Taken

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Taken is the army of Oryx introduced in The Taken King expansion. They consist of versions of Fallen, Hive, Vex and Cabal enemies corrupted by Darkness. These enemies have modified appearances with new abilities and tactics when compared to their normal counterparts. Players will battle The Taken army on The Dreadnaught and beyond.

  • The Taken are rumored to be able to use their versions of Guardians' supers.

Description

Oryx wields the ability to control a twisted army of vile corruptions known as the Taken. These new enemies have been wholly consumed, possessed by the Darkness, bodies and mind twisted into service of their King. Now, they are bent to a singular purpose – our eradication.

The Taken Hive

Hive Taken Weapon(s) Ability Description
Taken Acolyte Shredder (Arc) Stationary Turret (Arc)
Taken Knight Boomer (Void), Shredder (Arc) Wall of Fire (Solar)
Taken Ogre Eye Blast (Arc), Ground Slam (Arc)
Taken Shrieker  ??  ??
Taken Thrall Melee (Solar) Short range teleport
Taken Wizard Darkness Blast (Solar), Spawn Taken Thrall

The Taken Fallen

While there are no Taken Dregs, Taken Shanks or Taken Servitors, There are Taken Vandals and Taken Captains.

The Taken Vandals can create bubbles where no shots, grenades etc can enter, similar to the Defender Titan's Ward of Dawn super and the Taken Captains launch large bubbles of darkness which temporarily blind the player and deals high damage.

The Taken Vex

There are no taken hydras, taken harpys, or taken cyclops. There are taken goblins, taken hobgoblins, and taken minotaurs.

Taken goblins are able to put a shield up on another one of its allies, making that enemy immune to attacks until the player kills the taken goblin that is shielding it. Unlike normal goblins, taken goblins do cannot lose their head and continue fighting, instead dying as if it was a regular headshot due to their "taken eye."

Taken hobgoblins are almost just like their normal counterpart, usually shooting at the player from far away. But instead of getting "heated up" when shot at, the taken goblin creates the missiles that will orbit around it until the player attacks it, heading straight at the player. The missiles are hard to avoid, as they move fast and follow the player. Just like the taken goblins, taken hobgoblins do not lose their head when you shoot them in the head, rather causing them to die like a regular headshot.

Taken minotaurs are harder to fight. Taken minotaurs have the ability to cloak itself, becoming invisible to the player. It will attack with a Boomer (arc) while invisible, creeping up on the player to Melee attack the player. Taken minotaurs have a resistance shield up, also. And also, taken minotaurs cannot lose their head and still fight, just like the other taken vex.

The Taken Cabal