Swordbreaker (Year 3) | |
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Information | |
Year | 3 |
Type | Shotgun |
Slot | Primary Weapon |
Level | ?? |
Rarity | Legendary |
Damage Type | Void |
Attack | 365–400 |
Impact | 40–42 |
Rate of Fire | 35 |
Range | 9–18 |
Stability | 23–34 |
Reload | 53–67 |
Magazine | 6 |
Zoom | 12 |
Recoil | 60 |
Equip Speed | 89 |
Aim Assist | 65–80 |
Acquired by | Crota's End (Age of Triumph) |
Description | If you're going to face down a Knight with an ascendant blade, bring an ascendant gun. |
- See also: Swordbreaker (Year 1)
Swordbreaker (Year 3) is a level ?? Legendary Shotgun. It can be
- Swordbreaker (Year 3) is a Year 3 Legendary Weapon released in Age of Triumph event.
Perks
Column 1
- Void Damage - This weapon causes Void Damage.
- Hive Disruptor - Increase damage to Hive Majors.
- Infuse - Consume a more powerful Weapon to boost the Attack value of this Weapon.
Column 2
- Smooth Ballistics - Increased recoil. Boost to range.
- Accurized Ballistics - More range and impact. Increased recoil.
- Field Choke - More range and impact. Increased recoil.
Column 3
- Grenadier - Kills with this weapon reduce the cooldown of your grenade.
Column 4
- Flared Magwell - Reload this weapon even faster.
- Hammer Forged - Improved range and accuracy.
- Lightweight - When held, this weapon grants +2 character Agility.
Column 5
- Final Round - The last round in a magazine deals bonus damage.
Tips and Tricks
PvP
- Time Between Shots: 0.67s
- 18 per pellet, 216 total
Pros and Cons
- Pros - Very high reload speed, mag size, and equip speed.
- Neutral - None.
- Cons - Very low range, max range, and stability. Low inventory.
Recommended Perks
'’’Review’
Swordbreaker is a shotgun in the lowest impact archetype, similar to the Iron Banner's Proud Spire, or the Titan exclusive Immobius. Thanks to the terrible range and current special ammo economy, this gun isn't going to serve much of a purpose outside of cleaning up void shielded enemies in PvE. Accurized Ballistics will be the best option for the barrel perks, followed by Grenadier, and then either Hammer Forged or Lightweight. Hammer Forged will barely improve the terrible range, but it won't do much, and Lightweight will slightly increase your Agility, so choose whichever you prefer for your given activity. In the last slot Final Round will be great for when you're pumping shots into a big target, but not much else. This gun used to be great when it was hard to get void damage special weapons, but now that they're more common I don't see too many reasons to use it.