Gun Game (PMGT)

Revision as of 12:10, 21 September 2016 by Mashiro21 (Talk | contribs) (Created page with "{{PMGT Infobox |name=Gun Game |image= |Map=Any |Mood=Casual |Game Type=Mayhem |Player Count=Any |Additional Info=Private Match Game Types }} __NOTOC__ ==Restrictions==...")

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Gun Game
Map Any
Mood Casual
Game Type Mayhem
Player Count Any
Additional Info Private Match Game Types

Restrictions

No Super, No Nades, No Melee/Smoke/Shoulder Charge

Description

Everyone starts with one gun of each type. Primary (Auto, Scout, Pulse, Hand Cannon) Secondary (Shotty, Sniper, Fusions, Sidearm) - Heavy is optional tier but harder to use due to timed drops - One could make Sword Hilts the final gun. Once a kill is made with a weapon the user has to swap guns. Once all 4 gun types are used you must swap to the guns you have left. Example - all 4 primaries have been cycled you cannot go back to use primaries until specials are cleared.


Mods: Can play until all guns are used, one cycle. This is ideal for Sword Hilt Modes. Otherwise, continue the cycle until point or time limit is met.

Variations

Notes and Ideas

Last modified on 21 September 2016, at 12:10