GIVE/Take Equation | |
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Information | |
Type | Fusion Rifle |
Slot | Special Weapon |
Level | 20 |
Rarity | Legendary |
Damage Type | Multiple |
Attack | 140 |
Impact | 89 |
Charge Rate | 20 |
Range | 40 |
Stability | 65 |
Reload | 61 |
Magazine | 5 |
Zoom | 15 |
Recoil | 56 |
Equip Speed | 38 |
Aim Assist | 69 |
Acquired by | Purchased from Vanguard Quartermaster |
Vendor | Vanguard Quartermaster |
Cost | 150 Legendary Marks |
Requirement | Rank 3 with Vanguard |
Description | As good as you get. As much as you can. All of the time. |
Perks
Column 1
- Random: Void Damage or Solar Damage or Arc Damage
- Reforge Ready - The Gunsmith can reforge this weapon, changing its available upgrades but resetting any progression or ascension. To reforge, equip this weapon and speak to the Gunsmith.
- Ascend - Increases the Attack value of this weapon to the highest available in Year 1.
Column 2
- Random: SteadyHand IS or QuickDraw IS or Red Dot-ORS or Red Dot-ORES
- Random: SureShot IS or TrueSight IS or Red Dot-OES
- Random: FastDraw IS or Red Dot-OAS or Red Dot-ORS1
Column 3
- Random: Replenish or Hip Fire or Grave Robber or Hidden Hand or Unflinching or Spray and Play or Cascade or Feeding Frenzy
Column 4
- Random: Quickdraw or Skip Rounds or Single Point Sling or Enhanced Battery
- Random: Lightweight or Snapshot or Accelerated Coils or High Caliber Rounds
- Random: Injection Mold or Hand-laid Stock or Reinforced Barrel or Oiled Frame or Braced Frame
Column 5
- Random: Army of One or Grenadier or Hot Swap or Battle Runner or Icarus or Rangefinder or Kneepads or Who's Next?