The Titan is the "tank" class of Destiny. Titans have two subclasses, Striker and Defender. Striker is the offensive and solo-oriented subclass while Defender is the defensive and group-oriented subclass. Titans have more armor and defensive capabilities than both Hunter and Warlock.
- You start off as a Striker and unlock Defender at level 15. Note: once you unlock Defender for one character, it will be unlocked for any new Titan characters you make in the future.
Play Style
Striker can turn her body into the a living artillery with Fist of Havoc super. Striker can disorient her enemies with Flashbang Grenade and go toe to toe with them in close-quarters with Storm Fist.
Defender can create a defensive barrier called Ward of Dawn that protects herself and her allies from enemy fire. Defender is able to disable enemy abilities with Suppressor Grenade and create another shield through Disintegrate.
Titan's jump ability is lift, a jetpack-like skill that boosts the player upward.
Striker
- Main article: Striker
Abilities
| Type | Description | Fist of Havoc | Supers | Smash the ground and dissolve nearby enemies in a maelstrom of Arc Light. |
Flashbang Grenade | Grenades | An explosive grenade that disorients the enemies it damages. |
Lift | Jumps | Jump and then press (X) or (A) again while in the air to activate lift. |
Lightning Grenade | Grenades | A grenade that sticks to any surface, periodically emitting bolts of lightning. |
Pulse Grenade (Striker) | Grenades | A grenade that periodically damages enemies inside its explosion radius. |
Storm Fist | Melee Abilities | A punishing melee attack that deals bonus damage. |
Upgrades
Ability Upgrades
| Ability | Description | Aftermath | Fist of Havoc | Fist of Havoc leaves a damage-dealing field in its wake. |
Amplify | Storm Fist | Kills with Storm Fist significantly reduce the cooldown of Fist of Havoc. |
Catapult | Lift | Upgrades Lift to provide a strong initial burst of momentum. |
Death from Above | Fist of Havoc | After jumping, Fist of Havoc can be aimed at enemies below. |
Discharge | Storm Fist | Hits with Storm Fist have a chance to deal area of effect damage around the target. |
Increased Control | Lift | Upgrades Lift for better directional control while in the air. |
Increased Height | Lift | Upgrades Lift to travel to greater heights. |
Overload | Storm Fist | Hits with Storm Fist have a chance to immediately reset its cooldown. |
Shockwave | Fist of Havoc | Fist of Havoc unleashes a wave of devastating energy which travels along the ground. |
Miscellaneous Upgrades
| Description | Aftershocks | Increases the duration of Pulse Grenade, Lightning Grenade, and Aftermath. |
Headstrong | Sprinting increases the leap distance of Fist of Havoc. Increases Agility by 1. |
Juggernaut | After sprinting for a short time, gain a protective shield. |
Shoulder Charge | After sprinting for a short time, press R1 or RB to unleash a devastating melee attack. |
Transfusion | Kills with melee attacks immediately trigger health regeneration. |
Unstoppable | You are harder to kill while using Fist of Havoc. Increases Armor by 1. |
Defender
- Main article: Defender
Abilities
| Type | Description | Disintegrate | Melee Abilities | Killing an enemy with this powerful melee attack creates a Force Barrier around you which absorbs incoming damage. |
Lift | Jumps | Jump and then press (X) or (A) again while in the air to activate lift. |
Magnetic Grenade | Grenades | A grenade that attaches to enemies and explodes twice. |
Spike Grenade (Defender) | Grenades | A grenade that attaches to any surface and emits a torrent of damaging Void Light. |
Suppressor Grenade | Grenades | An explosive grenade that prevents enemies from using abilities for a short time. |
Ward of Dawn | Supers | Shape Void Light into an indestructible shield to protect you and your allies from harm. |
Upgrades
Ability Upgrades
| Ability | Description | Armor of Light | Ward of Dawn | While inside Ward of Dawn, you and your allies gain significant damage resistance. |
Blessing of Light | Ward of Dawn | Passing through Ward of Dawn grants you and your allies a temporary shield. |
Catapult | Lift | Upgrades Lift to provide a strong initial burst of momentum. |
Gift of Light | Disintegrate | While the shield created by Disintegrate is active, all of your melee kills have a chance to create Orbs of Light. |
Increased Control | Lift | Upgrades Lift for better directional control while in the air. |
Increased Height | Lift | Upgrades Lift to travel to greater heights. |
Unbreakable | Disintegrate | Force Barrier continually recharges |
War Machine | Disintegrate | While Force Barrier is active, all your weapons reload and ready blindingly fast. |
Weapons of Light | Ward of Dawn | Passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage. |
Miscellaneous Upgrades
| Description | Bastion (Perk) | Increases the duration of Ward of Dawn. Increases Armor by 2. |
Gift of the Void | As Ward of Dawn takes damage from enemy fire, it creates additional Orbs of Light. |
Illuminated | Increases the benefits granted by Blessing of Light and Weapons of Light. |
Illumination | Seal this Subclass, locking previous choices. |
Iron Harvest | Heavy Weapon kills have a chance to create Orbs of Light for your allies. |
Relentless | Increases the duration and strength of the shield created by Disintegrate. |
Untouchable | Reduces the cooldown time of Ward of Dawn. Increases Armor by 1. |
Training Upgrades
Gear
Marks are special armor that can only be equipped by the Titan class. While they have no stats, marks allow Titans to further customize themselves and show their ranks and accomplishments.
Images
Last modified on 17 April 2015, at 08:09