // Red (3) -- Continue until 1 player is left. When it’s 1vs5 the ONLY player who can use super is the team with 1 player. A good player can go from 1 player to winning with all 6 players depending on who they kill. Want the best player from the other side to join your side? KILL THEM! Earn them as a teammate!

If you want to play multiple within one Clash match when the last player dies, instead of joining the other team they choose 2 players and you restart from 3vs3. Last player joining the team with 5 after being killed will end the game. This stops that from happening.