Monte Carlo (Year 2) | |
---|---|
Attributes | |
Year | 2 |
Type | Auto Rifle |
Slot | Primary Weapon |
Level | 40 |
Rarity | Exotic |
Damage Type | Kinetic |
Attack Cap | 400 |
Description | There will always be paths to tread and methods to try. Roll with it. |
Statistics | |
Impact | 8 |
Rate of Fire | 88 |
Range | 46 |
Stability | 64 |
Reload | 79 |
Magazine | 36 |
Recoil Direction | 80 |
Equip Speed | 60 |
Aim Assist | 50 |
How to Obtain | |
Engrams | Exotic |
Xur | 23 Strange Coins |
Activities | Nightfall |
Perks
Intrinsic Perks
- Kinetic Damage - This weapon causes Kinetic damage.
- Infuse - Consume a more powerful Weapon to boost the Attack value of this Weapon.
Primary Perks
- Hip Fire - This weapon has bonus accuracy while firing from the hip.
Exotic Perks
- Monte Carlo Method - Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill.
Selectable Perk 1
- CQB Ballistics - Greatly reduced recoil. Significant penalty to range.
- Smart Drift Control - Predictable and controllable recoil. Penalty to range.
- Aggressive Ballistics - More predictable recoil. Enhanced impact. Shorter range and more recoil.
Selectable Perk 2
- High Caliber Rounds - Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.
- Send It - Increases range and accuracy. Harder to handle. Decreases carried ammo capacity.
- Field Scout - Increased carried ammo capacity.