Armor (Stat)

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Increases the amount of damage the player can take before dying. More Armor equals more health. The amount of health the player receives per Armor depends on the player's class and specialization.


AgilityArmorAttackDefenseDisciplineIntellectLightLevelsRecoveryStrength
Aim AssistAttackBlast RadiusCharge RateDamage TypeEquip Speed
ImpactMagazineRangeRate of FireRecoilReloadStabilityVelocityZoom
DefenseEfficiencyEnergyImpactRangeSpeed