Hide-and-Seek Elimination (PMGT)

Revision as of 15:48, 18 September 2016 by Coolio (Talk | contribs) (Text replacement - "Private Match Game Modes" to "Private Match Game Types")

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Hide-and-Seek Elimination
Map Large maps (Bastion, First Light, Skyshock) preferable, maps slightly smaller will work.
Mood Casual
Game Type Elimination
Player Count 6-8 players
Additional Info Private Match Game Types

Restrictions

Seeker players must have HUD turned off at start of each round, hiders cannot communicate to their team's seeker or deal damage to any player, extension of round time, no vehicle usage.

Description

In this game mode, you will be (more literally) looking to eliminate the enemy team! The scenario below follows a 3v3 match.

At the start of each map, two people on each side are designated as hiders and have around 45 seconds to find a spot and sit down or crouch. When ready, the seekers go out and look for the hiders to kill. The rule is that you cannot kill the seeker until you have killed the 2 hiders, so if you happen to see them, you cannot deal damage them. Once you find a hider, you kill them and move on to the next one. Once you have killed both hiders, the seeker can turn their HUD on if they choose to and kill the seeker to complete the round. Of course, the HUD would need to be turned off at the start of each round.

A time extension will be necessary, especially for larger maps as 2 minutes will be insufficient. If your private group so chooses to, you can alternate seekers at the start of each round. I recommend this being done in a best-of-5 series.

Variations

Notes and Ideas

Last modified on 18 September 2016, at 15:48