Predator (PMGT)

Revision as of 15:48, 18 September 2016 by Coolio (Talk | contribs) (Text replacement - "Private Match Game Modes" to "Private Match Game Types")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Predator
Map Shores of Time at Night
Mood Casual
Game Type Clash
Player Count 5-7 (4v1 to 6v1)
Additional Info Private Match Game Types

Restrictions

Survivors:

  • May only use medium impact Auto Rifles.
  • Cannot use grenades or supers.
  • Must turn off HUD and game audio.

Predator:

  • Must be a Bladedancer that can turn invisible.
  • May only use low impact Auto Rifles.
  • Can use grenades and melees as long as the Predator is not using Flux grenades or Backstab.
  • Cannot use supers.

Description

In addition to the other rules, set game time to 7 minutes and make sure everyone playing turns their brightness down two notches.

The game is optimally a 6v1 game with one person trying to kill the other 6. It can be likened to an infection gametype, but survivors to not turn into predators when killed.

Survivors are incentivized to work as a team and stay together. They use medium impact Auto Rifles which kill slower than low impact Auto Rifles and must use teamwork to take down the Predator.

Predators are intended to play stealthily and utilize surprise attacks to kill players. They can be teamshot easily, and must be smart about their actions.

Once a Survivor is killed they are out for the remainder of the match and are not allowed to give information about the Predator to their former teammates. If the Predator can kill all Survivors, then the Predator wins. If the game goes to time, then the Survivors win.

Variations

Notes and Ideas

Last modified on 18 September 2016, at 15:48